yeah it might be bug/ but it seems it works for everyone else, for this example i will use adamantite since its last ore in game to be prospected, okay i created the macro:
#show Adamantite Ore
/cast prospecting
/use Adamantite Ore
i put this on bar 9 button 6 (i guess this means sym) so 9,6. good so far? (o one thing im using bartender and all my bars are set as i like so thats y i created a entire new bar for these macros and that may be a problem since u dont have a bar 9 on this program.) but i tried it on a regualar one such as bar 1, sym 1 and this is what it does, using my examlpe of bar 9 sym 6: it switches over to bar 6 and presses the key 9 but it doesnt press the 9 key on the 6th bar it presses it on my main one or the one i have showing mainly, so it switcfhes to another bar (6 in this case) but presses 9 on my first bar without going back to it, i tried switching them up to vise versa since it seemed it was just backwards and with it now saying 6,9. what this does is switch to bar 6 and hit button and hit button 6 =( i really hope u understand this lol. like i said the i tested it using a simple one like 1,1 and it still was a little bugged to different things, if u could maybe add 3 more bars to the program making bar 7-9, sym 1-9,-,=, to work it would be awesome!