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Master Sergeant
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Member
Originally Posted by
Zamock
You can already do that. Just manually set a small path around the pokestops that you want to farm.
It works great! Although it would be nice to have an option "no walk" to just stand still collecting pokestops and pokemons.
If you let bot running, I don't know when I meet lured pokestop. Some people using Lured pokestop randomly on maps, so I want to camp at Lured pokestop if I see Lured pokestop,
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Originally Posted by
Zamock
Thank you MisterNinja. Very nice update!
Could you add the option "no walk"? I guess thats pretty easy to do.

I dont like to walk too much on bots and most of the time i just stand still farming lured pokestops. My goal is to complete pokedex without sniping.
Well, you can kinda do it, enter a small radius, 0.020 (20 meters) and it will walk around in small area
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andromedar (1 members gave Thanks to MisterNinja for this useful post)
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Originally Posted by
qwertv
first of all - great work.
i've just started to use it so i might have missed some functionality, but hopefully these ideas below ain't that bad or already there so that they maybe get implemented somewhere in the future:
1. an option to randomize around selected movement speed
2. an option to randomize walking breaks
3. drawing a custom walking path that does not span over poke stops
cheers
Speed is already bit randomized, it does gp fuzzyng, will try to add base value randomization also soon 
Timer based usage is also in todo-list
Path entry already exists, open map view, generate you path (uses google directions to follow roads)
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andromedar (1 members gave Thanks to MisterNinja for this useful post)
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Originally Posted by
The Immortal
hey i've been using your bot for a while, it's pretty good. i have some suggestions. first, options for when to use great/ultra balls based on iv/cp. second, can it keep walking while you're facing a pokemon? if you're playing legitimately in real life, you can move while you're trying to catch a pokemon.
thanks!
Throw configuration will come very soon 
Will think about catching pauses, probably can remove them, should increase avg speed
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andromedar (1 members gave Thanks to MisterNinja for this useful post)
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Originally Posted by
maxyu888
Thanks Ninja!
Will you consider to implement an option only rob pokestop when poke ball is not enough, otherwise just catch pokemons while walking?
Well, you can disable the robbing currently from UI.Will think about how to make the "rob when out of something" work best, there are different ball optios and also berries that need this config also.
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Originally Posted by
conducked
Hey I am running into a problem where the bot stops after about an hour earlier releases are working okay but the last two have just stopped working after about an hour of it running cheers
Does it print out any debug info to the console (black window, not the main view logbox) when you try to press stop & start?
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Originally Posted by
rling
REQUEST: With everyone on our edge waiting for a possible ban, could we change the way the app display pokemons and items in inventory. Every now and then, the number zeroes for a few seconds, before displaying the correct number of pokemons and items. This sort of zeroing of the numbers is not good for my heart,

Will check if it's something I can improve easily. When it does full refresh it clears the data and if UI update happens to run on a "good" time, it indeed shows zeoes etc.
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Originally Posted by
Schatje
Added to TODO list
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Originally Posted by
Tempbiz
Just want to quote you up again on this. 1.5GB of upload data for 4hrs is kind of scary. Not sure how to translate this yet since this is where it's uploading 82d3:e50::. It uses up more data than Pokemon Go so not sure if that'll be a red flag if it does get uploaded to Niantic.
Also, an update on my post since I wasn't really clear on it. When I just start out taking the bot for a spin it doesn't use up much bandwidth nor the upload speed is high but, I guess, after an hour or before an hour passes by it starts to ramp up the upload and only halts if you press the Stop button.
Thx for info, I'll investigate what's going on ASAP
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Tempbiz (1 members gave Thanks to MisterNinja for this useful post)
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Member
Everytime I try to login to the app i get message "login failed: wrong login or servers are down" I checked on my 4 accounts, still the same,
also changed in notepad startbot.cmd to: "java -Djava.net.preferIPv4Stack=true -jar PokeBotNinja.jar"
but it didnt help too, what can I do to fix it?
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Member
Originally Posted by
MisterNinja
Throw configuration will come very soon

Will think about catching pauses, probably can remove them, should increase avg speed

i think it is good. sometime we counter many pkm at the same time, if continute walk while catching a pkm, maybe miss the others.
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Member

please look at this, i got this manytime. sometime bot stopped.
suggestion: do file log.
Last edited by andromedar; 08-22-2016 at 01:09 AM.
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Originally Posted by
andromedar

please look at this, i got this manytime. sometime bot stopped.
suggestion: do file log.
Did it stop entirely? This error "looks" bad but essentially it means some request failed (auth token expired) and then it auto-refreshed the token and continued on since new catch messages are visible.
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Originally Posted by
S0ul3r
Everytime I try to login to the app i get message "login failed: wrong login or servers are down" I checked on my 4 accounts, still the same,
also changed in notepad startbot.cmd to: "java -Djava.net.preferIPv4Stack=true -jar PokeBotNinja.jar"
but it didnt help too, what can I do to fix it?
What is the error you see in the black console window?
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kurazo91 (1 members gave Thanks to MisterNinja for this useful post)