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  1. #541
    givemhell's Avatar Active Member CoreCoins Purchaser
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    Reserved for top and added info, please try and keep this Quoted on the top of the next few pages to kinda kill off the asking for smarter AI and Lanplay,

    alot of people are asking about the smarter AI and Matchmaking/Lanplay
    these are the current problems/challenges we face in modification

    Originally Posted by CatsNimo View Post
    1. All maps - probably not going to happen. There are bits and pieces here and there, but the majority of those maps simply haven't been created or weren't included. I found some files referencing a battle between Arthas and Muradin (another tutorial level? or maybe a scrapped tutorial?), but it's very incomplete.

    2. Alternate costumes/mounts, choosing bot difficulty, choosing talents, choosing teammates/enemies: This shouldn't be very difficult once the file format is completely reversed because all of this is controlled by the map's MapScript.galaxy file. We first need access to the compiled StormMap files. They are currently compiled on the fly by Blizzard, so that process must be reverse engineered. After that's done, somebody would need to make a small tool to alter parts of the StormMap quickly - shouldn't be hard because the hex offsets will never change since the StormMap is static. Additionally, Ladik's libraries for MPQs also work for SC2Maps (and therefore almost certainly work for StormMaps). This will require time but not an -incredible- amount, so somebody will probably do it eventually.

    3. Online/LAN Play: I have no idea. It's going to require the file format to be fully reversed, just like #2, but it will also need much more work done, specifically to the exe. This may be nearly impossible because it would require somebody with a lot of skill and a lot of time to waste (only a small community will use a leaked alpha).


    Edit: With some serious tweaking, Heroes could be made to run in SC2 directly as a custom map. I'm doing a little work on it atm. I've recompiled a ton of bits and pieces of one of the maps and recreated it as an SC2Map. It loads, but again, need full reversal of file format to get all the models/textures - right now it's just a blank black map.

    https://i.imgur.com/imTFvix.png

    All Heroes files are already included - they get downloaded from the FTP and then combined into those massive data.000, data.001, and data.002 files. Accessing alternate costumes/mounts could probably be done with memory editing, but it would take a lot longer to get working than hero selection.
    Originally Posted by TOM_RUS View Post
    AI for your own team has higher difficulty.
    Code:
    //--------------------------------------------------------------------------------------------------
    // Trigger: Init Players
    //--------------------------------------------------------------------------------------------------
    bool gt_InitPlayers_Func (bool testConds, bool runActions) {
        int autoF4A3553F_ae;
        int autoF4A3553F_ai;
        int autoBC54A7AB_ae;
        int autoBC54A7AB_ai;
    
        // Variable Declarations
        int lv_indexPlayer;
    
        // Variable Initialization
    
        // Actions
        if (!runActions) {
            return true;
        }
    
        libGame_gv_players[1].lv_heroIndex = libStEx_gf_HeroIndex("Raynor");
        libGame_gv_players[2].lv_heroIndex = libStEx_gf_HeroIndex("Uther");
        libGame_gv_players[3].lv_heroIndex = libStEx_gf_HeroIndex("DemonHunter");
        libGame_gv_players[4].lv_heroIndex = libStEx_gf_HeroIndex("Nova");
        libGame_gv_players[5].lv_heroIndex = libStEx_gf_HeroIndex("Tyrael");
        libGame_gv_players[6].lv_heroIndex = libStEx_gf_HeroIndex("Diablo");
        libGame_gv_players[7].lv_heroIndex = libStEx_gf_HeroIndex("Arthas");
        libGame_gv_players[8].lv_heroIndex = libStEx_gf_HeroIndex("Illidan");
        libGame_gv_players[9].lv_heroIndex = libStEx_gf_HeroIndex("Malfurion");
        libGame_gv_players[10].lv_heroIndex = libStEx_gf_HeroIndex("WitchDoctor");
        autoF4A3553F_ae = 5;
        autoF4A3553F_ai = 1;
        lv_indexPlayer = 1;
        for ( ; ( (autoF4A3553F_ai >= 0 && lv_indexPlayer <= autoF4A3553F_ae) || (autoF4A3553F_ai <= 0 && lv_indexPlayer >= autoF4A3553F_ae) ) ; lv_indexPlayer += autoF4A3553F_ai ) {
            libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 4); // <- your team
        }
        autoBC54A7AB_ae = 10;
        autoBC54A7AB_ai = 1;
        lv_indexPlayer = 6;
        for ( ; ( (autoBC54A7AB_ai >= 0 && lv_indexPlayer <= autoBC54A7AB_ae) || (autoBC54A7AB_ai <= 0 && lv_indexPlayer >= autoBC54A7AB_ae) ) ; lv_indexPlayer += autoBC54A7AB_ai ) {
            libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 3); // <- enemy team
        }
        libCore_gv_tUTTalentsAutobuyOn = true;
        return true;
    }

    Originally Posted by givemhell View Post
    can we get this compiled? i do not have the hard drive space to even install a compiler...
    Originally Posted by TOM_RUS View Post
    No. To get working map we need all files. I only have galaxy scripts.
    i dont know what he was talking about when he said galaxy scripts. i thought it was the map at first but it seems to be a file type
    its clear were missing files or scripts in the stuff

    but there are 2 lines of code that are interesting [Doesn't mean it will work]
    Code:
            libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 3); // <- enemy team
        }
        libCore_gv_tUTTalentsAutobuyOn = true;
        return true;
    }
    Originally Posted by Kipx View Post
    I'm not a programmer at all, and this seems like a way to easy solution...but, can we not just change that 3 on the enemy team to a 4?
    Originally Posted by givemhell View Post
    i would of thought so but i think tom would of tried
    or he may of overlooked it
    Originally Posted by givemhell View Post
    id try it but i dont have the space or the things to start recompiling to test it either
    Last edited by givemhell; 02-24-2014 at 02:35 AM.

