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  1. #61
    rigolol's Avatar Member
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    Deleted........
    Last edited by rigolol; 08-25-2016 at 02:01 PM.

    PokeBot #2 Final! {Kills,Activity,Eggs,Fully configurable) ALWAYS UP
  2. #62
    pokego999's Avatar Member
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    I don treally understand how this bot really works. lol
    I created a map and map with a long path, saved it. But the bot didnt follow the map I created at all? What to choose at Walking options to use the map I created?
    Also why do task always disappear after closed down the bot and reopen it? Anyway to save the task created so dont need to set up all again every time open the bot?

  3. #63
    rndvsttrhd's Avatar Member
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    I have sent you the info hope youre not busy.

  4. #64
    Cenedra's Avatar Master Sergeant
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    Hi Manjax~

    First of all, thanks for your work on this bot. Im currently testing it out, and here what I encountered.

    Problem encountered:

    I had stored up alot of pidgeys in my account, and I set the option to evolve pidgeys before starting the bot. Once started, the bot deleted away all the pigdeys instead. Seems like the "transfer below IV/CP" option takes precedence over the "Evolution" option. I also noticed that newly caught pidgeys are also transfered and not evolved due to the same reason (bot prioritize transfer instead of evolution).

    Additional suggestion:

    1. Possible to have the "Keep all pokemon of this type" option? So that the bot wont transfer away high value pokemons like snorlax and dragonites even if they fall below the CP/IV, as well as to store up pidgeys for mass evolution.

    2. XP gained and XP/Hour indicator would be a nice additional as well.

    3. Pokemon's moveset in the inventory is pretty important IMO, so that we can transfer bad moveset pokemons and keep good ones.
    Last edited by Cenedra; 08-25-2016 at 02:31 PM.

  5. #65
    manjax's Avatar Member
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    Originally Posted by Cenedra View Post
    Hi Manjax~

    First of all, thanks for your work on this bot. Im currently testing it out, and here what I encountered.

    Problem encountered:

    I had stored up alot of pidgeys in my account, and I set the option to evolve pidgeys before starting the bot. Once started, the bot deleted away all the pigdeys instead. Seems like the "transfer below IV/CP" option takes precedence over the "Evolution" option. I also noticed that newly caught pidgeys are also transfered and not evolved due to the same reason (bot prioritize transfer instead of evolution).

    Additional suggestion:

    1. Possible to have the "Keep all pokemon of this type" option? So that the bot wont transfer away high value pokemons like snorlax and dragonites even if they fall below the CP/IV, as well as to store up pidgeys for mass evolution.

    2. XP gained and XP/Hour indicator would be a nice additional as well.

    3. Pokemon's moveset in the inventory is pretty important IMO, so that we can transfer bad moveset pokemons and keep good ones.
    getTickableManager().submit(new EvolvePokemon());
    getTickableManager().submit(new TransferPokemon());

    It should evolve first :s

    Originally Posted by sigismund View Post
    C:\Users\Sergiu\Downloads\Pokemon-2.01-B11>java -jar Pokemon.jar
    [B@a261c9
    htmlFile: /pokeMap.html
    Exception in thread "JavaFX Application Thread" java.lang.NumberFormatException:
    empty String
    at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
    at sun.misc.FloatingDecimal.parseDouble(Unknown Source)
    at java.lang.Double.parseDouble(Unknown Source)
    at net.mark.pokemon.ui.c.A.a(Unknown Source)
    at net.mark.pokemon.ui.c.b.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Comp
    ositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventH
    andlerManager.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventH
    andlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(C
    ompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Scene$ClickGenerator.postProcess(Scene.java:3470)
    at javafx.scene.Scene$ClickGenerator.access$8100(Scene.java:339
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3766)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotificatio
    n.run(GlassViewEventHandler.java:380)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotificatio
    n.run(GlassViewEventHandler.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEve
    nt$354(GlassViewEventHandler.java:416)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Quantum
    Toolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Glas
    sViewEventHandler.java:415)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.ja
    va:191)
    at java.lang.Thread.run(Unknown Source)
    Exception in thread "JavaFX Application Thread" java.lang.NumberFormatException:
    empty String
    at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
    at sun.misc.FloatingDecimal.parseDouble(Unknown Source)
    at java.lang.Double.parseDouble(Unknown Source)
    at net.mark.pokemon.ui.c.A.a(Unknown Source)
    at net.mark.pokemon.ui.c.b.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Comp
    ositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventH
    andlerManager.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventH
    andlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(C
    ompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Scene$ClickGenerator.postProcess(Scene.java:3470)
    at javafx.scene.Scene$ClickGenerator.access$8100(Scene.java:339
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3766)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotificatio
    n.run(GlassViewEventHandler.java:380)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotificatio
    n.run(GlassViewEventHandler.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEve
    nt$354(GlassViewEventHandler.java:416)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Quantum
    Toolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Glas
    sViewEventHandler.java:415)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.ja
    va:191)
    at java.lang.Thread.run(Unknown Source)
    Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
    at net.mark.pokemon.ui.c.y.a(Unknown Source)
    at net.mark.pokemon.ui.c.y.a(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Comp
    ositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventH
    andlerManager.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventH
    andlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(C
    ompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Scene$ClickGenerator.postProcess(Scene.java:3470)
    at javafx.scene.Scene$ClickGenerator.access$8100(Scene.java:339
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3766)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotificatio
    n.run(GlassViewEventHandler.java:380)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotificatio
    n.run(GlassViewEventHandler.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEve
    nt$354(GlassViewEventHandler.java:416)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Quantum
    Toolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Glas
    sViewEventHandler.java:415)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.ja
    va:191)
    at java.lang.Thread.run(Unknown Source)
    D/RequestHandler: Authenticated with static token
    0 1 600 1000 1 400 60 0


