Step by Step How To run the FeroxRev Bot menu

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  1. #46
    Ecalyte's Avatar Member
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    Originally Posted by mpslayer View Post
    Get the lastest version and change line 57 of inventory.cs
    Code:
    .Where(x => x.Count() > 2).ToList();
    to
    Code:
    .Where(x => x.Count() > 5).ToList();
    This doesn't seem to work.. I've tried it multiple times with different numbers, up to 10.. and it keeps transferring the duplicates.

    Am I missing a step? after I changed it, I saved, closed visual studios.. restarted it and opened the setting again to make sure that it's there. I also started a new project and pressed the play button. Still no dice...

    Step by Step How To run the FeroxRev Bot
  2. Thanks rowxs (1 members gave Thanks to Ecalyte for this useful post)
  3. #47
    aapikz's Avatar Active Member
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    is there a way to reduce pokestop delay? i think this one is way too slow compare to necro and neer work

  4. #48
    sayedjalal's Avatar Member
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    i comment all
    //await EvolveAllPokemonWithEnoughCandy();
    //await TransferDuplicatePokemon();
    //await RecycleItems();
    and run the bot and still transfer my poke and recycle almost all my item

    i want only farming without transfer of recucle or evolve anything just farm poke and exp

  5. #49
    b0Ni07's Avatar Sergeant Major
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    is it possible to make TransferAllButStrongestUnwantedPokemonlist like old versions? i want use with my list..

    Code:
            private static async Task TransferAllButStrongestUnwantedPokemon(Client client)
            {
                System.Console.WriteLine("[!] firing up the meat grinder");
    
                var unwantedPokemonTypes = new[]
                {
                    PokemonId.Bulbasaur,
                   //PokemonId.Ivysaur,
    //PokemonId.Venusaur,
    PokemonId.CHARMANDER,
    //PokemonId.Charmeleon,
    //PokemonId.Charizard,
    PokemonId.Squirtle,
    //PokemonId.Wartortle,
    //PokemonId.Blastoise,
    PokemonId.Caterpie,
    PokemonId.Metapod,
    PokemonId.Butterfree,
    PokemonId.Weedle,
    PokemonId.Kakuna,
    PokemonId.Beedrill,
    PokemonId.Pidgey,
    PokemonId.Pidgeotto,
    PokemonId.Pidgeot,
    PokemonId.Rattata,
    PokemonId.Raticate,
    PokemonId.Spearow,
    PokemonId.Fearow,
    PokemonId.Ekans,
    //PokemonId.Arbok,
    PokemonId.Pikachu,
    //PokemonId.Raichu,
    PokemonId.Sandshrew,
    //PokemonId.Sandlash,
    PokemonId.NidoranFemale,
    PokemonId.Nidorina,
    //PokemonId.Nidoqueen,
    PokemonId.NidoranMale,
    PokemonId.Nidorino,
    //PokemonId.Nidoking,
    PokemonId.Clefairy,
    //PokemonId.Clefable,
    PokemonId.Vulpix,
    //PokemonId.Ninetales,
    PokemonId.Jigglypuff,
    //PokemonId.Wigglytuff,
    PokemonId.Zubat,
    PokemonId.Golbat,
    PokemonId.Oddish,
    PokemonId.Gloom,
    //PokemonId.Vileplume,
    PokemonId.Paras,
    PokemonId.Parasect,
    PokemonId.Venonat,
    PokemonId.Venomoth,
    //PokemonId.Diglett,
    //PokemonId.Dugtrio,
    PokemonId.Meowth,
    //PokemonId.Persian,
    PokemonId.Psyduck,
    //PokemonId.Golduck,
    PokemonId.Mankey,
    PokemonId.Primeape,
    PokemonId.Growlithe,
    //PokemonId.Arcanine,
    PokemonId.Poliwag,
    PokemonId.Poliwhirl,
    //PokemonId.Poliwrath,
    PokemonId.Abra,
    PokemonId.Kadabra,
    //PokemonId.Alakhazam,
    PokemonId.Machop,
    //PokemonId.Machoke,
    PokemonId.Machamp,
    PokemonId.Bellsprout,
    PokemonId.Weepinbell,
    //PokemonId.Victreebell,
    PokemonId.Tentacool,
    //PokemonId.Tentacruel,
    PokemonId.Geodude,
    PokemonId.Graveler,
    //PokemonId.Golem,
    PokemonId.Ponyta,
    //PokemonId.Rapidash,
    PokemonId.Slowpoke,
    //PokemonId.Slowbro,
    PokemonId.Magnemite,
    PokemonId.Magneton,
    //PokemonId.Farfetch'd,
    PokemonId.Doduo,
    PokemonId.Dodrio,
    PokemonId.Seel,
    //PokemonId.Dewgong,
    //PokemonId.Grimer,
    //PokemonId.Muk,
    PokemonId.Shellder,
    PokemonId.Cloyster,
    PokemonId.Gastly,
    //PokemonId.Haunter,
    //PokemonId.Gengar,
    PokemonId.Onix,
    PokemonId.Drowzee,
    //PokemonId.Hypno,
    PokemonId.Krabby,
    PokemonId.Kingler,
    PokemonId.Voltorb,
    PokemonId.Electrode,
    PokemonId.Exeggcute,
    //PokemonId.Exeggutor,
    PokemonId.Cubone,
    PokemonId.Marowak,
    //PokemonId.Hitmonlee,
    //PokemonId.Hitmonchan,
    //PokemonId.Lickitung,
    PokemonId.Koffing,
    //PokemonId.Weezing,
    PokemonId.Rhyhorn,
    //PokemonId.Rhydon,
    //PokemonId.Chansey,
    PokemonId.Tangela,
    PokemonId.Kangaskhan,
    PokemonId.Horsea,
    PokemonId.Seadra,
    PokemonId.Goldeen,
    //PokemonId.Seaking,
    PokemonId.Staryu,
    //PokemonId.Starmie,
    //PokemonId.Mr.Mime,
    //PokemonId.Scyther,
    PokemonId.Jynx,
    //PokemonId.Electabuzz,
    //PokemonId.Magmar,
    PokemonId.Pinsir,
    PokemonId.Tauros,
    PokemonId.Magikarp,
    //PokemonId.Gyarados,
    //PokemonId.Lapras,
    //PokemonId.Ditto,
    PokemonId.Eevee,
    //PokemonId.Vaporeon,
    //PokemonId.Jolteon,
    //PokemonId.Flareon,
    PokemonId.Porygon,
    PokemonId.Omanyte,
    //PokemonId.Omastar,
    PokemonId.Kabuto,
    PokemonId.Kabutops,
    //PokemonId.Aerodactyl,
    //PokemonId.Snorlax,
    //PokemonId.Articuno,
    //PokemonId.Zapdos,
    //PokemonId.Moltres,
    PokemonId.Dratini,
    //PokemonId.Dragonair,
    //PokemonId.Dragonite
    //PokemonId.Mewtwo,
    //PokemonId.Mew
                };

