Cross-platform BOT with UI for Pokemon Go - PokeBot.Ninja menu

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  1. #1066
    skroullfox's Avatar Member
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    Originally Posted by MisterNinja View Post
    After many near-sleepless nights of coding (and tons of caught pokemons ) I feel it is time to release the Pokemon Go bot I have made.
    Bot is written in java, meaning you can run it on any system that has the latest version installed:*Download Free Java Software
    Many of the existing bots are console based, but decent UI is a must-have in my opinion, so that's the reason for creating it.

    EVERYTHING WORKING AGAIN

    Current V18 functionality:
    *- You can log in with your PTC or Google account, then it downloads information and shows the main UI. Last successful login username is saved into config file to make next login easier. Has helper links for device password setup for
    *- In the main UI it is possible to configure the start location of your walking, walking speed and toggle some tasks on/off.
    *- Inventory Manager allows you to easily evolve/powerup/transfer your pokemons (also allows mass-powerup, mass-evolve, mass-transfer, mass-evolve+transfer), view egg hatching statuses and drop items. Due to syncing issues Manager cannot currently be opened while other tasks are running.
    - Auto-Drop configuration with max counters of what amounts of pokeballs greatballs etc you want to keep. Allows minor delay configuration, so razzberry max 15 and delay 2 means that razzberries are dropped after the amount is 15+2 or greater and the amount dropped is selected so that your bag will have 15 razzberries in it afterwards.
    - Auto-Ignore/Keep/Evolve/Transfer allows to configure based on each pokemon what do you want to do with it. Ignore means that the selected Pokemon is completely ignored, no catching is attempted. Keep means that after catching, nothing else is allowed: no Evolve, no Transfer. Evolve means that after catching (unless Keep is set) the bot tries to evolve the pokemon if you have enough candy. Transfer means that after catching (unless Keep is set), the bot will automatically transfer it. NB! Setting Evolve+Transfer both will try to Evolve the pokemon and then Transfer the newly evolved pokemon. Also next evolution configuration is checked, so if you set Weedle to Evolve and Kakuna to Transfer, bot will also do Evolve+Transfer process. Check/Uncheck all allow for easy configuration when you want to ignore all pokemons except a few ones.
    - Conditional Auto-Transfer in the main UI allows to transfer out any catched pokemon that has CP/IV less than the amount you specified. Also has configuration to keep at least 1, so if you catch a new rare pokemon with low CP/IV, bot will not transfer it.
    - Map is a bit experimental (can crash, may not work on older Java, can have visual artifacts), but essentially allows you to use Google Maps to search for a location and start walking there. Displays the current location, walking path and known pokestops returned from server.

    Walking path generation: if pokestops are found near the spawn location, it selects a bunch of nearby ones automatically and generates walking path to go to them all, if none are found it generates a random path and starts walking it.

    If the Map component is buggy or causes crashes, go to Google Maps, search for a place nearby you, click on the map and type the coordinates you see into the bot main UI.

    Screenshots:



















    Have go at it and let me know how it works for you

    Planning to add a manual map generation in future version so it would be possible to*enter the path yourself and see where the bot is walking.

    Download link for V7: PokeBotNinja-latest.zip

    More bot-related information will also soon be available at PokeBot.Ninja - Catch your pokemons like a ninja

    Virustotal scan: Antivirus scan for c1e5008a9ffb373dd293b9501e0befb1fb197428747917ea8c8a317741814280 at
    2016-07-31 16:44:20 UTC - VirusTotal


