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  1. #76
    cooper101's Avatar Knight-Captain
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    Originally Posted by [Shon3m] View Post
    uh yeah u can get that kinda of Quality!!
    I'd love to know how to get that kind of graphics in wow :P

    HD - WOW *Maximize Grapichs*
  2. #77
    Kykyske's Avatar Member
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    This is totally cool. Too bad my computer would die upon using it though. *emo cry*

  3. #78
    UnknOwned's Avatar Legendary
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    Originally Posted by cooper101 View Post
    I'd love to know how to get that kind of graphics in wow :P

    You can write your own shaders for wow.
    WoW supports ARB - openGL assembly language, for GLS shaders. Its not "that" thrilling but you can easily make some nice bloom effects etc.
    The cool thing is that wow does not use some crazy obfuscation for the shader code so you can just write and convert.

    Here is the basic Blur Effect:

    Code:
    !!ARBfp1.0
    
    PARAM c[1] = { { 0.25 } };
    TEMP R0;
    TEMP R1;
    TEMP R2;
    TEX R1, fragment.texcoord[1], texture[1], 2D;
    TEX R0, fragment.texcoord[0], texture[0], 2D;
    ADD R2, R0, R1;
    TEX R0, fragment.texcoord[2], texture[2], 2D;
    TEX R1, fragment.texcoord[3], texture[3], 2D;
    ADD R0, R2, R0;
    ADD R0, R0, R1;
    MUL result.color, R0, c[0].x;
    END
    
    
    !!ARBfp1.0
    
    PARAM c[1] = { { 0.25 } };
    TEMP R0;
    TEMP R1;
    TEMP R2;
    TEX R1, fragment.texcoord[1], texture[1], RECT;
    TEX R0, fragment.texcoord[0], texture[0], RECT;
    ADD R2, R0, R1;
    TEX R0, fragment.texcoord[2], texture[2], RECT;
    TEX R1, fragment.texcoord[3], texture[3], RECT;
    ADD R0, R2, R0;
    ADD R0, R0, R1;
    MUL result.color, R0, c[0].x;
    END
    Combining nearby colors and mixes them toghter.

  4. #79
    King Protos's Avatar Active Member
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    Originally Posted by ha107642 View Post
    Why don't we all see what the GM's have to say about whether this is allowed or not?

    Not that the game masters are always right, but one would hope that if they all give the same answer, that's how it is.

    Okay... But your the first one to open up a ticket asking if it's okay =P


  5. #80
    cXm0d's Avatar Banned
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    So, I have yet to use this program.
    But in the picture I'm seeing bloom, and maybe even HDR, is this actually done with this program?
    Or is that a PS'd image?

  6. #81
    King Protos's Avatar Active Member
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    Originally Posted by cXm0d View Post
    So, I have yet to use this program.
    But in the picture I'm seeing bloom, and maybe even HDR, is this actually done with this program?
    Or is that a PS'd image?


    No, sadly it doesn't have HDR or bloom.


  7. #82
    KcDan's Avatar Active Member
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    @People asking if this will get you banned

    I'm pretty sure Blizzard doesnt want you anywhere near WoW with a debugger/memory searcher for any reason so if they do catch you changing offsets (for whatever reason) I have no doubt they would ban you. But thats just my 2 cents on the subject.

  8. #83
    King Protos's Avatar Active Member
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    Originally Posted by KcDan View Post
    @People asking if this will get you banned

    I'm pretty sure Blizzard doesnt want you anywhere near WoW with a debugger/memory searcher for any reason so if they do catch you changing offsets (for whatever reason) I have no doubt they would ban you. But thats just my 2 cents on the subject.

    Correct me if I'm wrong, but don't AddOns pretty much do that already? Only difference between HDWoW and AddOns is the fact that it's a .exe.

    Of course I'm not AddOn savvy so I could be wrong.


  9. #84
    KcDan's Avatar Active Member
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    Legal addons are limited in what they can do and they do not modify any memory that Blizzard did not intend for them to do so.

    Addons are built into the game and were intended to be used and created by players.

    Its not like Blizzard created WoW and then they were like "Holy crap theres a software bug that lets users create addons! And how did this lua engine get in here?" and then they never fixed it. They wanted it that way.


    The addon you're probably thinking about just sets the Max camera distance (how far you can back your camera up) to like 50 or something.

    What this does is set how far you can see in front of you (modify some data and nop out some code to prevent writing over the modified data) and has the option to not draw the fog.
    Last edited by KcDan; 05-14-2009 at 10:00 AM.

  10. #85
    capnjack's Avatar Sergeant
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    very nice 0.o

  11. #86
    UnknOwned's Avatar Legendary
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    Thanks to JJaa we now got a OSX version.

  12. #87
    kupoo's Avatar Member
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    Cheers, will give this a go soonish.

  13. #88
    element604's Avatar Member
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    Hello, I've tried this a few times now. It doesn't work for me.

    I start up WoW then run the HDwow program. Ive tried setting it to 100, 1000 , max, random numbers and toggling fog on and off and it does nothing.

    Im using 3.0.9 on a psever. I guess I could go try it on retail but why should it matter?

    -I'm using windows XP

  14. #89
    jjaa's Avatar Contributor
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    Originally Posted by element604 View Post
    Hello, I've tried this a few times now. It doesn't work for me.

    I start up WoW then run the HDwow program. Ive tried setting it to 100, 1000 , max, random numbers and toggling fog on and off and it does nothing.

    Im using 3.0.9 on a psever. I guess I could go try it on retail but why should it matter?

    -I'm using windows XP
    Originally Posted by UnknOwned View Post
    SUPPORT: 3.1.1
    This applies to both the OSX version, and Windows version.

  15. #90
    adonis912's Avatar Member
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    I'm guessing an old Geforce 6800gt would have no chance at pushing those graphics, eh?

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