Last edited by inthisriver; 05-04-2009 at 08:18 AM.
Looks really nice but I dont understand anything. :P
I've got no idea how to change all that stuff.^^
It would be so easy if some1 would share his finished vesion..![]()
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
-removing double post-
Last edited by Pexus; 05-04-2009 at 11:13 AM.
The problem is that i'm german and it's hard to get all that specified stuff. :P
I would be so thankful if some1 could share it..please.^^
My damn school english is not enough.
So now that everything is up and running, I started writing my feral druid combat code but found I'm missing two important features Glider had. Those would be Me.ComboPoints and Me.HasBuff/Target.HasBuff.
How much of a bitch would it be to add those? and where do I start looking as to how it is done?
I included my own framework into the project and just jank the return value from the lua functions GetComboPoints() and UnitBuff("unit", index [,raidFilter]) :]
If you don't know how to get the return value of lua functions you'll have to reverse that lua function and find the addresses for combopoints yourself (or go trail&error with CE/tSearch). I don't have them/use them because they are a bitch to update across patches.
Edit: SQUUUUUUUU
Last edited by Robske; 05-04-2009 at 12:05 PM.
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
BYTE yComboPoints = *(BYTE*)0x11CCFD9 or ComboPoints = ReaderClass.ReadByte(0x11CCFD9);
Nice one SKU and Rob, thanks!
god, wish i had the skills to update this myself o.o Really missed botting lately lol
LBot kill's mob but don't run around Waypoints. He run always forward!
What are now?
Awesome post, thank's for this source![]()