MobBot 2.0 - Dynamic realistic pathing & more. menu

Shout-Out

User Tag List

Page 1 of 11 12345 ... LastLast
Results 1 to 15 of 158
  1. #1
    PocketMobsters's Avatar Site Donator
    Reputation
    104
    Join Date
    Jul 2016
    Posts
    15
    Thanks G/R
    0/64
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    MobBot 2.0 - Dynamic realistic pathing & more.

    Hey guys,

    We're releasing our newest version of MobBot. Our main GitHub repo was taken down by an **erroneous** DMCA takendown and we're in the counter-DMCA process as we speak. We expect to have our main repo back in a week or so, until then we have a new temporary one.

    It's been tested to perfection to make sure it is extremely stable so you wont have to worry about all those pesky crashes. Its config now generates random phone information that is different for each person. Want to run more than 1 bot but scared of ipbans? No problem because it now supports custom proxies to get around that pesky temp IP ban. Come try it today and tell us what you think of our new improved bot .

    Changelog:
    Code:
    8.16.2016
    -Changed the human pathing api to use our own routing server.
    
    -Fuzzing added to speed and angle of movement.
    -Added DebugEvent calls.
    -Added Altitude updating utilizing the Mapzen API (you need to get your own free API key from them)
    -Added feedback for ball throws.
    -Addressed a bug where pokestops would print EncounterAlreadyHappened repeatedly after you catch a lure pokemon.
    -Addressed a bug where the bot would not catch lured pokemon.
    -Translation fixes as always.
    -Added warnings for when it is suspected you are banned.
    -Addressed a bug where GPX Pathing was not sending position data.
    -Added encounter status for Pokemon Fled.
    -Standardized MapCache to use UTC time instead of local time for edge cases.
    -Improved Transfer list readability.
    -Fix for login spam on exception.
    -Error catching for human pathing in case servers explode.
    
    8.14.2016
    - Added option to use old pathing - StartupSettings=>UseHumanPathing in config.json
    - Addressed an issue with pathing where you would not hit pokestops while walking
    - Added MapObject caching, we now update both nearby pokemon and pokestops at the same time, every 20 seconds, maximizing pokemon found in the map and preventing any "invisible" pokemon i.e. ones that appear in game but not to the bot.
    - Addressed an issue with pathing where you would hit a pokestop multiple times after clearing it while walking to the stop.
    - When pathing, if you hit you destination pokestop while walking you will now change your target pokestop to the next available stop.
    - Removed DelaySettings being for only when Teleport = true, they now apply to everything.
    - Addressed error messages when using human pathing if the api server was under heavy load. No more red text & restarts.
    The biggest change in this release is dynamic, realistic human pathing. No more running through buildings or water trying to get to PokeStops! Here are some screenshots




    Temporary GitHub: This is a link

    Download: MobBot

    Come chill with us, ask for help, or simple enjoy our Pokemon sniping section.Here's a link to our Discord

    We also now have a website!
    Last edited by PocketMobsters; 08-16-2016 at 08:23 PM. Reason: Added 2.0.2 changelog

    MobBot 2.0 - Dynamic realistic pathing & more.
  2. #2
    lukftw's Avatar Member CoreCoins Purchaser
    Reputation
    3
    Join Date
    Aug 2016
    Posts
    42
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    SafeBotting is comming, but with low xp/h

  3. #3
    Zakriel's Avatar Member
    Reputation
    1
    Join Date
    Aug 2016
    Posts
    2
    Thanks G/R
    14/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It's better to bot slow but safe than fast and risky. Thanks for such an amazing bot!

  4. #4
    cheong's Avatar Member
    Reputation
    3
    Join Date
    Aug 2016
    Posts
    24
    Thanks G/R
    4/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    run smooth with mobbot after the ban wave .. i will giv this 2.0 a try .. sound very good can run more than 1 ...
    thanks in advance ..

  5. #5
    giotje2106's Avatar Member
    Reputation
    2
    Join Date
    Aug 2016
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How to install mobbottemp?

  6. #6
    KevinS's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Great work Pocket!

  7. #7
    deanzel's Avatar Member
    Reputation
    3
    Join Date
    Aug 2016
    Posts
    11
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'll give her a shot. See if it helps curb the catchflee bans a bit better.
    Last edited by deanzel; 08-13-2016 at 07:12 PM.

  8. #8
    InstantPokemonLevel's Avatar Member
    Reputation
    1
    Join Date
    Aug 2016
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Wouldn't the default "WalkingSpeedInKilometerPerHour": 44.0 be too fast to run 24/7 constantly?

  9. #9
    Vibije's Avatar Sergeant
    Reputation
    5
    Join Date
    Jul 2016
    Posts
    66
    Thanks G/R
    5/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by InstantPokemonLevel View Post
    Wouldn't the default "WalkingSpeedInKilometerPerHour": 44.0 be too fast to run 24/7 constantly?
    friendly suggestion..dont run any bot at any speed more than 6-8 hours without taking pause

  10. #10
    funkyou's Avatar Member
    Reputation
    1
    Join Date
    Jul 2013
    Posts
    35
    Thanks G/R
    11/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This bot don't have a miss pokeball chance. Can you implement it?

  11. #11
    darkdevilgs's Avatar Member
    Reputation
    1
    Join Date
    Aug 2016
    Posts
    7
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Can I use this bot with 2 different accounts on 2 different PCs? Both PCs are connected to the same Wi-Fi.

  12. #12
    sm0k3d's Avatar Member CoreCoins Purchaser
    Reputation
    1
    Join Date
    May 2007
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Best bot from the start, and keep chugging along. Definitely not the fastest but definitely the safest

  13. #13
    GotToSpoofThemAll's Avatar Member
    Reputation
    2
    Join Date
    Aug 2016
    Posts
    9
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just wondering if you can run VPN with this, any recommendation?

  14. #14
    tojejo's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Made few moves and got stuck on all bots - i have private proxy with different IP for each of them. Set by proxifier, not built in bot proxy settings ofc. Tried several times and it is doing the same. Snipe OFF, walking speed lowered to 25.


  15. #15
    NaZzGuLL92's Avatar Member
    Reputation
    3
    Join Date
    Dec 2014
    Posts
    7
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well this is awesome, great job!

Page 1 of 11 12345 ... LastLast

Similar Threads

  1. Replies: 711
    Last Post: 02-27-2013, 08:58 AM
  2. Replies: 7
    Last Post: 02-25-2013, 09:03 PM
  3. [Skin-Change] 'More Realistic' Lich King Face and Arthas Deathknight Face
    By Dark Guild in forum World of Warcraft Model Editing
    Replies: 3
    Last Post: 03-31-2010, 07:09 PM
  4. My Video for DemonKunga's path fo GM Island. [SLIGHTLY MORE DETAILED]
    By Duplicity in forum Screenshot & Video Showoff
    Replies: 1
    Last Post: 09-09-2007, 07:17 PM
All times are GMT -5. The time now is 11:08 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search