    this is the error I get.

    Just created a new account, got my first pokemon

    Any advice?


    Your lat or lan is not right

  6. #66
    rndvsttrhd's Avatar Member
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    I give up
    This bot is giving me NO POKESTOPS...WOULD YOU LIKE TO RESCAN?
    Used to be my favorite bot now idk what to do.
    Thank you :/

  7. #67
    SirBrent's Avatar Member
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    Only thing I think all of these bots need is a scheduler. One that can run for (ex. 4~5) then stop that way it's not always starting at the same time or even running constantly. I've tried making this with a batch file but I don't have enough coding experience.

  8. #68
    deerhunter229's Avatar Member
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    The Bot Stops after a couple minutes and doesn't give any errors. The command window underneath keeps running the same lines over and over.

    The UI doesn't give much info as its running that I can see. Even basic stuff like: What lvl has it reached? How much estimated XP per hour, etc.

    PokeBot #2 Final! {Kills,Activity,Eggs,Fully configurable) ALWAYS UP-error-gif

    The fact that it does not save the config is a deal breaker for me right off the bat. Set and configure all that every time? Doesn't even save location????

  9. #69
    NDTIEN's Avatar Member
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    Thank you too much for this share bros. This bot works very well but still got some problems:
    - delays between catchs and transfers donot match with the config = 10000ms but only about 500ms( i think i will get banned soon )
    - donot know how to config to discard items, evolve and transfer pokemons( i actually duno how it works)
    Can you post detail for this?
    Untitled.jpg
    Last edited by NDTIEN; 08-25-2016 at 03:32 PM.

  10. #70
    danoontje's Avatar Member
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    Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
    at net.mark.pokemon.c.d.a(Unknown Source)
    at net.mark.pokemon.c.d.<init>(Unknown Source)
    at net.mark.pokemon.c.b.<init>(Unknown Source)
    at net.mark.pokemon.a.<init>(Unknown Source)
    at net.mark.pokemon.ui.c.q.a(Unknown Source)
    at net.mark.pokemon.ui.c.b.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventH andler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEve ntDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Scene$ClickGenerator.postProcess(Scene.java:3470)
    at javafx.scene.Scene$ClickGenerator.access$8100(Scene.java:339
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3766)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Glass ViewEventHandler.java:380)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Glass ViewEventHandler.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(Glas sViewEventHandler.java:416)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.jav a:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventH andler.java:415)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
    at java.lang.Thread.run(Unknown Source)

    I have the same problem, I have set my location to Central Park NY coordinates. in the Pokemon config file I see that the config has saved the coordinates but the bot wont start
    Last edited by danoontje; 08-25-2016 at 03:37 PM.

  11. #71
    lolmopbomb's Avatar Sergeant
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    How do i open the bot??

  12. #72
    Pitfall123's Avatar Member
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    hey there. I have stucked right at start. I opened "execute" file and here is what i get:


    C:\Users\John Blake\Desktop\novo sranje\Pokemon-2.01-B13>java -jar Pokemon.jar
    'java' is not recognized as an internal or external command,
    operable program or batch file.

    C:\Users\John Blake\Desktop\novo sranje\Pokemon-2.01-B13>pause
    Press any key to continue . . .


    Please help me

  13. #73
    danoontje's Avatar Member
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    Originally Posted by lolmopbomb View Post
    How do i open the bot??
    You must have Java installed on your computer.

  14. #74
    NDTIEN's Avatar Member
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    you need install java and go to botwith.me to sign up an account.

  15. #75
    Zamock's Avatar Master Sergeant
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    Originally Posted by SirBrent View Post
    Only thing I think all of these bots need is a scheduler. One that can run for (ex. 4~5) then stop that way it's not always starting at the same time or even running constantly. I've tried making this with a batch file but I don't have enough coding experience.
    I believe theres a guy here in the forum that posted a bat script file, not so long ago, doing exactly what you are looking for. If you do a search you can find it.

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