Yes it does work , i mapped the fishing keys too .Originally Posted by Zacaria
Please read the main post all the way to the end before your reviews .
Yes it does work , i mapped the fishing keys too .Originally Posted by Zacaria
Please read the main post all the way to the end before your reviews .
someone should really gather up all the bot anti-detection info and post it somewhere
Omg thats too cool mate
really i was thinking about that and you did what i was think ( CHeer you dude )
Frankly i will Glide safe >>>> hope that god
ty again
Thanks a bunch, it was a very helpful guide! Its much appreciated.
to bad its detected now i never used it but was checking the site and i heard lots got banned because blizzard updated the warden
Hey flying piggy from the looks of ur screen it looks like you use a mac how come glider doesnt work on my mac i have a mac os x
Google bootcamp for Mac os x .Originally Posted by gholar
is it true, is this really detectable now?
Not sure if they are detectable now
I'm gliding as we speak.
The only thing that will get you banned is stupidity.
How do I get it working? Were do i extract the keys.xml to? And also I can't add keys.xml to the folder that contains gilder... Or can I and just am doing it wrong... Also when I open keys.xml it brings up an internet site of some sort (C:\Documents and Settings\Curtis Owens\Local Settings\Temp\Keys.xml) which just has a bunch of numbers. That look like this.
<?xml version="1.0" ?>
- <Keys>
<Key KeyName="Common.ApplyBandage" BarState="Rest" ShiftState="None" Char="7" />
<Key KeyName="Common.Assist" BarState="Indifferent" ShiftState="None" Char="F" />
<Key KeyName="Common.Back" BarState="Indifferent" ShiftState="None" VK="Down" />
<Key KeyName="Common.Backpack" BarState="Indifferent" ShiftState="None" Char="B" />
<Key KeyName="Common.BarCombat" BarState="Indifferent" ShiftState="Shift" Char="3" />
<Key KeyName="Common.BarRest" BarState="Indifferent" ShiftState="Shift" Char="2" />
<Key KeyName="Common.Character" BarState="Indifferent" ShiftState="None" Char="C" />
<Key KeyName="Common.ClearTargetMacro" BarState="Indifferent" ShiftState="None" VK="F6" />
<Key KeyName="Common.Drink" BarState="Rest" ShiftState="None" Char="9" />
<Key KeyName="Common.Eat" BarState="Rest" ShiftState="None" Char="8" />
<Key KeyName="Common.Fish" BarState="Rest" ShiftState="None" Char="0" />
<Key KeyName="Common.Forward" BarState="Indifferent" ShiftState="None" VK="Up" />
<Key KeyName="Common.Hearth" BarState="Rest" ShiftState="None" Char="-" />
<Key KeyName="Common.Jump" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.LureSlot" BarState="Rest" ShiftState="None" Char="=" />
<Key KeyName="Common.Mount" BarState="Indifferent" ShiftState="None" Char="`" />
<Key KeyName="Common.PetAttack" BarState="Indifferent" ShiftState="Ctrl" Char="1" />
<Key KeyName="Common.PetFollow" BarState="Indifferent" ShiftState="Ctrl" Char="2" />
<Key KeyName="Common.PostCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.PostDismount" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.PostLoot" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.Potion" BarState="Combat" ShiftState="None" Char="-" />
<Key KeyName="Common.PreCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.PreMount" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.RotateLeft" BarState="Indifferent" ShiftState="None" VK="Left" />
<Key KeyName="Common.RotateRight" BarState="Indifferent" ShiftState="None" VK="Right" />
<Key KeyName="Common.Sit" BarState="Indifferent" ShiftState="None" Char="X" />
<Key KeyName="Common.StrafeLeft" BarState="Indifferent" ShiftState="None" Char="Q" />
<Key KeyName="Common.StrafeRight" BarState="Indifferent" ShiftState="None" Char="E" />
<Key KeyName="Common.Target" BarState="Indifferent" ShiftState="None" VK="Tab" />
<Key KeyName="Common.TargetLastHostile" BarState="Indifferent" ShiftState="None" Char="G" />
<Key KeyName="Common.TargetParty1" BarState="Indifferent" ShiftState="None" VK="F2" />
<Key KeyName="Common.TargetParty2" BarState="Indifferent" ShiftState="None" VK="F3" />
<Key KeyName="Common.TargetParty3" BarState="Indifferent" ShiftState="None" VK="F4" />
<Key KeyName="Common.TargetParty4" BarState="Indifferent" ShiftState="None" VK="F5" />
<Key KeyName="Common.TargetSelf" BarState="Indifferent" ShiftState="None" VK="F1" />
<Key KeyName="Common.Time1" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.Time30" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.Time5" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.ToggleCombat" BarState="Indifferent" ShiftState="None" Char="T" />
<Key KeyName="Druid.Barkskin" BarState="Combat" ShiftState="None" Char="-" />
<Key KeyName="Druid.Bash" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Druid.BearForm" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Druid.Bite" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Druid.CatForm" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Druid.Charge" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Druid.Claw" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Druid.Cower" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Druid.Cure" BarState="Rest" ShiftState="Alt" Char="6" />
<Key KeyName="Druid.DemoRoar" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Druid.Enrage" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Druid.Faerie" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Druid.Fury" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Druid.HealingTouch" BarState="Rest" ShiftState="Alt" Char="3" />
<Key KeyName="Druid.HealingTouchOther" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Druid.Mark" BarState="Rest" ShiftState="Alt" Char="1" />
<Key KeyName="Druid.MarkOther" BarState="Rest" ShiftState="None" Char="1" />
<Key KeyName="Druid.Maul" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Druid.Moonfire" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Druid.NS" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Druid.Prowl" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Druid.Ravage" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Druid.Regrowth" BarState="Rest" ShiftState="Alt" Char="5" />