    Edit: released version 2 - inventory manager now shows IV, move1 and move2, log complains less frequently about missing pokeballs
    Edit2: released version 3 - inventory manager now shows pokemon level, renamed the confusing "Grind" button to "Transfer", Candies column now shows available candies even for maxed out pokemons, main UI now shows how much XP is needed for next level.
    Edit3: released version 4 - inventory manager now shows stardust column as {existing}/{needed}, added PowerUp button, improved display of pokemon and item names.
    Edit 4: released version 6 - improved layout (column widths) for the manager, raised greatball CP target from 300 to 700. Also added a download.php link to this post that redirects to zippyshare to make it easier to release updates.
    Edit 5: released version 7 - added anti-softban, improved walking generator greatly, added auto-transfer based on CP, fixed Inventory UI not updating correctly, when pokemons try to escape will try to catch them again up to 3 times
    Edit 6: released version 8, Major update, should resolve issues with very low pokestops looting results and low pokemon catching results!!
    Edit 7: released version 9, Another Major update: Added IV based Pokemon Transfering and you can combine it with the CP check, Added Auto-Dropping of items: configure the limits, enable, and done, no need to manually clear inventory anymore, Added "Use" button for "Items" view in Inventory Manager so you can now use your Lucky Eggs to double your XP gains, Improved anti-softban to ignore last failed Pokestop for a while, got stuck before, Hopefully improved egg hatching logic (detecting hatching and adding new eggs), Added 0 coordinates check, some people accidentally pushed start with 0 values, After stopping the walking, last location is updated back to textboxes and saved to conf for better resuming, Also works now on Java 7.
    Edit 8: released version 10, Auto-Transfer - smallest CP/IV are done first, also it only applies to newly catched pokemons to keep your inventory untouched, Fixed longitude being filled into latitude field after stopping tasks, Pokemons view in Inventory Manager is now sortable by all columns, Fixed "ALREADY_ENCOUNTERED" messages showing up, Improved anti-softban logic, Hatching should now work correctly, If Inventory Manager is resized bigger, the Pokemons tab allows LVL CP and IV columns to resize too (NB! you currently have to toggle tabs after resizing window)
    Edit 9: released version 11, The bot should now keep working longer than 1 hour without any issues, Will now ignore Lure Pokemons in Pokestops if Pokemon catching is disabled, Lucky Egg fixed, Fixed an error when cancelling item drop dialog, Egg hatching did not work correctly if at the beginning there were no eggs in incubators, Drop Potions over X also applied to all Incense types accidentally and Drop Incenses over X did nothing, Bit darker background for the logview.
    Edit 10: Since the main botting stuff is down, did a minor V12 release to improve Inventory Manager that is currently still usable. NB! Pokestop farming and Pokemon catching is still broken as for all bots! - Tab titles now show count/max, Fixed issue with stardust amount not being updated after Powerup, Pokemons can now be marked/unmarked as favorite, Double-clicking on the name column allows setting and removing of nickname.
    Edit 11: Another minor release, V13, mainly for Inventory Manager. Added Mass-Powerup, Mass-Evolve, Mass-Transfer and Mass-Evolve+Transfer. Activate by selecting checkboxes and press the buttons below. Shows progress bar and is cancelable. Also added some coloring to the IV, CP and LVL fields so you can see better which pokemon is the best you have,
    Edit 12: MAJOR UPDATE, EVERYTHING WORKING AGAIN. Credits to pokemongodev and pokemongoapi!!
    Edit 13: V16 is out, Hatching now again shows hatched pokemon name, Improved authentication refreshing, works well even if system clock is out of sync, Tries to cache Pokestops for when there are server syncing issues, Improved walking logic a bit, Fixed auto-transfer logging different IV value than the original caught message, Added stardust counter to main window, Added XP/h counter to main window.
    Edit 14: update description and screenshots.
    Put the capture -1kpokemon a day and -2k pokestop a day, and try to put nice great and excelent gotch %

    Cross-platform BOT with UI for Pokemon Go - PokeBot.Ninja
  2. Thanks francicampione (1 members gave Thanks to skroullfox for this useful post)
  3. #1067
    Jumanfreez's Avatar Master Sergeant
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    Originally Posted by skroullfox View Post
    Put the capture -1kpokemon a day and -2k pokestop a day, and try to put nice great and excelent gotch %
    This is not a massive exp bot.. you want to avoid the 1k 2k issue? Lower the CP and/or iv% and walking speed below 3m/s. You can run it forever without a single softban.

    The nice, great, and excellent as manual could be implemented but at the moment it is set at values that represent human playing. This bot is meant to work for the long run without getting you banned.

  4. #1068
    ayamsupremo's Avatar Member
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    damn this is what exactly im talking about feature the certain radius you want to manualy set. thank you misterninja! the only thing is when you set and start it doesnt start, all i do is go to bot and stop, then start then it works.

