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  1. #121
    Azzie2k8's Avatar Member
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    Originally Posted by H4wker View Post
    Warden won't detect this. Before Warden starts, a list of addons is sent to the Blizzard servers. This bot depends on "my_addon" - if Blizzard decide to go after it, all users of "my_addon" will be banned.

    Same thing happened to PVPBot users when they depended on ahelper.

    In short, if it works for you and you like it, don't release a working version. Any bot that depends on addons is very easily detected.
    thats only the pvp version of it. no need for this addon when you are doing pve allthough there are missing alot of functions for pve

    [Lbot] Bot source code for wow 3.0.9
  2. #122
    naa's Avatar Contributor
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    Originally Posted by H4wker View Post
    Warden won't detect this. Before Warden starts, a list of addons is sent to the Blizzard servers. This bot depends on "my_addon" - if Blizzard decide to go after it, all users of "my_addon" will be banned.

    Same thing happened to PVPBot users when they depended on ahelper.

    In short, if it works for you and you like it, don't release a working version. Any bot that depends on addons is very easily detected.
    As i wrote on the Lbot forum you got the ability to customize the addon all you want as you got the source for the bot, i wrote a small guide on how to do this - if you make you addon unique it will get harder for blizzard to flag the addon for ban.

  3. #123
    kynox's Avatar Member
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    Originally Posted by H4wker View Post
    Warden won't detect this. Before Warden starts, a list of addons is sent to the Blizzard servers. This bot depends on "my_addon" - if Blizzard decide to go after it, all users of "my_addon" will be banned.

    Same thing happened to PVPBot users when they depended on ahelper.

    In short, if it works for you and you like it, don't release a working version. Any bot that depends on addons is very easily detected.
    They wouldn't ban via that, as that is very easily renamed. Warden has a specific scan for targeting LUA functions. It's how they banned people for using the BG addon over with Glider.

  4. #124
    Hawker's Avatar Active Member
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    Originally Posted by Azzie2k8 View Post
    thats only the pvp version of it. no need for this addon when you are doing pve allthough there are missing alot of functions for pve
    Originally Posted by naa View Post
    As i wrote on the Lbot forum you got the ability to customize the addon all you want as you got the source for the bot, i wrote a small guide on how to do this - if you make you addon unique it will get harder for blizzard to flag the addon for ban.
    Originally Posted by kynox View Post
    They wouldn't ban via that, as that is very easily renamed. Warden has a specific scan for targeting LUA functions. It's how they banned people for using the BG addon over with Glider.
    I make one post and end up with 3 sensible corrections. I'll edit my post - thanks guys.

  5. #125
    omg123's Avatar Member
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    Ive updated the offsets and such.

    Do i need to compile the files, or do i just run lbot.exe?

    Sorry, little to no program experience, i do graphic design =/

    Also, every time I simply use lbot, the windows error message comes up, and im forced to close it. Settings will not load either.

    Help would be greatly appreciated!
    Last edited by omg123; 05-09-2009 at 02:54 PM.

  6. #126
    Omaster's Avatar Member
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    Compile the changes and run LBot as admin, unless you messed something up it should work (Dont forget to edit the part that converts "." to "," in waypoints).

  7. #127
    petrushka's Avatar Member
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    I have use the offsets from this post and run LBot at Taiwan servers.
    Except the ZoneID offset, the other offsets works fine.
    Will the ZoneID offset different other than US servers?


    Originally Posted by Azzie2k8 View Post
    Okay since there seem to be alot of people that are unable to read multiple posts I will sum this up. I think that is all to update offsets. Ofc next patch you will be in the same situation again so learn how to get Offsets. btw I don't say I can ^^ big thanks to Robske.

    Code:
    GPlayerSelf.cs:
    return Memory.ReadInt(0x11CCF98);
    
    GObject.cs:
    protected const uint DescriptorOffset = 0x8,
    GuidOffset = 0x30,
    VMT_GetName = 48,
    TypeOffset = 0x5,
    VMT_INTERACT = 38;
    
    Facing Offset is 0x7A8
    X Offset is 0x798
    Y Offset is 0x79C  
    Z Offset is 0x7A0
    
    this.Memory.Asm.AddLine("add eax, 0x10");
    Memory.Asm.AddLine("add eax, 0x10");
    
    
    GObjectList.cs
    VMT_GetName = 48;
    
    CanRead.cs
    XPositionOffset = 0x798,
    Last edited by petrushka; 05-13-2009 at 12:01 PM.

  8. #128
    deCutter's Avatar Member
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    Originally Posted by robske007a
    Updating something you don't even understand in the slightest is just silly, I suggest you read all threads in the MES (there's only like 500 of them), especially the guide jBrauman wrote on the objectmanager.
    Could i have a link to this? I don`t know, what is MES and where to look for jBrauman`s guide.
    Thanks.

  9. #129
    Azzie2k8's Avatar Member
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    Originally Posted by deCutter View Post
    Could i have a link to this? I don`t know, what is MES and where to look for jBrauman`s guide.
    Thanks.
    No I won't give you a link

    Memory Editing Section

    get it ?

    for jbrauman just search for posts from him

    Azzie2k8

  10. #130
    Azzie2k8's Avatar Member
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    Originally Posted by petrushka View Post
    I have use the offsets from this post and run LBot at Taiwan servers.
    Except the ZoneID offset, the other offsets works fine.
    Will the ZoneID offset different other than US servers?
    How can you tell that the zone offset is wrong ?