<Key KeyName="Druid.Rejuvenation" BarState="Rest" ShiftState="Alt" Char="4" />
<Key KeyName="Druid.RejuvenationOther" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Druid.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="0" />
<Key KeyName="Druid.Rip" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Druid.Starfire" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Druid.Swipe" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Druid.Thorns" BarState="Rest" ShiftState="Alt" Char="2" />
<Key KeyName="Druid.ThornsOther" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Hunter.Aspect" BarState="Rest" ShiftState="None" Char="6" />
<Key KeyName="Hunter.CallPet" BarState="Rest" ShiftState="None" Char="1" />
<Key KeyName="Hunter.FeedPet" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Hunter.FeedPetMacro" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Hunter.Feign" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Hunter.FirstShot" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Hunter.Intimidation" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Hunter.Mark" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Hunter.MendPet" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Hunter.RaptorStrike" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Hunter.RepeatShot" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Hunter.RevivePet" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Hunter.SecondShot" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Hunter.Shoot" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Hunter.Trap" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Hunter.Wrath" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Mage.ArcaneIntellect" BarState="Rest" ShiftState="Alt" Char="1" />
<Key KeyName="Mage.ArcaneIntellectOther" BarState="Rest" ShiftState="None" Char="1" />
<Key KeyName="Mage.ArcaneMissiles" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Mage.Combustion" BarState="Rest" ShiftState="None" Char="=" />
<Key KeyName="Mage.ConjureFood" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Mage.ConjureWater" BarState="Rest" ShiftState="None" Char="6" />
<Key KeyName="Mage.Counterspell" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Mage.CreateManastone" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Mage.DampenMagic" BarState="Rest" ShiftState="Alt" Char="3" />
<Key KeyName="Mage.Fireball" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Mage.Fireblast" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Mage.FrostArmor" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Mage.Frostbolt" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Mage.FrostNova" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Mage.IceBarrier" BarState="Rest" ShiftState="None" Char="0" />
<Key KeyName="Mage.MeleeSpell" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Mage.Poly" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Mage.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="7" />
<Key KeyName="Mage.Scorch" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Mage.UseManastone" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Mage.Wand" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Paladin.Aura" BarState="Rest" ShiftState="None" Char="1" />
<Key KeyName="Paladin.Blessing" BarState="Rest" ShiftState="Alt" Char="2" />
<Key KeyName="Paladin.BlessingOther" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Paladin.BlessingWisdomOther" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Paladin.BOP" BarState="Combat" ShiftState="Alt" Char="0" />
<Key KeyName="Paladin.BOPOther" BarState="Rest" ShiftState="None" Char="0" />
<Key KeyName="Paladin.Cleanse" BarState="Rest" ShiftState="Alt" Char="6" />
<Key KeyName="Paladin.DivineFavor" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Paladin.DivineShield" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Paladin.FastHeal" BarState="Rest" ShiftState="Alt" Char="5" />
<Key KeyName="Paladin.FastHealOther" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Paladin.HammerJustice" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Paladin.HammerWrath" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Paladin.Heal" BarState="Rest" ShiftState="Alt" Char="4" />
<Key KeyName="Paladin.HealOther" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Paladin.Judge" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Paladin.LayHands" BarState="Combat" ShiftState="Alt" Char="=" />
<Key KeyName="Paladin.SealCommand" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Paladin.SealCrusader" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Priest.CureDisease" BarState="Rest" ShiftState="Alt" Char="6" />
<Key KeyName="Priest.Dispel" BarState="Rest" ShiftState="Alt" Char="5" />
<Key KeyName="Priest.Fade" BarState="Combat" ShiftState="Alt" Char="7" />
<Key KeyName="Priest.FlashHeal" BarState="Combat" ShiftState="Alt" Char="0" />
<Key KeyName="Priest.FlashHealOther" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Priest.InnerFire" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Priest.MindBlast" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Priest.MindFlay" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Priest.PWFort" BarState="Rest" ShiftState="Alt" Char="1" />
<Key KeyName="Priest.PWFortOther" BarState="Rest" ShiftState="None" Char="1" />
<Key KeyName="Priest.Renew" BarState="Combat" ShiftState="Alt" Char="9" />
<Key KeyName="Priest.RenewOther" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Priest.RestHeal" BarState="Rest" ShiftState="Alt" Char="4" />
<Key KeyName="Priest.RestHealOther" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Priest.Shadowform" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Priest.Shield" BarState="Combat" ShiftState="Alt" Char="2" />
<Key KeyName="Priest.ShieldOther" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Priest.SWPain" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Priest.Vampiric" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Priest.Wand" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Rogue.AdrenalineRush" BarState="Rest" ShiftState="None" Char="9" />
