a more notceable sound than a pop-up woud be appreciated. right now i have to run windowed mode or get my crappy second monitor up to use it properly
but.. great effort! this thing can pwn against stealthers in bgs and has the other obvious advantages as finding questitems, etc..
Gamer,
If you're into injection you could use lua_DoString() to make ingame notifications.
DEFAULT_CHAT_FRAME:AddMessage(\"Ingame text\",R,G,B)
You can use the ERROR_FRAME (raidwarning style) in the same manner.
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
But that's what he was saying before, He would like to stay away from Injection as of right now.
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
+ rep testing soon
Hey bro, I'm on Vista and your "alert" (the balloon bubble) for notifying you when something to near, doesn't seem to be working. It's a shame too because I wanted something like that really bad. >_<
Thanks for the bug report.
Unfortunately I don't have a Vista machine to test on, but hopefully I can still help you. Does the program actually pick up the mob you are looking for? In the notified GUIDs box does it come up with something like Rabit - 47893274298346 ?
If not, it means it's not finding it in the first place. Theres a bug which I've fixed but not released the bugfix where if you search for a string with capitals in it it won't work.
If it is showing in the box, and the bubble still isn't coming then it's some kind of bug which I need to work out. Can any other Vista users tell me if they get notification bubbles?
I'm going to go try it without any caps right now.
As for your question, no, it never showed up. >_<
Edit: It works when not using caps. You need to be in windowed mode, non maximized.
If you could make the message display in the WoW General Chat window, that would be MUCH better than a balloon tooltip.
Edit 2:
I agree, an option to keep the window on top would be great!Originally Posted by Dead_Man
Players and NPCs appear at 100 yards and disappear at 150 yards. 100% confirmed, tested it in-game myself.
Once you've decided to use injection, now you know how to make a message in the chat window, which would be a good idea imo.
Last edited by Demonkunga; 01-31-2009 at 01:58 AM.
Ok, heres v1.8. I can't test it at the moment, but as there were no groundbreaking changes, it should still work. Before I put it on the main page I ask for people to test it.
Change log:
Download link: ObjectDumperRadarv1.8.rarNote to those who copy and paste every update on the various sites visible when you Google ObjectDumper/Radar: Could you at least put a link to this thread when posting? Thanks.
-Moved most settings to the settings window rather than making the main window cluttered.
-It also allows you to save most settings including colours.
-Ability to load in and save notify list files.
-Fixes bug where capitals wouldn't work.
-Added always on top option.
-Added ability to hide certain types of objects.
-Allows for sound notifications. Tick sound notification in settings, and it will play SoundNotification.wav (must be in the same folder) whenever a notification bubble comes up.
PS: Thanks to Nesox/Rob for the suggstions/code. If I choose to use injection I will be using that to help meBut at the moment, I like the 100% crashfreeness of no injection, and time is scarce
PSS: 844 downloads and counting![]()
Last edited by Gamer; 01-31-2009 at 03:35 AM.
Okay, bug reports, features, and general musings.
Radar is enabled by default, but the checkbox isn't checked. - BUG
(Have it check the checkbox by default and you're good to go. I like it using the radar by default.)
Can you make it so it saves where the window is when you close the program? I'd like it to open up in the last place I had it, every time I open it. - FEATURE
I noticed you've changed the interface a bit. Also, you've disabled resize of the window.
Notification system has had save/load added.
Settings dialog box now contains all the radar settings.
Edit, I loaded another character with the program still open and it didn't update like the old version did. I had to re open the program for it to update >.<
Last edited by Demonkunga; 01-31-2009 at 01:23 PM.
in vista the notification sound doesn't work![]()
FEATURE - Make it so you can double click on an entry in the Object Dump and it will circle it on the Radar.
BUG - Sometimes the sound notification doesn't work. I have no clue why though.
(To get it to work again, File > Settings > uncheck Play Sound on Notification > Apply. File > Settings > check Play Sound on Notification > Apply.)
EDIT: All you have to do to get both the aggo radius and the sound notification working properly is File > Settings > Apply.
EDIT2: Doing this actually screws up the aggro radius. It does however, fix the sound not being played.
EDIT3: Maybe your aggro radius is screwed up. It's showing things that are 30 levels below me, as having wide aggro. And critters as having VERY VERY VERY wide aggro.
FEATURE - Make it so you can tell the difference between Horde and Alliance.
FEATURE - Make an option to have the map rotate on players direction. Instead of N S E W.
FEATURE - Make it so you can resize either the whole program (and have the radar scale with it) or so you can resize the radar. (not to "see more than your RAM has loaded" but to make it so you can have a mini version of the radar. Currently it takes up a good amount of the WoW screen.
FEATURE - Make an optional indicator to show when an object / NPC / player is underground. Make the optional indicator separate for each. (object / NPC / player)
BUG - I've this happen a few times now. Sometimes a BUNCH of things are spotted, but it's a fake spot, meaning it thinks a bunch of things are around when really it's only 2 or 3. It ends up locking the program up. When it does this (the couple times that it has actually stopped and not frozen up) I see about 15 or so GUIDs that are exactly the same in the list.
Edit: I found out why / when it does this. It does it when it finds 2+ things at the same time.
Last edited by Demonkunga; 02-01-2009 at 01:31 AM.