    Heroes of the Storm Alpha!
  2. #542
    Kipx's Avatar Sergeant
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    Originally Posted by givemhell View Post
    didnt mean to 2x post plz delete

    id try it but i dont have the space or the things to start recompiling to test it either
    So that code you quoted from tom, is code from the date files being compiled? and how much space would you need to compile the date files?

  3. #543
    givemhell's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Kipx View Post
    So that code you quoted from tom, is code from the date files being compiled? and how much space would you need to compile the date files?
    i really have no idea, that code id assume was decompile and opened in a text editor, to decompile the game id say aprox 2-5 gigs + extra space with the tools required to compile

  4. #544
    CatsNimo's Avatar Active Member
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    The AIs for all difficulties are fully implemented.

    Activating higher difficulties through memory editing is beyond my skill right now because of the way the game sets it when a map is loaded is very convoluted.

  5. #545
    givemhell's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by CatsNimo View Post
    The AIs for all difficulties are fully implemented.

    Activating higher difficulties through memory editing is beyond my skill right now because of the way the game sets it when a map is loaded is very convoluted.
    glad to see your still following cats, hope you dont mind me adding all your info to the post, hope it looks good x.x
    but dont you think it would be easier just to edit the code ive linked and just recompile the file for us to download?

    yeah it would suck to have 5 downloads for different difficulty, and a pain in the ass to change out if we wanted to higher or lower but wouldn't it be an easier alternative then memory editing? at least right now?
    Last edited by givemhell; 02-24-2014 at 01:05 AM.

  6. #546
    Kipx's Avatar Sergeant
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    Do the AI command hotkeys work with new client version at least? I'm still using the old client and you can only tell the AI to follow you, nothing else works.

    Also, none of the links for the new client work, is it still downloadable?

  7. #547
    Ehnoah's Avatar Elite User
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    Most of the AI Keys working for me but not all.

    And guys...just wait for the Full Beta Release/Reverse.... just anoying that mostly every new Post is "how change AI...blah blah... "

    that really forces me to close this thread or not support it anymore lol. I guess Cats will get this up and running with TOM_RUS, if not then....that its. Don't try to force it.

  8. #548
    givemhell's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Ehnoah View Post
    Most of the AI Keys working for me but not all.

    And guys...just wait for the Full Beta Release/Reverse.... just anoying that mostly every new Post is "how change AI...blah blah... "

    that really forces me to close this thread or not support it anymore lol. I guess Cats will get this up and running with TOM_RUS, if not then....that its. Don't try to force it.
    no one has said anything about a Full Beta Release/Reverse leaveing everyone in the community in the dark, but everyone is looking for info, no one is forcing anything
    im simply making an observation

  9. #549
    Spitfireqt's Avatar Active Member
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    Originally Posted by Ehnoah View Post
    Most of the AI Keys working for me but not all.

    And guys...just wait for the Full Beta Release/Reverse.... just anoying that mostly every new Post is "how change AI...blah blah... "

    that really forces me to close this thread or not support it anymore lol. I guess Cats will get this up and running with TOM_RUS, if not then....that its. Don't try to force it.
    People are just looking for infos, there is a community that is working? A website/forum? If money were involved people would be more likely to work on a playable version for lan. I'm sure someone trust worthy like Precius could hold all the donations for the community and deliver them to the first guy/group to release a playable lan version.
    Last edited by Spitfireqt; 02-24-2014 at 02:29 PM.

  10. #550
    Ehnoah's Avatar Elite User
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    Yeah but I still doubt that someone will do that. I don't think the Interest is that big in Hots. No one of the Dataminer is interested in Reverse it right now, from that I know. And that happen not very often so... dunno.

    Maybe we have luck but I doubt that^^

  11. #551
    Spitfireqt's Avatar Active Member
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    Are you kidding? Hots is what most people are waiting...

  12. #552
    Ehnoah's Avatar Elite User
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    Maybe... I don't follow the hype Train of HOTS. I only see a News every few Weeks so, for me it don't look that hyped. But I miss it for sure.

    But I only can tell you, that Dataminers aren't that interested in the Game yet.

  13. #553
    prpsouza's Avatar Private
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    So I downloaded the latest version and tried running it. Keep getting an error about the client not being able to connect Blizz servers. With a yellow /!\ error box.

    Sorry if I missed missed a comment that can help me. I skimmed through the last 20+ pages and couldn't find any. Does anyone have any suggestion to make it work? =]

  14. #554
    CatsNimo's Avatar Active Member
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    I don't have AI difficulty for you today (give it a week or two, it will happen), but I do have something amusing to play with.

    Change offset 0x02E251B2 to '2' (Byte) while in a game with Cheat Engine or a modified version of Tom's MapSwitcher.

  15. #555
    givemhell's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by CatsNimo View Post
    I don't have AI difficulty for you today (give it a week or two, it will happen), but I do have something amusing to play with.

    Change offset 0x02E251B2 to '2' (Byte) while in a game with Cheat Engine or a modified version of Tom's MapSwitcher.
    >.> what have you done!? i cant wait to test this XD

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