<Key KeyName="Rogue.Backstab" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Rogue.BladeFlurry" BarState="Rest" ShiftState="None" Char="0" />
<Key KeyName="Rogue.CheapShot" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Rogue.ColdBlood" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Rogue.Evasion" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Rogue.Eviscerate" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Rogue.Feint" BarState="Rest" ShiftState="None" Char="=" />
<Key KeyName="Rogue.GhostlyStrike" BarState="Rest" ShiftState="None" Char="6" />
<Key KeyName="Rogue.Gouge" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Rogue.Kick" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Rogue.KidneyShot" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Rogue.Poison1" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Rogue.Poison2" BarState="Rest" ShiftState="None" Char="1" />
<Key KeyName="Rogue.Ranged" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Rogue.Riposte" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Rogue.Sinister" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Rogue.Stealth" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Rogue.Vanish" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Shaman.AltWeaponEnchant" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Shaman.CureDisease" BarState="Rest" ShiftState="Alt" Char="5" />
<Key KeyName="Shaman.CurePoison" BarState="Rest" ShiftState="Alt" Char="6" />
<Key KeyName="Shaman.Earthbind" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Shaman.EarthShock" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Shaman.Heal" BarState="Rest" ShiftState="Alt" Char="3" />
<Key KeyName="Shaman.HealOther" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Shaman.HealTotem" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Shaman.LightningBolt" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Shaman.LightningShield" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Shaman.NS" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Shaman.Rage" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Shaman.Rockbiter" BarState="Rest" ShiftState="None" Char="1" />
<Key KeyName="Shaman.StartTotem" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Shaman.Stormstrike" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Warlock.Corruption" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Warlock.CreateHealthstone" BarState="Rest" ShiftState="None" Char="7" />
<Key KeyName="Warlock.Curse" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Warlock.DarkPact" BarState="Rest" ShiftState="None" Char="0" />
<Key KeyName="Warlock.Deathcoil" BarState="Rest" ShiftState="None" Char="6" />
<Key KeyName="Warlock.DemonArmor" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Warlock.DrainLife" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Warlock.DrainSoul" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Warlock.Fear" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Warlock.HealthFunnel" BarState="Rest" ShiftState="None" Char="=" />
<Key KeyName="Warlock.Immolate" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Warlock.Lifetap" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Warlock.Reckless" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Warlock.Shadowbolt" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Warlock.SoulLink" BarState="Rest" ShiftState="None" Char="0" />
<Key KeyName="Warlock.SpellLock" BarState="Indifferent" ShiftState="Ctrl" Char="6" />
<Key KeyName="Warlock.Suffering" BarState="Indifferent" ShiftState="Ctrl" Char="7" />
<Key KeyName="Warlock.SummonFelhunter" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Warlock.SummonImp" BarState="Rest" ShiftState="None" Char="1" />
<Key KeyName="Warlock.SummonSuccubus" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Warlock.SummonVoidie" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Warlock.UseHealthstone" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Warlock.VoidieSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="5" />
<Key KeyName="Warlock.Wand" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Warrior.BattleShout" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Warrior.Bloodrage" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Warrior.Charge" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Warrior.Cleave" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Warrior.Concussion" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Warrior.DemoShout" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Warrior.Execute" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Warrior.Hamstring" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Warrior.HeroicStrike" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Warrior.Overpower" BarState="Rest" ShiftState="None" Char="1" />
<Key KeyName="Warrior.Ranged" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Warrior.Rend" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Warrior.ShieldBash" BarState="Rest" ShiftState="None" Char="6" />
<Key KeyName="Warrior.SunderArmor" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Warrior.Thunderclap" BarState="Rest" ShiftState="None" Char="3" />
</Keys>
Please explain to me what I'm doing wrong, or exactly how I do it. I do have WinAce
ppl sould really get glider
ok call me a noob and what not i really dont care i liked your guide and i have 1 question i took your advice when editing the xml keys and i have purchased mmoglider just got one question and it should be easy what does restbar and all those mean in the editor that was mentioned in the post?
You would understand if you actually took the time to read the main post .Originally Posted by [email protected]
I'm not so sure about the "BarRest" code , but the other ones are used by glider to open and/or use items while ingame (like poison and such) .Originally Posted by yungen2003
The Glider key mapping is just Gliders own ingame keybindings in a way .
Last edited by Flying Piggy; 07-14-2007 at 02:05 AM. Reason: Auto-merged Doublepost
Hey Flying Piggy! Where do I insert the glider key?
Thanks in advance