Originally Posted by
Sychotix
You are completely wrong because you can't change anything server-sided (without it being illegal). The only thing you can do is edit memory on your client and hope that the effects are serversided. There are serversided checks on this which you can sometimes find a way to bypass (such as WoWInfinity sortof did with teleporting) but that takes alot of patience and time finding an exploit in a system in which you dont see the source code. Trial and error ftw?
You misunderstood me, that was exactly wehat i said!
I know you can't change anything server-side, the only thing that can do so is the wow client, sending his (hacked or not) info (like xyz) to the server.
I know then that the server checks like if it is a possible value like if
Code:
(xbefore + maxspeed) * 1.3 > xafter
and i know that wowinfinity simply tells server to update distance like 20000 times in a second, so that
Code:
(xbefore + maxspeed) * 1.3 > xafter
is respected.
Thus, I heard that you can bypass server check in another way, by sending (or spamming) to it a lot of data... can't remember where i read that.
This is what i thought could be nice to see and replicate to the mac, if possible/exists
EDIT: Still, the release of the source code could help a lot, because more people could "play around" with it, and someone could also get it to work (in the end, it wouldn't be so difficult, it's harder to figure out HOW and WHAT to do to bypass the check, than to actually CODE it)