  5. #1069
    kimogi4125's Avatar Member
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    this seemed pro! thanks mate!

  6. #1070
    mindrek's Avatar Member
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    I set the walking speed at 6m/s , reached level 2 but so far only encountered 1 pokémon, is that normal ?

  7. #1071
    ayamsupremo's Avatar Member
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    Originally Posted by mindrek View Post
    I set the walking speed at 6m/s , reached level 2 but so far only encountered 1 pokémon, is that normal ?
    its ok, the location you use is just no pokemon or low in pokemons.

  8. #1072
    Schatje's Avatar Master Sergeant
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    @Ninja

    Can i make a request on next release to allow we re-arrange generated path ? So we can avoid walk on the water and not totally manually arrange it

    Thanks

  9. #1073
    ohhhhh's Avatar Member
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    How do i use the manual entry?

  10. #1074
    xscreenshotz's Avatar Member
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    Originally Posted by Schatje View Post
    @Ninja

    Can i make a request on next release to allow we re-arrange generated path ? So we can avoid walk on the water and not totally manually arrange it

    Thanks
    This is what I was talking about. Generated path is already good, sometimes we just need to edit few things and not the whole path.

  11. #1075
    ayamsupremo's Avatar Member
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    Originally Posted by Schatje View Post
    @Ninja

    Can i make a request on next release to allow we re-arrange generated path ? So we can avoid walk on the water and not totally manually arrange it

    Thanks
    already have that feature man, you just have to know how to use. just make it manually instead of re arrange. "the auto and manuall pathing"
    Last edited by ayamsupremo; 08-14-2016 at 11:16 PM.

  12. #1076
    Schatje's Avatar Master Sergeant
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    Originally Posted by ayamsupremo View Post
    already have that feature man, you just have to know how to use. just make it manually instead of re arrange. "the auto and manuall pathing"
    Maybe you can make a video and publish on utub 'mas broh'
    I can not move black line/path of the pokestop

  13. #1077
    MisterNinja's Avatar Elite User CoreCoins Purchaser
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    Will try to improve the behavior when clicking on pokestop markers while creating the path.

  14. #1078
    ayamsupremo's Avatar Member
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    Originally Posted by Schatje View Post
    Maybe you can make a video and publish on utub 'mas broh'
    I can not move black line/path of the pokestop
    we dont have to publish this. just explore the new feature and learn about it. publishing this will let bot ruin. manual is pointing, you just have to point the routes you want then make it go back to your starting point. is that hard people. or set auto generate then stop, now start your manual by tracing the auto generate, its only clicking your mouse and pointing out. the maker is open for suggestions and opinions but for now what we have is what we get we should be thankful.
    Last edited by ayamsupremo; 08-14-2016 at 11:48 PM.

  15. #1079
    g.buriza's Avatar Member
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    Got a possible softban after leaving it running for 8.5hrs (while I was slept). I DID NOT hit the 1k pokemon/2k pokestops limit within that time range. I reached level 18 starting from 1.

    Pokemons 223/250. Pokemons caught: 441. Stops robbed: 687. Items 294/350. Exp Gained 88.4K. Km walked 74.6K
    Stardust 61.9K Xp/h 10.2K. Eggs hatched 16. Walking speed 3m/s. Auto transfer below 150CP & 80%IV. Autodrop also enabled.

    Encountered a lot of these:
    Robbing of Pokestop failed, got 0 xp, trying again

    Thoughts?
    Last edited by g.buriza; 08-15-2016 at 12:00 AM.

  16. #1080
    ayamsupremo's Avatar Member
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    new version 23. whats new sir misterninja? also there is a good feature from previous versions that was removed in new versions.its the egg hatching, i found it good when you incubate but the egg doesnt hatch as long as you remove the click hatch so when opening the game in mobile you will see all the hatching.

    but now its removed, when you click hatch to incubate then deselect, it still hatch while botting. just want to have back the function of once you deselect hatch it will not hatch until you open the game.

    also if its possible to have option, human like catching(which is the new) and bot catching "for risker"which is the default botting"

    and "timer option."



    edit 2- version 23 feedback: fixed manual pathing bug, now smooth. thanks mmisterninja!
    Last edited by ayamsupremo; 08-15-2016 at 12:24 AM.

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