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Do u have some screen shots?
Sent from my iPad using Tapatalk Pro
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Post Thanks / Like - 1 Thanks
Gravitonn (1 members gave Thanks to yungning for this useful post)
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new release: v03: (get it from zippyshare)
- fixed hitmonchan
- new Stat for Defender-Pokemon:
best charge-Move: the one with the highest Power cuz defenders don't care about cd's or energy.
And: fast Move: they attack every 1.5sec (except fast moves with more than 1.5s cd - then it's just the standard-dps)
so look for the highest "ddps"-stat defender-dps(New) (replaces E/P-ratio of fast moves)
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its just pokemon data viewer
lol lol my fault :P
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Originally Posted by
gravitonn
i wrote a small (17kbyte+823kb pictures

) java-applet to view a pokemons' stats and more useful info very quickly.
Just try it - it's easy to use, fast to download, standallone (ok requires some java and a computer)
download: zippyshare.com - po****nn-v03.zip
(i hope this works, you can also find it in the .zip-file attached to this thread, if not - comment and suggest a better uploading-site

)
i'm kinda proud of the function which calcs the really possible dps for every moveset of a pokemon.
If you've got any constructive suggestions in mind, don't hesitate to write a comment about it.
If you want do some developing yourself and want my eclipse-workspace or so, feel free ask me for it.
do not download. Virus detected
Capture.JPG
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Bullshit xD - i believe you saying that your PC detects a virus but that's just because Windows (or is it the Browser/Anti-Virus-Program? - i don't know exactly)
Anyway - many PC's detect every .jar as a potential thread.
And since the program i've written is written in java -> .jar-file, it might be detected as a Virus or other crap.
I actually packed it into a .zip-archive on purpouse for you guys to download it more easily without having your Computers blocking the download while falsely detecting a virus.
I cant prove it though - i'm afraid you gotta trust me on this
- if you'd just want your pc to stop screaming, i could upload it as .pdf-file and when you've downloaded it and replace the .pdf by .jar it'll still work properly without any safety-program popping up.
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But back to topic:
I've done some more programming without sharing it (not only cuz the jar it's taking 600MB of ram now :shh: )
and i've stumbled across quite a few formulas that might come in handy (if you like data as much as i do (and you don't know it yet?
))
if you haven't seen them yet; here they are:
HP = Stam * CpM
CP = CpM2 * Def0.5 * Stam0.5 * Atk / 10
Damage = floor [ (Atkatk*CpMAtk*STAB*Type*Power) / (2*Defdef*CpMDef) ] + 1 
Stam: Stamina = Staminabase + Staminaiv
Atk: Attack = Attackbase + Attackiv
Def: Defense = Defensebase + Defenseiv
get base-values from my little application or www.pokemongodb.net/ or anywhere else
iv-Value: individual Value of a pokemon between 0 and 15 (atk 0-15, def 0-15, stam 0-15) -> total 0-45 (get your pokemon rated by a team-leader to get a very rough statement of iv or take an iv calc like https://pokeassistant.com/main/ivcalculator)
STAB equals either 1.25 (if the attacking Pokemon's Typeset (1 or 2 types) contains the type of the Attack-Move) or (else) 1
Type: "effectiveness": 0.8 (not very effective if the defending Pokemon is resitant/immune against the Attack-Move-Type) 1.25 (super effective) or (else) 1.25 (super effective)
Power: Base Power of the Attack-Move
Substring atk/def: values of the attacking/defending Pokemon
CpM: you need the pokemon's level first: either (accurate) from the angle ß of the white point on the half circle (180°/ 39lv = 4.615°/lv) -> Lv= ß * 39 / 180 + 1 or (inaccurate) by the amount of Stardust you need
Lv |
1 |
1.5 |
2 |
2.5 |
3 |
3.5 |
4 |
4.5 |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5 |
15 |
15.5 |
16 |
16.5 |
17 |
17.5 |
18 |
18.5 |
19 |
19.5 |
20 |
20.5 |
21 |
21.5 |
22 |
22.5 |
23 |
23.5 |
24 |
24.5 |
25 |
25.5 |
26 |
26.5 |
27 |
27.5 |
28 |
28.5 |
29 |
29.5 |
30 |
30.5 |
31 |
31.5 |
32 |
32.5 |
33 |
33.5 |
34 |
34.5 |
35 |
35.5 |
36 |
36.5 |
37 |
37.5 |
38 |
38.5 |
39 |
39.5 |
40 |
CpM |
0.094 |
0.135137432 |
0.16639787 |
0.192650919 |
0.21573247 |
0.236572661 |
0.25572005 |
0.273530381 |
0.29024988 |
0.306057377 |
0.3210876 |
0.335445036 |
0.34921268 |
0.362457751 |
0.37523559 |
0.387592406 |
0.39956728 |
0.411193551 |
0.42250001 |
0.432926419 |
0.44310755 |
0.4530599578 |
0.46279839 |
0.472336083 |
0.48168495 |
0.4908558 |
0.49985844 |
0.508701765 |
0.51739395 |
0.525942511 |
0.53435433 |
0.542635767 |
0.55079269 |
0.558830576 |
0.56675452 |
0.574569153 |
0.58227891 |
0.589887917 |
0.59740001 |
0.604818814 |
0.61215729 |
0.619399365 |
0.62656713 |
0.633644533 |
0.64065295 |
0.647576426 |
0.65443563 |
0.661214806 |
0.667934 |
0.674577537 |
0.68116492 |
0.687680648 |
0.69414365 |
0.700538673 |
0.70688421 |
0.713164996 |
0.71939909 |
0.725571552 |
0.7317 |
0.734741009 |
0.73776948 |
0.740785574 |
0.74378943 |
0.746781211 |
0.74976104 |
0.752729087 |
0.75568551 |
0.758630378 |
0.76156384 |
0.764486065 |
0.76739717 |
0.770297266 |
0.7731865 |
0.776064962 |
0.77893275 |
0.781790055 |
0.78463697 |
0.787473578 |
0.79030001 |
get another visual explanation here http://gaming.stackexchange.com/ques...ok%C3%A9mon-go
Last edited by Gravitonn; 09-28-2016 at 11:00 AM.