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Sergeant
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Member
Trying to use killswitch for pokestops and saw this happened, reset. Any idea what could cause this? Thanks.New_Bitmap_Image.jpg
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Member
Originally Posted by
Retard_
Trying to use killswitch for pokestops and saw this happened, reset. Any idea what could cause this? Thanks.
New_Bitmap_Image.jpg
An hour has passed?
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Member
Originally Posted by
cheater007
An hour has passed?
No, that was between two pokestops. No more than a few minutes between them.
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Originally Posted by
Retard_
No, that was between two pokestops. No more than a few minutes between them.
Dude the switch resets every hour
Sent from my iPhone using Tapatalk
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It happened again, around 3 minutes between pokestops.New_Bitmap_Image.jpg
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Member
Originally Posted by
Retard_
Trying to use killswitch for pokestops and saw this happened, reset. Any idea what could cause this? Thanks.
New_Bitmap_Image.jpg
It's normal...
The amount of pokestop reset every hour, not every second.
EX:
The information show 60/120 pokestops at [03:00]
afterwards show you 01/120 pokestops at [03:03]
But the inf. means at [03:00] count every pokestops between 02:00~03:00 and reset the amount at 03:01
And the inf. show at [03:03] means the total amount pokestops between 03:01~03:03 ,and this amount will be reset at 04:01
The situation you saw should be it above.
If I misunderstand what you mean ,perhaps you should give more information?!
And sorry for my misunderstanding.
Last edited by w8s3suimin; 08-21-2016 at 01:47 PM.
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Member
Originally Posted by
Retard_
Your killswitch setting for Pokestops per hour is ridiculous btw. Set on 447 you might aswell disable it, because u'll never reach it.
You probably misunderstood the use of this function. It is set per hour not per 24 hour.
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Post Thanks / Like - 1 Thanks
Retard_ (1 members gave Thanks to cheater007 for this useful post)
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Originally Posted by
NoxxDev
Sorry to be so annoying...
Is that possible to change spinning pokestops code like this?
1.Setting the next goal-pokestop.
2.Moving to the goal (first step). (footstep distance is set by km/hr)
3.detect all pokestops(array) in range and spin them if possible.
4.If the (spinning action=true) and (span pokestop[array index]=goal stop) ,
than set another new nearest goal.
else,moving to the goal (second step/next step).
5.loop above code.
------------------------------
Changing these code might upgrade the rate of getting supplies without promoting the risky be banned.
Last edited by w8s3suimin; 08-21-2016 at 03:08 PM.
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Member
since the update i keep getting this every pokemon/pokestop, anyone know how to fix?
[21:41:49] (ERROR) Pokemon Servers might be offline / unstable. Trying again ...
[21:41:50] (ERROR) Error: System.NullReferenceException: Object reference not set to an instance of an object.
. In PoGo.NecroBot.Logic.Tasks.CatchPokemonTask <Run> d__3.MoveNext () in E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ Tasks \ CatchPokemonTask.cs: line 246
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in PoGo.NecroBot.Logic.Tasks.CatchLurePokemonsTask <Run> d__0.MoveNext () in. E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ Tasks \ CatchLurePokemonsTask.cs: l ine 44
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (Task task)
. In PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask <Run> d__4.MoveNext () in E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ Tasks \ FarmPokestopsTask.cs: line 117
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (Task task)
. In PoGo.NecroBot.Logic.State.FarmState <Run> d__0.MoveNext () in E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ State \ FarmState.cs: line 68
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in PoGo.NecroBot.Logic.State.StateMachine <Start> d__3.MoveNext () in. E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ State \ StateMachine.cs: line 57
Last edited by Blank666; 08-21-2016 at 03:45 PM.
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Hey really new to necrobot, been running pretty solid till last night. I am getting this error very often. Any idea how to fix it?
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how configure to not snipe??
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Member
Originally Posted by
Blank666
since the update i keep getting this every pokemon/pokestop, anyone know how to fix?
[21:41:49] (ERROR) Pokemon Servers might be offline / unstable. Trying again ...
[21:41:50] (ERROR) Error: System.NullReferenceException: Object reference not set to an instance of an object.
. In PoGo.NecroBot.Logic.Tasks.CatchPokemonTask <Run> d__3.MoveNext () in E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ Tasks \ CatchPokemonTask.cs: line 246
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in PoGo.NecroBot.Logic.Tasks.CatchLurePokemonsTask <Run> d__0.MoveNext () in. E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ Tasks \ CatchLurePokemonsTask.cs: l ine 44
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (Task task)
. In PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask <Run> d__4.MoveNext () in E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ Tasks \ FarmPokestopsTask.cs: line 117
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (Task task)
. In PoGo.NecroBot.Logic.State.FarmState <Run> d__0.MoveNext () in E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ State \ FarmState.cs: line 68
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in PoGo.NecroBot.Logic.State.StateMachine <Start> d__3.MoveNext () in. E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ State \ StateMachine.cs: line 57
I get the same error. But if I login with Nox everything runs ok.
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Member
Originally Posted by
Murilote
I get the same error. But if I login with Nox everything runs ok.
Originally Posted by
Blank666
since the update i keep getting this every pokemon/pokestop, anyone know how to fix?
[21:41:49] (ERROR) Pokemon Servers might be offline / unstable. Trying again ...
[21:41:50] (ERROR) Error: System.NullReferenceException: Object reference not set to an instance of an object.
. In PoGo.NecroBot.Logic.Tasks.CatchPokemonTask <Run> d__3.MoveNext () in E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ Tasks \ CatchPokemonTask.cs: line 246
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in PoGo.NecroBot.Logic.Tasks.CatchLurePokemonsTask <Run> d__0.MoveNext () in. E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ Tasks \ CatchLurePokemonsTask.cs: l ine 44
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (Task task)
. In PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask <Run> d__4.MoveNext () in E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ Tasks \ FarmPokestopsTask.cs: line 117
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (Task task)
. In PoGo.NecroBot.Logic.State.FarmState <Run> d__0.MoveNext () in E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ State \ FarmState.cs: line 68
--- End of stack trace of the previous location where the exception was issued ---
in System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (Task task)
in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion (Task task)
in PoGo.NecroBot.Logic.State.StateMachine <Start> d__3.MoveNext () in. E: \ Projects \ CSharp \ NecroBot \ PoGo.NecroBot.Logic \ State \ StateMachine.cs: line 57
Originally Posted by
Shart4me
Hey really new to necrobot, been running pretty solid till last night. I am getting this error very often. Any idea how to fix it?

Same problem as I reply at #552 floor....
There must be some bugs between visualizer and this version.
(This version change some variables name which may cause the exception....)
I got the same problem but fix after i close the visualizer.
Besides turn off the web socket.
Last edited by w8s3suimin; 08-21-2016 at 05:18 PM.
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Member
Originally Posted by
w8s3suimin
Same problem as I reply at #552 floor....
There must be some bugs between visualizer and this version.
(This version change some variables name which may cause the exception....)
I got the same problem but fix after i close the visualizer.
Besides turn off the web socket.
i dont use visualizer ... just this bot and my web sckot is already off