Yeap.
No!
why my pogo doesnt conect to pokezz?
[10:48:03][WARN] Error
System.Net.WebSockets.WebSocketException (0x80004005): Unable to connect to the remote server ---> System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a receive. ---> System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult)
at System.Net.Sockets.NetworkStream.EndRead(IAsyncResult asyncResult)
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.EndRead(IAsyncResult asyncResult)
at System.Net.PooledStream.EndRead(IAsyncResult asyncResult)
at System.Net.Connection.ReadCallback(IAsyncResult asyncResult)
--- End of inner exception stack trace ---
at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
at System.Net.WebSockets.ClientWebSocket.<ConnectAsyncCore>d__21.MoveNext()
at System.Net.WebSockets.ClientWebSocket.<ConnectAsyncCore>d__21.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
at PogoLocationFeeder.Repository.PokeSpawnsRarePokemonRepository.<StartClient>d__7. MoveNext()
WHAT;S IT?
Is there a way to make a "whitelist"? For exemple, the necrobot is setted to use 6 pokeballs to catch a pokemon, but i want to try harder for some pokemons even if they are low IV or CP (just for the candies). I read the config and i know i have a huge chance to catch any 95+ IV since there's a force to perfect throw, but i want to have the perfect throw to my whitelist too if possible. If anyone can help whit this i will appreciate.
I run 3 necrobots with PogoFeeder. I know some of the locations are fake and thats why necro dont try to catch the pokemon but sometimes one of the bots try and catch a pokemon at a location while the others 2 act like its nothing at that location. Why?
why do my necrobots keep getting softbanned while running this?
keep getting soft banned now it doesnt work atall
Hello, i have one question, while sniping and collecting pokeballs at the same time,necro bot tends to collect all the pokeballs and usually normal pokeballs will be collected more, isnt there any individual value we can give for each type of pokeballs and if that value exceeds it should recycle the pokeballs. For example pokeballs:50, Greatball: 60 and ultraballs:100 something like that? because in the Config file all i can see is "TotalAmountOfPokeballsToKeep": 200 i mean this literally sometime consists of 140-150 pokeballs and the rest great and ultra balls. someone please help me out with this.
usually it doesnt snipe from pogofeeder. maybe 1/10. using coordinates..
I setted to ignore some pokemons on necrobot but pogo still send all snipes they found to me. How i can make a whitelist to only alow to catch the pokemons i want?
Screenshot by Lightshot what should i do