    Azzie2k8

  11. #131
    Robske's Avatar Contributor
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    Originally Posted by Azzie2k8 View Post
    How can you tell that the zone offset is wrong ?

    Azzie2k8
    I haven't read the latest pages, but finding the zone offset/address shouldn't be to hard at all...

    1. You can use CheatEngine/tSearch or your whatever your favorite tool is to scan for changes. Get the zone ID of your current zone (look it up on google w/e, afink it's 0/1 for kalimdor/azeroth) then zone into any instance (fex about 400 for ragefirechasm), scan for it's ID, go out - rinse and repeat till you get a static address that contains the zone ID.

    2. Reverse the appropriate lua function

    3. Wow's objectmanager has a member called continentID, I don't know if this is the same as the "zoneID" but you can find it at 0x01132F60->0x2C24->0xCC (read(read(read(x)+x)+x)
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  12. #132
    petrushka's Avatar Member
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    Sorry, it's my mistake, the ZoneID offset 0x11CCF98 is right!

    But I found updatingThread() in GMain.cs that use it like a Continent ID.

    Is the code there wish the ZoneID offset == ContinentID???

    And, I guess the Continent ID offset would be 0x11CD010....

    Originally Posted by Azzie2k8 View Post
    How can you tell that the zone offset is wrong ?

    Azzie2k8

  13. #133
    petrushka's Avatar Member
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    I have modify the code in updatingThread() to show the ZoneID.

    Although it will show zone text as "Unknown", but you can also see the ZoneID just after that text.

    Code:
                        string zone;
                        if (localPlayer.ZoneID.Equals(571))
                            zone = string.Format("Northend({0})", localPlayer.ZoneID);
                        else if (localPlayer.ZoneID.Equals(566))
                            zone = string.Format("EOTS({0})", localPlayer.ZoneID);
                        else if (localPlayer.ZoneID.Equals(607))
                            zone = string.Format("SOTA({0})", localPlayer.ZoneID);
                        else if (localPlayer.ZoneID.Equals(30))
                            zone = string.Format("AV({0})", localPlayer.ZoneID);
                        else if (localPlayer.ZoneID.Equals(529))
                            zone = string.Format("AB({0})", localPlayer.ZoneID);
                        else if (localPlayer.ZoneID.Equals(489))
                            zone = string.Format("WSG({0})", localPlayer.ZoneID);
                        else if (localPlayer.ZoneID.Equals(1))
                            zone = string.Format("Kalimdor({0})", localPlayer.ZoneID);
                        else if (localPlayer.ZoneID.Equals(0))
                            zone = string.Format("Azeroth({0})", localPlayer.ZoneID);
                        else
                            zone = string.Format("Unknown({0})", localPlayer.ZoneID);


    Originally Posted by petrushka View Post
    Sorry, it's my mistake, the ZoneID offset 0x11CCF98 is right!

    But I found updatingThread() in GMain.cs that use it like a Continent ID.

    Is the code there wish the ZoneID offset == ContinentID???

    And, I guess the Continent ID offset would be 0x11CD010....

  14. #134
    Azzie2k8's Avatar Member
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    Originally Posted by Robske007a View Post
    I haven't read the latest pages, but finding the zone offset/address shouldn't be to hard at all...

    1. You can use CheatEngine/tSearch or your whatever your favorite tool is to scan for changes. Get the zone ID of your current zone (look it up on google w/e, afink it's 0/1 for kalimdor/azeroth) then zone into any instance (fex about 400 for ragefirechasm), scan for it's ID, go out - rinse and repeat till you get a static address that contains the zone ID.

    2. Reverse the appropriate lua function

    3. Wow's objectmanager has a member called continentID, I don't know if this is the same as the "zoneID" but you can find it at 0x01132F60->0x2C24->0xCC (read(read(read(x)+x)+x)
    Thanks for your input but I did that already some time ago. Most people are jsut confused because the bot only checks if the zone id equals some certain IDs like arenas and stuff like that.

    the Offset was right for 3.1.1.

    As for the Continent Petrushka. I don't care about it yet since there is no need.

    returning the ZoneID is okay but not very nice either. I am working on reading the wowhead titel to get the ids connected to the zone names since I am to stupid to write a real program that does this for me.

    Azzie2k8

  15. #135
    thedruid's Avatar Member
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    Idd really nice work! +rep

    Got it up and running, tho i seem to have some problem with auto que for BG.
    Anyone got any ideas?

    Code:
    22:50: Loading group profile
    22:50: Quick check of profile complete, syntax ok
    22:50: We are in town lets queue for AB
    22:50: Could not find npc to sign at
    22:50: ---- Reattaching ----
    22:50: ObjectManager Available!
    22:50: Could not find npc to sign at
    Offtopic:
    God, i hate glider profiles. Miss the old flo profile, simple and clean.
    Anyone got some Alliance AV profiles? Please PM.
    Last edited by thedruid; 05-14-2009 at 03:52 PM.

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