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  1. #136
    Dead_Man's Avatar Active Member
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    Whats this coded in? C++?

    [Release] Morpher replica 3.0.9
  2. #137
    SKU's Avatar Contributor
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    Dead_Man: This is written in C#
    Cypher: Thanks alot, although for now we're just happy that it works. Still, two arguments at once would be leet to do a "morph 1337 0.5".

  3. #138
    Cypher's Avatar Kynox's Sister's Pimp
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    Yep, quite easy to implement.

    Are you having trouble because you're doing the hooks and callbacks in C# and injected ASM?

  4. #139
    elinventor's Avatar Member
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    I love teleporting. Hey, ¿what the hell is doing that wolf in durotar?

  5. #140
    SKU's Avatar Contributor
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    Originally Posted by Cypher View Post
    Yep, quite easy to implement.

    Are you having trouble because you're doing the hooks and callbacks in C# and injected ASM?
    Well that and I have no clue wtf I'm doing.

    Incoming retarded interpretations, please no flaming :P

    When the callback function is called, the there's a pointer to the whole string on the stack. (And also ESI is currently pointing to that string so we grab it from ESI)

    Problem is that I have no idea how I'd copy that string to some place save, because as soon as the function is executed the buffer where the string was stored gets overridden. That only leaves that we'd have to grab that string during the call, that means ASM madness. :/

    Right now we're just grabbing 4 bytes each and copy them to a save location in the codecave.

    pseudocode:

    mov edi, [esi] ; (1st 4 bytes)
    mov codeCave, edi
    mov edi, [esi+4] ; (2nd 4 bytes)
    mov codeCave+4, edi

    push codeCave
    call StringToInt
    mov edi, eax

    Then use edi in the morph function.

    On a side note: It however keeps things very interesting if you have no clue and try to hunt something down.

  6. #141
    shingetterrobo's Avatar Banned
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    try something like this

    push edi // save it.

    push [arg2] // arg 2 = remaining string.
    call StringToInt
    mov edi, eax // move it somewhere it won't get trashed

    call GetLocalPlrBase // get your playerbase

    mov eax, [eax+8]
    mov [eax+84h], edi // unitfield_displayid

    push 1
    push 1
    call UpdateModel

    pop edi
    retn // the caller cleans the stack.

  7. #142
    SKU's Avatar Contributor
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    Originally Posted by shingetterrobo View Post
    try something like this

    push edi // save it.

    push [arg2] // arg 2 = remaining string.
    call StringToInt
    mov edi, eax // move it somewhere it won't get trashed


    call GetLocalPlrBase // get your playerbase

    mov eax, [eax+8]
    mov [eax+84h], edi // unitfield_displayid

    push 1
    push 1
    call UpdateModel

    pop edi
    retn // the caller cleans the stack.
    Thanks, jesus, how bad am I?

    Edit: Thanks again, got the 2nd arg. Why do it the easy way when you can do it the retard-way.
    Now I need to find a StringToFloat function.

    Greetings
    Last edited by SKU; 03-14-2009 at 06:49 AM.

  8. #143
    Cypher's Avatar Kynox's Sister's Pimp
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    So you're doing it all in ASM? **** that.

    At that point I'd just give up and write a hook function in C++ then make it call that instead .

  9. #144
    Crysto's Avatar Contributor
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    Love the morpher, however is it resizeable? As I love the implementation of a saved list of morphs, but when you've got more than about 3 and of any reasonable length, they get a bit lost in the tiny window =)

  10. #145
    SKU's Avatar Contributor
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    Wanted to keep it tiny but if that's wanted (I obviously understand why :O), I'll add that.

  11. #146
    thegamewiz's Avatar Member
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    WOW EPIX REP >9000... well, however much i can.. hah..

  12. #147
    vennomm's Avatar Member
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    Wow i love this program, im assuming that its not detectable or bannable. ive dealt with model editing and supposedly unless if gives you a special edge its not bannable? . so anyways let me know if you had gm probs on live servers. other than that thanks alot much easier than creating your own patch to change the race of a toon haha. +rep
    Last edited by vennomm; 03-21-2009 at 04:25 AM.

  13. #148
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by vennomm View Post
    Wow i love this program, im assuming that its not detectable or bannable. ive dealt with model editing and supposedly unless if gives you a special edge its not bannable? . so anyways let me know if you had gm probs on live servers. other than that thanks alot much easier than creating your own patch to change the race of a toon haha. +rep

    All hacks and cheats are bannable.

  14. #149
    lolroflcopter's Avatar Active Member
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    Originally Posted by Cypher View Post

    All hacks and cheats are bannable.
    I'm afraid he's right. And hes had to say this thousands of times over, That we will NEVER know for sure if something is completely safe. You just have to ask yourself if its worth it. I use hacks on a daily basis, And i'm fine. But i do know the risks involved.

    Anyways, Keep up the good work sku i hope to see your title function out in the open soon. +Rep

  15. #150
    SubnoizeX420's Avatar Banned
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    Other players in the game cant see the morphs, that would be cool if they could =[

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