Mounted wall running (xyz) menu

User Tag List

Results 1 to 10 of 10
  1. #1
    Myndtrixx's Avatar Active Member
    Reputation
    26
    Join Date
    Jan 2008
    Posts
    35
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Mounted wall running (xyz)

    Hello fellow MMOwned family, I haven't posted in a while (its hard to find out new tricks, etc that haven't been posted already), hopefully this helps some out.
    Did a search on: ''xyz wall climb'' didn't find anything related, just a list of bots/programs.

    Goal: Climb anything your heart desires with ease (useful for exploring or getting to areas when you don't have a flying mount).

    Requirements:
    1. XYZ
    2. A mount
    3. A mountain or wall that's a pain to get past.

    Method:
    1. Run xyz, mount up and start running into the mountain or wall you want to get up.
    2. Continue running into the wall until you see your character RUNNING IN PLACE WITHOUT SHAKING/BOBBING/WEAVING like Tyson.
    3. Press the designated key to move upwards using xyz (default is numpad7) >>>WHILE CONTINUING TO RUN.
    4. Keep doing so until you're over/on top of the area you wanted to be up on.

    Anyway, I'm off to go fool around and try to find new things to take advantage of (leaning towards exploits, since they don't take programs). Yea yea, I know :tmi:

    Enjoy!
    Last edited by Myndtrixx; 05-05-2009 at 01:56 AM.

    Mounted wall running (xyz)
  2. #2
    Jadd's Avatar 🐸 Premium Seller
    Reputation
    1515
    Join Date
    May 2008
    Posts
    2,433
    Thanks G/R
    81/336
    Trade Feedback
    1 (100%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    What the hell is this?

    XYZ hacks are dangerous to use at the moment by the way..

  3. #3
    Nesox's Avatar ★ Elder ★
    Reputation
    1280
    Join Date
    Mar 2007
    Posts
    1,238
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Or you could use a jump velocity or a mountain climb hack if u don't like mountains

  4. #4
    ramey's Avatar Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    320
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Nesox View Post
    Or you could use a jump velocity or a mountain climb hack if u don't like mountains
    Easy. To even help you out, here you go.

    0x00993D83: MountainClimbPatch.

  5. #5
    Nesox's Avatar ★ Elder ★
    Reputation
    1280
    Join Date
    Mar 2007
    Posts
    1,238
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ramey View Post
    Easy. To even help you out, here you go.

    0x00993D83: MountainClimbPatch.

    I know but i wouldn't suggest changing that float at that address
    u could try change it to -1 if u want

  6. #6
    ramey's Avatar Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    320
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thats not something you would change the float to.

    As far as I can remember, it is an if statement, that you can minipulate to remove the check for the terrains slope so that you can or not climb it.. ( Not saying exactly how to stop copy and paste fun! )

    Pseudo:

    If ( TerrainSlopeValue => PLAYER_SLOPE_MAX )
    CGPlayer()->StopMovement();

    Really, I don't even remember if it is an if statement, or anything, but I presume it is _SOMETHING_ like that.

    Don't hold me to it, but it sure isn't a float =p

  7. #7
    BlackDragonXADM's Avatar Member
    Reputation
    23
    Join Date
    Dec 2008
    Posts
    203
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    LOL'd at the tyson comment :P when do you knock the mountain out? :P

  8. #8
    Nesox's Avatar ★ Elder ★
    Reputation
    1280
    Join Date
    Mar 2007
    Posts
    1,238
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ramey View Post
    Thats not something you would change the float to.

    As far as I can remember, it is an if statement, that you can minipulate to remove the check for the terrains slope so that you can or not climb it.. ( Not saying exactly how to stop copy and paste fun! )

    Pseudo:

    If ( TerrainSlopeValue => PLAYER_SLOPE_MAX )
    CGPlayer()->StopMovement();

    Really, I don't even remember if it is an if statement, or anything, but I presume it is _SOMETHING_ like that.

    Don't hold me to it, but it sure isn't a float =p
    It's not an if stametment it's a float
    It holds the
    maximum terrain angle players can walk up, (cos(50deg))


    .rdata:00993DB8 flt_993DB8 dd 6.4278764e-1 ; DATA XREF: sub_4E4D70+C6r
    .rdata:00993DB8 ; sub_5DCEE0r ...

    just declare a new float and point them to the new float in the codecave or however you do it. Don't change the value in the .rdata section

  9. #9
    ramey's Avatar Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    320
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Nesox View Post
    It's not an if stametment it's a float
    It holds the
    maximum terrain angle players can walk up, (cos(50deg))


    .rdata:00993DB8 flt_993DB8 dd 6.4278764e-1 ; DATA XREF: sub_4E4D70+C6r
    .rdata:00993DB8 ; sub_5DCEE0r ...

    just declare a new float and point them to the new float in the codecave or however you do it. Don't change the value in the .rdata section
    Christ, I need to stop being an idiot.. Must have been for something else. Probably inf jumps! =| sorry!

  10. #10
    Nesox's Avatar ★ Elder ★
    Reputation
    1280
    Join Date
    Mar 2007
    Posts
    1,238
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

Similar Threads

  1. [Buying] wtb ZA mount bear run /Life-Binder's Handmaiden
    By Ninifay in forum World of Warcraft Buy Sell Trade
    Replies: 2
    Last Post: 08-15-2012, 10:08 PM
  2. Easy Wall-Running for all Classes! (4.0.1)
    By Elzeizei in forum World of Warcraft Exploits
    Replies: 1
    Last Post: 10-20-2010, 05:20 PM
  3. Guild Mounts, Worgen "Running Wild" and more!
    By Jackie Moon in forum OC News
    Replies: 7
    Last Post: 09-22-2010, 03:03 AM
  4. Mount Swap, Running Mount
    By Mastablade in forum WoW ME Questions and Requests
    Replies: 1
    Last Post: 04-10-2009, 03:31 AM
  5. [Useless info?] Mount or run?
    By Happy2k in forum World of Warcraft Guides
    Replies: 19
    Last Post: 08-16-2008, 03:57 PM
All times are GMT -5. The time now is 07:30 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search