[Release] - WoWInfinity Zero menu

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  1. #31
    UnknOwned's Avatar Legendary
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    0.3 Released


    =0.3=
    * Added Airswim (lets you swim in the air)
    * NudgeForward, located at Numpad 8 (nudge yourself through walls etc)
    * NudgeUP, located at Numpad 7 (go up in the air)
    * NudgeDOWN, located at Numpad 4 (go down again or through the floor)

    [Release] - WoWInfinity Zero
  2. #32
    UnknOwned's Avatar Legendary
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    0.4 Released


    =0.4=
    * Added Hack Cam Limit (Hack the limit on how far you can zoom out letting you zoom out as much as you want)
    * Auto Window Name Generation







    Little tip:
    If you zoom way out and want to get back again quickly, just turn off the Cam Limit Hacker and hit mousewheel down. Then you will be back at your default maximum camera zoom.


    Last edited by UnknOwned; 04-12-2009 at 12:23 PM.

  3. #33
    Rohi's Avatar Contributor
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    Thanks alot for this <3.


  4. #34
    UnknOwned's Avatar Legendary
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    0.5 Released

    =0.5=
    * Added Silly Mode (can't explain it to you.. its just silly )
    * Added SuperMario Mode
    (can't explain it to you.. its just supermario )
    * Added Saturate (saturate colors)
    * Added Limit Alpha (remove all alpha "sprite" planes)
    * Not having wow open while running WIZ will prompt a proper error and not a general one.

  5. #35
    SubnoizeX420's Avatar Banned
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    Sweet, Thanks!!!!

  6. #36
    Romulis2000's Avatar Active Member
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    the nudge to clip through walls doesnt work it just rotates me around in a circle...anyone else have this problem?
    other then that this program is very sexy easy to use great work and tk u for sharing!

  7. #37
    jjaa's Avatar Contributor
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    I was looking at render addresses the other day, some of the more interesting ones i found were

    0x933620: Animation Speed
    0x939E40: Not sure really, does something to special effects, dust clouds ect. try 100
    0x97E448: i think you used this for silly mode :P
    0x9A9330: can't explain..try it
    0x9397A8: render screen?

    Anyway all are floats, feel free to use them if you want to

  8. #38
    MasterGold's Avatar Member
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    Thanks :-) I love this program!

  9. #39
    UnknOwned's Avatar Legendary
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    Originally Posted by jjaa View Post
    I was looking at render addresses the other day, some of the more interesting ones i found were

    0x933620: Animation Speed
    0x939E40: Not sure really, does something to special effects, dust clouds ect. try 100
    0x97E448: i think you used this for silly mode :P
    0x9A9330: can't explain..try it
    0x9397A8: render screen?

    Anyway all are floats, feel free to use them if you want to

    Ye. also found thoes.
    And yes
    0x97E448 is what i use for silly (and supermario) mode.

  10. #40
    agni's Avatar Contributor
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    Could you go to GM island with the spectation mode?

    Cus if right remember GM island is in the same isntance as Kalimdor is, and its FAR north-west from darnassus. Only point is that im not sure is it on the same surface with sea
    Last edited by agni; 04-13-2009 at 10:26 AM.

  11. #41
    UnknOwned's Avatar Legendary
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    Originally Posted by agni View Post
    Could you go to GM island with the spectation mode?

    Cus if right remember GM island is in the same isntance as Kalimdor is, and its FAR north-west from darnassus. Only point is that im not sure is it on the same surface with sea

    Ohhh yea... ill add a waypoint system.

  12. #42
    UnknOwned's Avatar Legendary
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    0.6 Released

    =0.6=
    * Added Predator Vision (Extended FOV patcher)
    * Added Define Position (A way to define X Y Z coords for the spectate cam for exploration)
    * Removed No Camera Clipping (is now always on by default)
    * Fixed a bug that could result in people not being able to get out of Supermario or Silly mode.

  13. #43
    Romulis2000's Avatar Active Member
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    GM island cords woould be pretty sweet..i was using spectator mode combined with a fast speed and went all over the place,,tried some old known locations for Gm island but no luck ,,or maybe i was moving to quick..also noticed in spectator mode u wont see mobs if u go to an area u know normally woould be covered by mobs,,in spectator u wont see em not sure why. Anyone else not able to clip through walls using 8 on the numpad?

  14. #44
    nothinglol's Avatar Contributor
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    Originally Posted by UnknOwned View Post
    0.6 Released
    * Fixed a bug that could result in people not being able to get out of Supermario or Silly mode.
    THANK YOU!!
    lol +Rep

  15. #45
    UnknOwned's Avatar Legendary
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    Originally Posted by Romulis2000 View Post
    GM island cords woould be pretty sweet..i was using spectator mode combined with a fast speed and went all over the place,,tried some old known locations for Gm island but no luck ,,or maybe i was moving to quick..also noticed in spectator mode u wont see mobs if u go to an area u know normally woould be covered by mobs,,in spectator u wont see em not sure why. Anyone else not able to clip through walls using 8 on the numpad?
    Spectate mode does not alter your serverside position so the mobs will only render near your toon like always, you are only moving the camera client-side so....

    And it seem like you are not the only one with the nudge problem.. ill fix that one later.

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