[Release] Morpher replica 3.0.9 menu

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  1. #46
    SKU's Avatar Contributor
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    Originally Posted by shrumhead View Post
    I'm sorry then, just saw them in this thread and included them to the sample list. Do you want me to change it and reupload the files?

    [Release] Morpher replica 3.0.9
  2. #47
    *ChAoS*'s Avatar Contributor
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    +Rep

    Good job on updating the program.

    BTW, is it possible to change mounts somehow?

  3. #48
    arigity's Avatar Banned
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    Originally Posted by *ChAoS* View Post
    +Rep

    Good job on updating the program.

    BTW, is it possible to change mounts somehow?
    its possible but i dunno if SKU has a function in his program to do it.

    681F60h UpdateMountModel

  4. #49
    shrumhead's Avatar Member
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    Originally Posted by SKU View Post
    I'm sorry then, just saw them in this thread and included them to the sample list. Do you want me to change it and reupload the files?
    Not at all, just glad they're in there :wave:

  5. #50
    SKU's Avatar Contributor
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    Originally Posted by arigity View Post
    its possible but i dunno if SKU has a function in his program to do it.

    681F60h UpdateMountModel
    Not included in the current version. Gonna look into it. Thanks for the address.

    shrumhead:

    Alright. I'll change it in future versions then.

  6. #51
    zadaz's Avatar Member
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    Originally Posted by hordenight826 View Post
    For those who are getting the errors, i dont think you can be on any teleportation device when you morph, such as a mount or elevator. And make sure you refresh the list if you zone to a new area.
    You seem to be correct.
    Moprh after zoning, while still beeing on a boat makes it crash.
    Leave the boat, update list and it works just fine.

  7. #52
    SKU's Avatar Contributor
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    Yay it's finally working. Gonna be in the next version.

    Edit: This is fun

    Me on myself:


    Me on a goblin:


    Small dragon whelp on big ass dragon:
    Last edited by SKU; 03-03-2009 at 04:28 AM.

  8. #53
    Kash6's Avatar Member
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    haha thats awesome

  9. #54
    Robske's Avatar Contributor
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    Here's a little addon for the morpher:

    UpdateModel() also updates player titles, the current title ID is stored in PLAYER_CHOSEN_TITLE in the player descriptor fields. Overwriting this value and calling would result in a new title.

