[Release] CypherMorph (incl Model Edit Fix) menu

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  1. #421
    shrumhead's Avatar Member
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    Yes it works fine.

    [Release] CypherMorph (incl Model Edit Fix)
  2. #422
    mjobben's Avatar Member
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    great program!

  3. #423
    Dropout's Avatar Member
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    Is there a way to change the key that brings up the console? Or temporarily disable it?
    And is there a way to keep your model the same indefinitely?

    EDIT: Nevermind, figured out how to rebind the key.
    Type /script SetConsoleKey("key") for those of you that don't know.

    How do I make the morph permanent though?
    Last edited by Dropout; 12-25-2008 at 06:53 PM.

  4. #424
    hurripaska's Avatar Member
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    Originally Posted by Dropout View Post
    Is there a way to change the key that brings up the console? Or temporarily disable it?
    And is there a way to keep your model the same indefinitely?

    EDIT: Nevermind, figured out how to rebind the key.
    Type /script SetConsoleKey("key") for those of you that don't know.

    How do I make the morph permanent though?
    You can't.
    Too strong hc for my taste

  5. #425
    Cypher's Avatar Kynox's Sister's Pimp
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    Every time the game resets your displayid you have to change it back. I could write something to monitor it but frankly its a waste of time and resources.

  6. #426
    Triple X's Avatar Member
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    Nice, its cool

  7. #427
    dnte's Avatar Member
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    anyone find out the undead player code yet?

    or know of any look looking undead female npc?
    i really love their movement animation

  8. #428
    Lumlum666's Avatar Member
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    Hey there =)

    Cypher u might be able to answer a question. This is your most recent release of a launcher (plz correct me, if I'm wrong ^^) that is capable of loading model edits besides the morphing fun, right?

    My problem is, that I don't get Kynox wowme to load my race swap. I edited back in tbc days and yes, the mpq is up2date and so on. Here is where u can get the release -> [Race Swap] Human Male (HuM) to Undead Male (UdM) - nearly perfect 3.0.3 in simple model edits section.

    Now the question:

    when interacting with world/npcs, there is graphical mess shown and about a second later, wow closes without any error message. I'm able to mount, but the char disappears and reappears just when sitting on the mount. I installed the latest C++ distributable and even tried to remove the dbc edit inside the mpq, but the issue is still present.

    Any kind of help on this would be much appreciated =)

    (System Windows XP 32bit SP3, drivers up2date etc.)

    Greetz

    Oh and EDIT: god, the morphing function kicks ass! Thanks a lot for that, makes model editing somehow a lot less work, gj! =)
    Last edited by Lumlum666; 12-29-2008 at 07:08 AM.

  9. #429
    Cypher's Avatar Kynox's Sister's Pimp
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    Please post your crash dump.

  10. #430
    Lumlum666's Avatar Member
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    I hope this contains the information u need =)


    Comment: 'Dr. Watson generated MiniDump'
    Symbol search path is: "srv*c:\cache*http://msdl.microsoft.com/download/symbols;"
    Executable search path is:
    Windows XP Version 2600 (Service Pack 3) MP (2 procs) Free x86 compatible
    Product: WinNt, suite: SingleUserTS
    Machine Name:
    Debug session time: Tue Dec 30 03:02:23.000 2008 (GMT+1)
    System Uptime: 0 days 16:58:23.304
    Process Uptime: 0 days 0:00:33.000
    ................................................................
    ....
    *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll -
    This dump file has an exception of interest stored in it.
    The stored exception information can be accessed via .ecxr.
    (e0c.1f0): Access violation - code c0000005 (first/second chance not available)
    eax=00000000 ebx=0000001b ecx=1fffffff edx=18808a80 esi=00000203 edi=3ffffffe
    eip=0078c375 esp=0019f824 ebp=0019f830 iopl=0 nv up ei pl nz ac pe nc
    cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00200216
    *** ERROR: Module load completed but symbols could not be loaded for Wow.exe
    Wow+0x38c375:
    0078c375 3b348a cmp esi,dword ptr [edx+ecx*4] ds:0023:98808a7c=????????
    Last edited by Lumlum666; 12-29-2008 at 09:35 PM.

  11. #431
    Lumlum666's Avatar Member
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    Fixed the issue with the help of Gezzdt from this forum. Shouldn't edit when I'm tired... forgot to add animation files to the MPQ... ^^... though, crashes still occur when trying to stealth when playing a rogue. Any clue why this happens Cypher? If not, I'm doin well with the solution we have know (playin warrior anyways^^) - I informed the people, that the crash may occur.

    Thanks for ur time and stuff

    Greetz

  12. #432
    typedef's Avatar Banned
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    I hope your not distributing under Express Edition. Lets hope you got got proffessional

  13. #433
    typedef's Avatar Banned
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    Originally Posted by Lumlum666 View Post
    I hope this contains the information u need =)
    The problem looks like its supposed to be C:\program files\world of wacraft\cache
    instead of C:\Cache cant be certain thowe

  14. #434
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by typedef View Post
    I hope your not distributing under Express Edition. Lets hope you got got proffessional
    What the hell are you talking about? The IDE is irrelevant, the compiler is the same across the board. It just comes in the Windows SDK. You're a retard.

    Originally Posted by typedef View Post
    The problem looks like its supposed to be C:\program files\world of wacraft\cache
    instead of C:\Cache cant be certain thowe

    Again, you're a retard. C:\cache is where the Windows symbol files are being looked for.

    Please stop posting in my threads or I WILL publicly humiliate you (again). You're a ****ing retard and I don't want to see your posts.

    EDIT:

    @The people having crashes. My apologies, I have a fix and I'll release an updated tool soon. Theres some crap I wanna rewrite first to make it less of a PITA to update across patches.

  15. #435
    morphedkirby's Avatar Member
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    Link broken?

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