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Member
I've been running this bot overnight, and there is really only one issue that bugs me. When it transfers duplicate pokemon, it does it either by CP or IV and when you have it set to IV, after some time you will sometimes end up with very low CP pokemon with a high IV. This will transfer your duplicates in a way that might not be worth it. After running the bot for a few hours, I have all these low CP pokemon (less than 250CP) with IVs above 80%, this is causing somewhat useful pokemon to be transferred. I've had 400CP 80%IV pokemon get transferred over a 10CP 83%IV, and similar instances happen many times. There needs to be a range on the IV, where the deciding factor is the CP. For example if the IV is within +/- X%, it compares the CP of the two pokemon and takes the higher of the two.
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Member
Originally Posted by
Minutemade
I've been running this bot overnight, and there is really only one issue that bugs me. When it transfers duplicate pokemon, it does it either by CP or IV and when you have it set to IV, after some time you will sometimes end up with very low CP pokemon with a high IV. This will transfer your duplicates in a way that might not be worth it. After running the bot for a few hours, I have all these low CP pokemon (less than 250CP) with IVs above 80%, this is causing somewhat useful pokemon to be transferred. I've had 400CP 80%IV pokemon get transferred over a 10CP 83%IV, and similar instances happen many times. There needs to be a range on the IV, where the deciding factor is the CP. For example if the IV is within +/- X%, it compares the CP of the two pokemon and takes the higher of the two.
Yes but the point is youre botting. Candy is easy to come by. Its much better to have your 83% base for instance when it only takes 5 minutes of botting to get enough candy to get it to the 400cp of the transfered pokemon. Id much rather have an inventory of 95% base pokemon that are cp 10 than an inventory of 400cp 85% pokemon.
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Member
great bot so far. love that it's being updated with new features. can someone explain how humanizing throws works?
these are my settings
"ThrowAccuracyMin": 0.75, <== 75% min accuracy?
"ThrowAccuracyMax": 0.99, <== 99% max accuracy?
"ThrowSpinFrequency": 0.65, <== 65% throw frequency?
what's a min/max for accuracy even mean?
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Sergeant
glad that you created an official thread here
i have been using your bot and it is running very well
the only problem i met is that the bot will only run when you have selected your nickname & first pokemon, if you can get pass this, it would be very powerful to be used together with my PTC account creators (PTC Accounts Creator + Email Verifier (Bonus: PokeMobBot Compatible)).
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Post Thanks / Like - 1 Thanks
sanseru (1 members gave Thanks to blaanima2 for this useful post)
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Member
It doesn't seem the bot is recycling my berries. I have it set to the default 50 but it just keeps them. Am I missing a setting somewhere?
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Member
Originally Posted by
superxy
It doesn't seem the bot is recycling my berries. I have it set to the default 50 but it just keeps them. Am I missing a setting somewhere?
It's probably a bug that should be fixed soon.
https://github.com/PocketMobsters/PokeMobBot/issues/282
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Private
Originally Posted by
jasyn
great bot so far. love that it's being updated with new features. can someone explain how humanizing throws works?
these are my settings
"ThrowAccuracyMin": 0.75, <== 75% min accuracy?
"ThrowAccuracyMax": 0.99, <== 99% max accuracy?
"ThrowSpinFrequency": 0.65, <== 65% throw frequency?
what's a min/max for accuracy even mean?
* ThrowAccuracyMin - Minimum accuracy for humanize throw
* ThrowAccuracyMax - Maximum accuracy for humanize throw
* ThrowSpinFrequency - Chance to spin for extra experience
min/max is in relations to miss/landing pokeball as well in exp gauge. IE "Nice!", "Great!", and "Excellent!" throws, since they actually improve catch chance and bonus exp .
values are 0 - 1, your current values are correct for what you understood.
Why humanized? Some users wish to make a more human-like experience documented while boting, throws and walks.
-Potti
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Post Thanks / Like - 1 Thanks
jasyn (1 members gave Thanks to Nespaive for this useful post)
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Member
thx for this bot but can u please REMOVE the press anykey to continue? or can anyone teach me how to press anykey in batch file?
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Member
Originally Posted by
smexy11
thx for this bot but can u please REMOVE the press anykey to continue? or can anyone teach me how to press anykey in batch file?
"StartupWelcomeDelay": false,
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Member
Originally Posted by
Nespaive
* ThrowAccuracyMin - Minimum accuracy for humanize throw
* ThrowAccuracyMax - Maximum accuracy for humanize throw
* ThrowSpinFrequency - Chance to spin for extra experience
min/max is in relations to miss/landing pokeball as well in exp gauge. IE "Nice!", "Great!", and "Excellent!" throws, since they actually improve catch chance and bonus exp .
values are 0 - 1, your current values are correct for what you understood.
Why humanized? Some users wish to make a more human-like experience documented while boting, throws and walks.
-Potti
So with my settings, I have a 24% chance to miss? 99-75?
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Corporal
how to on sniper ?
"SnipeAtPokestops": true,
"SnipeIgnoreUnknownIv": false,
"UseTransferIvForSnipe": false,
"MinPokeballsToSnipe": 20,
"MinPokeballsWhileSnipe": 0,
"UseSnipeLocationServer": true,
"SnipeLocationServer": "localhost",
"SnipeLocationServerPort": 16969,
in config pokemobbot
and OPEN
{
"ServerChannels": [
"coord-bot",
"coords_bot",
"coordsbots",
"90_plus_iv",
"90plus_ivonly",
"rare_spottings",
"high_iv_pokemon",
"rare_pokemon"
],
"DiscordToken": "",
"Port": 16969,
"useToken": false,
"DiscordUser": "[email protected]",
"DiscordPassword": "password",
"usePokeSnipers": false
}
its okey? or i need to turn use PokeSnipers to true? in PogoLocationFeeder?
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Member
New update, but can't even start it now, just crashes.
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Active Member
Originally Posted by
biroman
New update, but can't even start it now, just crashes.
Mine was in an update loop for like 5 minutes until i stopped it and turned off autoupdate, like 10 minutes later i enabled it back and it worked fine so there must have been some changes to changes going on, but working good now. I believe the inventory bug is fixed too, i thought it was balls, but maybe it was berries, i kept getting full today even though my settings shouldn't have allowed it.
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Member
Originally Posted by
frozenthorn
Mine was in an update loop for like 5 minutes until i stopped it and turned off autoupdate, like 10 minutes later i enabled it back and it worked fine so there must have been some changes to changes going on, but working good now. I believe the inventory bug is fixed too, i thought it was balls, but maybe it was berries, i kept getting full today even though my settings shouldn't have allowed it.
I just get an big ass error instant and it get window saying it has stopped working..
Unhandled Exception: Newtonsoft.Json.JsonSerializationException: Error converting value "potionsToKeepIncorrect" to type 'PoGo.PokeMobBot.Logic.Common.TranslationString'. Path 'TranslationStrings[73].Key', line 296, position 37. ---> System.ArgumentException: Requested value 'potionsToKeepIncorrect' was not found.
at System.Enum.EnumResult.SetFailure(ParseFailureKind failure, String failureMessageID, Object failureMessageFormatArgument)
and so on
EDIT: Got it to work, seems like it did not like the old files.. Created a new folder with the .exe and copied over the config files.
Last edited by biroman; 08-01-2016 at 09:01 PM.
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Private
Hey guys,
Just wanted to keep you updated that we are aware of the boot loop issue, our Dev team is currently working on it. We do appreciate the immediate feedback with the issue and log files, we will keep you all posted!
Kind regards,
Potti