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  1. #541
    rzer's Avatar Member
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    Why does the killswitch goes back to 1 in count when i ran it. I've changed the killswitch value to 900 pokemons but when it reaches 99/900. it suddenly goes back to 1/900. so it means the count will be not verified? -_-

    NecroBot Fork Updated
  2. #542
    cimory's Avatar Sergeant
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    Originally Posted by LuckyStrike1695 View Post
    After getting unbanned for a few minutes, got softbanned again ! Had no problems yesterday on 0.9.3...
    Everything is set to default (exepct API Key and start location which I triple checked).
    Using a VPN with corresponding IP location/GPS location.
    i got softbanned too, that i can't get any items on pokestop. got sotbanned loop twice. i try off the bot for 1-15minutes, then starting again, it works. but seems the new API easily detected. and so often API throttling calls been showed almost three times. avoid use bot , it's monday, the staff is on working and monitoring us.

  3. #543
    wisdomluna1's Avatar Sergeant
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    Originally Posted by cimory View Post
    i got softbanned too, that i can't get any items on pokestop. got sotbanned loop twice. i try off the bot for 1-15minutes, then starting again, it works. but seems the new API easily detected. and so often API throttling calls been showed almost three times. avoid use bot , it's monday, the staff is on working and monitoring us.
    But it's Sunday bro






    Sent from my ASUS_Z00ED using Tapatalk

  4. #544
    cheater007's Avatar Member
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    Originally Posted by cimory View Post
    i got softbanned too, that i can't get any items on pokestop. got sotbanned loop twice. i try off the bot for 1-15minutes, then starting again, it works. but seems the new API easily detected. and so often API throttling calls been showed almost three times. avoid use bot , it's monday, the staff is on working and monitoring us.
    I don't think there is a staff active searching. There's an automatic system running that detects obvious cheating and flags the account.

  5. #545
    ShanksDeam's Avatar Member
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    I think the problem with the walkingspeed is just a problem with the calculation. I think the bot is calculating the distance directly from A to B but the bot is not going directly from A to B ... I get around 6800/h with 6.16 km/h.
    It's better to go slow but without ban (no ban with this account within one week).

  6. #546
    cheater007's Avatar Member
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    Originally Posted by ShanksDeam View Post
    I think the problem with the walkingspeed is just a problem with the calculation. I think the bot is calculating the distance directly from A to B but the bot is not going directly from A to B ... I get around 6800/h with 6.16 km/h.
    It's better to go slow but without ban (no ban with this account within one week).
    Yep, that seems to be the case.

  7. #547
    BuonVoDoi's Avatar Member
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    V0.9.4 walking too slow. it showed 92m in 35s. but take 3min for that
    NecroBot Fork Updated-untitled-gif

  8. #548
    kyrion's Avatar Member
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    Originally Posted by BuonVoDoi View Post
    V0.9.4 walking too slow. it showed 92m in 35s. but take 3min for that
    NecroBot Fork Updated-untitled-gif
    It's rather conservative to walk with the default speed. Boosting it to 6km/h should be fine.

  9. #549
    cheater007's Avatar Member
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    It should calculate the time needed for distance using the route details from Google Maps. Maybe still using the old way of calculating distance and time.

  10. #550
    TheClown001's Avatar Member
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    id is banded.. :gusta: just on for around 2-3 hours/day ..need to play a new and clean acc for now..

  11. #551
    cheater007's Avatar Member
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    Just checked a walking road on googlemaps to compare with what the bot says and the results:
    Bot : 272sec 704m
    Google maps: 600sec 800m
    Google map uses about 5kph My config uses about the same. Google maps info was right in my case and bot wasn't.

  12. #552
    kyrion's Avatar Member
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    Originally Posted by cheater007 View Post
    Just checked a walking road on googlemaps to compare with what the bot says and the results:
    Bot : 272sec 704m
    Google maps: 600sec 800m
    Google map uses about 5kph My config uses about the same. Google maps info was right in my case and bot wasn't.
    Thanks for the proof. What about the actual runtime in the bot?

  13. #553
    cheater007's Avatar Member
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    Originally Posted by kyrion View Post
    Thanks for the proof. What about the actual runtime in the bot?
    The bots actual runtime is equal to the google map predictions

    Anyone getting this pretty often?

    [18:05:12] (ERROR) Pokemon Servers might be offline / unstable. Trying again...
    [18:05:13] (ERROR) Error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.get_Item(Int32 index)
    at PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<Execute>d__4.MoveNext() in E:\Projetos\CSharp\NecroBot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:line 89
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoGo.NecroBot.Logic.State.FarmState.<Execute>d__0.MoveNext() in E:\Projetos\CSharp\NecroBot\PoGo.NecroBot.Logic\State\FarmState.cs:line 68
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at PoGo.NecroBot.Logic.State.StateMachine.<Start>d__3.MoveNext() in E:\Projetos\CSharp\NecroBot\PoGo.NecroBot.Logic\State\StateMachine.cs:line 57


    Also I can see that its not always taking a logic road for the pokestops. Sometimes just passes(ignoring) one to go to one more far. I can see this happening with NecrobotVisualizer.
    Last edited by cheater007; 08-21-2016 at 11:17 AM.

  14. #554
    w8s3suimin's Avatar Member
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    Originally Posted by cheater007 View Post
    The bots actual runtime is equal to the google map predictions

    Anyone getting this pretty often?

    [18:05:12] (ERROR) Pokemon Servers might be offline / unstable. Trying again...
    [18:05:13] (ERROR) Error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.

    .....

    Also I can see that its not always taking a logic road for the pokestops. Sometimes just passes(ignoring) one to go to one more far. I can see this happening with NecrobotVisualizer.
    There must be some bugs between visualizer....
    I got the same problem but fix after i close the visualizer.
    Besides turn off the web socket.

  15. #555
    cheater007's Avatar Member
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    Originally Posted by w8s3suimin View Post
    There must be some bugs between visualizer....
    I got the same problem but fix after i close the visualizer.
    Besides turn off the web socket.
    Seems to have solved it, thanks.

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