    Gz on all the merciless gladiators


    Code:
        //TITLES
        public enum ePlayerTitles : uint
        {
            Private = 0x1,
            Corporal = 0x2,
            Sergeant = 0x3,
            Master_Sergeant = 0x4,
            Sergeant_Major = 0x5,
            Knight = 0x6,
            Knight_Lieutenant = 0x7,
            Knight_Captain = 0x8,
            Knight_Champion = 0x9,
            Lieutenant_Commander = 0x10,
            Commander = 0x11,
            Marshal = 0x12,
            Field_Marshal = 0x13,
            Grand_Marshal = 0x14,
            Scout = 0x15,
            Grunt = 0x16,
            Sergeant_ = 0x17,
            Senior_Sergeant = 0x18,
            First_Sergeant = 0x19,
            Stone_Guard = 0x20,
            Blood_Guard = 0x21,
            Legionnaire = 0x22,
            Centurion = 0x23,
            Champion = 0x24,
            Lieutenant_General = 0x25,
            General = 0x26,
            Warlord = 0x27,
            High_Warlord = 0x28,
            Gladiator = 0x29,
            Duelist = 0x30,
            Rival = 0x31,
            Challenger = 0x32,
            Scarab_Lord = 0x33,
            Conqueror = 0x34,
            Justicar = 0x35,
            Champion_of_the_Naaru = 0x36,
            Merciless_Gladiator = 0x37,
            of_the_Shattered_Sun = 0x38,
            Hand_of_Adal = 0x39,
            Vengeful_Gladiator = 0x40,
            Battlemaster = 0x41,
            the_Seeker = 0x42,
            Elder = 0x43,
            Flame_Warden = 0x44,
            Flame_Keeper = 0x45,
            the_Exalted = 0x46,
            the_Explorer = 0x47,
            the_Diplomat = 0x48,
            Brutal_Gladiator = 0x49,
            Arena_Master = 0x50,
            Salty = 0x51,
            Chef = 0x52,
            the_Supreme = 0x53,
            of_the_Ten_Storms = 0x54,
            of_the_Emerald_Dream = 0x55,
            Crusader = 0x56,
            Prophet = 0x57,
            the_Malefic = 0x58,
            Stalker = 0x59,
            of_the_Ebon_Blade = 0x60,
            Archmage = 0x61,
            Warbringer = 0x62,
            Assassin = 0x63,
            Grand_Master_Alchemist = 0x64,
            Grand_Master_Blacksmith = 0x65,
            Iron_Chef = 0x66,
            Grand_Master_Enchanter = 0x67,
            Grand_Master_Engineer = 0x68,
            Doctor = 0x69,
            Grand_Master_Angler = 0x70,
            Grand_Master_Herbalist = 0x71,
            Grand_Master_Scribe = 0x72,
            Grand_Master_Jewelcrafter = 0x73,
            Grand_Master_Leatherworker = 0x74,
            Grand_Master_Miner = 0x75,
            Grand_Master_Skinner = 0x76,
            Grand_Master_Tailor = 0x77,
            of_QuelThalas = 0x78,
            of_Argus = 0x79,
            of_Khaz_Modan = 0x80,
            of_Gnomeregan = 0x81,
            the_Lion_Hearted = 0x82,
            Champion_of_Elune = 0x83,
            Hero_of_Orgrimmar = 0x84,
            Plainsrunner = 0x85,
            of_the_Darkspear = 0x86,
            the_Forsaken = 0x87,
            the_Magic_Seeker = 0x88,
            Twilight_Vanquisher = 0x89,
            Conqueror_of_Naxxramas = 0x90,
            Hero_of_Northrend = 0x91,
            the_Hallowed = 0x92,
            Loremaster = 0x93,
            of_the_Alliance = 0x94,
            of_the_Horde = 0x95,
            the_Flawless_Victor = 0x96,
            Champion_of_the_Frozen_Wastes = 0x97,
            Ambassador = 0x98,
            the_Argent_Champion = 0x99,
            Guardian_of_Cenarius = 0x100,
            Brewmaster = 0x101,
            Merrymaker = 0x102,
            the_Love_Fool = 0x103,
            Matron = 0x104,
            Patron = 0x105,
            Obsidian_Slayer = 0x106,
            of_the_Nightfall = 0x107,
            the_Immortal = 0x108,
            the_Undying = 0x109,
            Jenkins = 0x110,
        }
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  10. #55
    rinoaaar's Avatar Member
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    anyone knows the id for male undead?

  11. #56
    Nesox's Avatar ★ Elder ★
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    Pretty cool, btw Sku what were the arguments for UpdateMountModel? 1,1 or?

  12. #57
    SKU's Avatar Contributor
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    Nope it's actually the model ID. You got a new PM.

    Oh and thanks Rob, gonna look into it once I get home.

  13. #58
    Robske's Avatar Contributor
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    Originally Posted by Nesox View Post
    Pretty cool, btw Sku what were the arguments for UpdateMountModel? 1,1 or?
    Forward that pm plx
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  14. #59
    shrumhead's Avatar Member
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    Originally Posted by rinoaaar View Post
    anyone knows the id for male undead?
    The IDs for both male and female undead are unknown, as well are the following...

    Troll Female
    Draenei Male (21105 is NOT a draenei)
    Dwarf Female
    Orc Male

  15. #60
    rinoaaar's Avatar Member
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    Originally Posted by shrumhead View Post
    The IDs for both male and female undead are unknown, as well are the following...

    Troll Female
    Draenei Male (21105 is NOT a draenei)
    Dwarf Female
    Orc Male
    you know a male undead with cool items (caster)?

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