[Release] Morpher replica 3.0.9 menu

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  1. #76
    Robske's Avatar Contributor
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    Originally Posted by SKU View Post
    Thanks for the info Rob. I can already see the "please release your morpher, it's so much better". And the truth is: it is.

    If you were not targetting yourself, would the mechano-hog UNIT_FIELD_TARGET still hold the guid to the player who's riding it?
    It's safe enough to iterate the object list to get the playerbase instead of following the above pointer. Just incase: the local players GUID is stored at [s_curMgr+0x0C0]


    Oh and they are never getting my morpher ^__^ don't worry
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

    [Release] Morpher replica 3.0.9
  2. #77
    SKU's Avatar Contributor
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    Hehe, still interesting to see that it doesn't *always* point to the local player.

  3. #78
    join's Avatar Member
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    Originally Posted by arigity View Post
    besides yourself, no one can see the changes.
    damn... not to be rude but... then this is kinda useless


  4. #79
    Robske's Avatar Contributor
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    Originally Posted by join View Post
    damn... not to be rude but... then this is kinda useless
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  5. #80
    Cursed's Avatar Contributor
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    Originally Posted by join View Post
    damn... not to be rude but... then this is kinda useless
    dude... not to be rude but... you are too

  6. #81
    SKU's Avatar Contributor
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    Originally Posted by Robske007a View Post
    Haven't I seen this today already?

    I'm sorry that you find this useless. There are however people (like me) who like to change the appearance of their character from time to time.

  7. #82
    [Kronus]'s Avatar Contributor
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    The purpose is to change your model so you dont have to look the same all the time. And to me, undead animations are the best for any casting animation, so i am an undead mostly.

  8. #83
    Nesox's Avatar ★ Elder ★
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    One other interesting function call would be UpdateObject would be cool to change the scale/id of gameobjects on the fly

  9. #84
    lolroflcopter's Avatar Active Member
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    duh it's not useful, but none the less it took some time to make.
    its a novel program though. sometimes my character gets boring :\

  10. #85
    Robske's Avatar Contributor
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    Originally Posted by Nesox View Post
    One other interesting function call would be UpdateObject would be cool to change the scale/id of gameobjects on the fly
    FishingBobber.SetModelId(eModelIdentifiers.Murky);
    FishingBobber.SetSize(20);
    FishingBobber.UpdateModel();

    REJOICE!



    Wintergrasp Walls hurr
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  11. #86
    SKU's Avatar Contributor
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    I actually did that with my first fisher (life without Interact() was hard ). I however fked up somewhere, ended up with several gigantic fishing bobbers in the water doing their 'caught-a-fishy'-animation non-stop.

  12. #87
    Nesox's Avatar ★ Elder ★
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    Haha that must have looked hilarious

  13. #88
    Rombot's Avatar Active Member
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    So, I'am getting this error every time i log on wow and hit "refresh list"
    Any ideas what I'am doing wrong? ops:
    I run 32-bit Vista SP1

    P.S: Good work m8 tehepic

    Code:
    System.Exception: ReadUInt failed.
       at Magic.SMemory.ReadUInt(IntPtr hProcess, UInt32 dwAddress, Boolean bReverse)
       at Magic.BlackMagic.ReadUInt(UInt32 dwAddress, Boolean bReverse)
       at Magic.BlackMagic.ReadUInt(UInt32 dwAddress)
       at WoWBotFramework.ObjectManager.UpdateLists(Boolean _toArray)
       at sMorph.Form1.CollectListViewItemsFromObjectManager()
       at sMorph.Form1.button_refresh_Click(Object ., EventArgs )
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

  14. #89
    SKU's Avatar Contributor
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    Hmm.. To be honest, I have no idea what's causing it.

    I can't test it because I don't have a 32bit version, so I have no idea if it even supports Vista 32bit. Tried running it as administrator? Are all the DLLs in the same folder together with the sMorph.exe?

    Sorry I'm not much of a help.

  15. #90
    Rombot's Avatar Active Member
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    Originally Posted by SKU View Post
    Hmm.. To be honest, I have no idea what's causing it.

    I can't test it because I don't have a 32bit version, so I have no idea if it even supports Vista 32bit. Tried running it as administrator? Are all the DLLs in the same folder together with the sMorph.exe?

    Sorry I'm not much of a help.
    Yes, i do every thing like i done it b4. (run as admin)
    And DLL's are in the same folder.

    Well, still this is epic ;p

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