Yes it works fine.
Yes it works fine.
great program!
Is there a way to change the key that brings up the console? Or temporarily disable it?
And is there a way to keep your model the same indefinitely?
EDIT: Nevermind, figured out how to rebind the key.
Type /script SetConsoleKey("key") for those of you that don't know.
How do I make the morph permanent though?
Last edited by Dropout; 12-25-2008 at 06:53 PM.
Every time the game resets your displayid you have to change it back. I could write something to monitor it but frankly its a waste of time and resources.
Nice, its cool
anyone find out the undead player code yet?
or know of any look looking undead female npc?
i really love their movement animation
Hey there =)
Cypher u might be able to answer a question. This is your most recent release of a launcher (plz correct me, if I'm wrong ^^) that is capable of loading model edits besides the morphing fun, right?
My problem is, that I don't get Kynox wowme to load my race swap. I edited back in tbc days and yes, the mpq is up2date and so on. Here is where u can get the release -> [Race Swap] Human Male (HuM) to Undead Male (UdM) - nearly perfect 3.0.3 in simple model edits section.
Now the question:
when interacting with world/npcs, there is graphical mess shown and about a second later, wow closes without any error message. I'm able to mount, but the char disappears and reappears just when sitting on the mount. I installed the latest C++ distributable and even tried to remove the dbc edit inside the mpq, but the issue is still present.
Any kind of help on this would be much appreciated =)
(System Windows XP 32bit SP3, drivers up2date etc.)
Greetz
Oh and EDIT: god, the morphing function kicks ass! Thanks a lot for that, makes model editing somehow a lot less work, gj! =)
Last edited by Lumlum666; 12-29-2008 at 07:08 AM.
Please post your crash dump.
I hope this contains the information u need =)
Comment: 'Dr. Watson generated MiniDump'
Symbol search path is: "srv*c:\cache*http://msdl.microsoft.com/download/symbols;"
Executable search path is:
Windows XP Version 2600 (Service Pack 3) MP (2 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Machine Name:
Debug session time: Tue Dec 30 03:02:23.000 2008 (GMT+1)
System Uptime: 0 days 16:58:23.304
Process Uptime: 0 days 0:00:33.000
................................................................
....
*** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll -
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(e0c.1f0): Access violation - code c0000005 (first/second chance not available)
eax=00000000 ebx=0000001b ecx=1fffffff edx=18808a80 esi=00000203 edi=3ffffffe
eip=0078c375 esp=0019f824 ebp=0019f830 iopl=0 nv up ei pl nz ac pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00200216
*** ERROR: Module load completed but symbols could not be loaded for Wow.exe
Wow+0x38c375:
0078c375 3b348a cmp esi,dword ptr [edx+ecx*4] ds:0023:98808a7c=????????
Last edited by Lumlum666; 12-29-2008 at 09:35 PM.
Fixed the issue with the help of Gezzdt from this forum. Shouldn't edit when I'm tired... forgot to add animation files to the MPQ... ^^... though, crashes still occur when trying to stealth when playing a rogue. Any clue why this happens Cypher? If not, I'm doin well with the solution we have know (playin warrior anyways^^) - I informed the people, that the crash may occur.
Thanks for ur time and stuff
Greetz
I hope your not distributing under Express Edition. Lets hope you got got proffessional![]()
What the hell are you talking about? The IDE is irrelevant, the compiler is the same across the board. It just comes in the Windows SDK. You're a retard.
Again, you're a retard. C:\cache is where the Windows symbol files are being looked for.
Please stop posting in my threads or I WILL publicly humiliate you (again). You're a ****ing retard and I don't want to see your posts.
EDIT:
@The people having crashes. My apologies, I have a fix and I'll release an updated tool soon. Theres some crap I wanna rewrite first to make it less of a PITA to update across patches.
Link broken?