  6. #50
    3t3rn4l's Avatar Member
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    How come I'm not getting any star dusts? I'm level 18 now ...

  7. #51
    mpslayer's Avatar Contributor
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    Originally Posted by Ecalyte View Post
    This doesn't seem to work.. I've tried it multiple times with different numbers, up to 10.. and it keeps transferring the duplicates.

    Am I missing a step? after I changed it, I saved, closed visual studios.. restarted it and opened the setting again to make sure that it's there. I also started a new project and pressed the play button. Still no dice...
    Comments on gitpull say the same. It's likely wrong. :/
    Rebot Mod (RIP)

  8. #52
    dchan88's Avatar Member
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    worked before now it says the referenced componenet googl.protobuf could not be found?

  9. #53
    mpslayer's Avatar Contributor
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    Originally Posted by aapikz View Post
    is there a way to reduce pokestop delay? i think this one is way too slow compare to necro and neer work
    line 106 in logic.cs

    May take some fine tuning.
    Rebot Mod (RIP)

  10. #54
    luyendngo's Avatar Member
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    How do I add settings to the PokemonGo.RocketApi.Console? please help! thanks!

  11. #55
    aapikz's Avatar Active Member
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    how to make bot dont pick pokestop when above 200meters? because my bot keeps picking 200meter pokestop and getting 0exp 0items

  12. #56
    senseirain's Avatar Member
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    Originally Posted by mpslayer View Post
    The Discord is crazy right now with the same questions over and over. The amount of version changes has made things confusing.

    Install Visual studio community

    Download and unzip https://github.com/FeroxRev/Pokemon-Go-Rocket-API


    Open visual studio and open the solution file in the master folder
    Attachment 27860

    Set rocket console as startup project
    Right click PokemonGo.Rocket.API.console and select Set As Startup Project
    Attachment 27865

    Enter your settings in usersettings.settings. This is CASE SENSITIVE Ptc for pokemon club Google for google. Don't forget your location or you may softban yourself.
    Attachment 27862

    Change your inventory management values on the end to control how many are kept. In settings.cs starting at line 27
    Attachment 27863


    Disable weak duplicate transfering or evolving in the logic.cs starting at (line 58) file typing // comments it out so it's not used
    Attachment 27864

    Press Start
    Attachment 27866

    Notes:
    *Sometimes transfers get missed. The next time the bot is ran they'll be picked up.
    *exceptions happen it should continue to run fine.
    Can u please put a better explanation about the options? i don't understand what to put inside
    "Disable weak duplicate transfering or evolving in the logic.cs starting at (line 5 file typing // comments it out so it's not used"

  13. #57
    wetshrimp's Avatar Member
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    Can someone explain how I can use github to properly update my files? I am new to this.

    Currently I just download a zip of whatever is current and add my own settings and minor tweaks. When there is an update from the original repository, I look at the changes and manually change them in my files. It's quite annoying and slow.

    Is there a way that github can do this automatically? I tried 'forking' the project as an experiment but just ended up with the same stuff. Not sure what to do from there.

    What I want is for my settings and changes to stay roughly the same but just update whatever is being updated. However, I do not know how my changes will conflict with new updates and what it does in that situation. Thanks!

  14. #58
    matisyahu's Avatar Contributor
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    any noob-friendly explanation of how i can run multiple copies of this at same time?

  15. #59
    CyaBB's Avatar Member Authenticator enabled
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    Originally Posted by matisyahu View Post
    any noob-friendly explanation of how i can run multiple copies of this at same time?
    Duplicate the bot folder or Ctrl + F5 the bot with different AppConfigs. I would recommend duplicate bot folder.

  16. #60
    OverdoseDelusion's Avatar Sergeant
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    Originally Posted by matisyahu View Post
    any noob-friendly explanation of how i can run multiple copies of this at same time?
    Copy to a different directory, change details of others, run all in a bat file as so.

    CD "location one"

    start "file.exe"

    cd "location two"

    start "file2.exe"

    pause
    this is clearly very basic, but just to give you the idea


    EDIT:-

    So i'm not double-posting with my issue, could anyone tell me why i'm not being displayed a refresh token, nor is there any output about it at all?

    i asked about it here a while ago.
    Last edited by OverdoseDelusion; 07-22-2016 at 06:07 AM.
    "When solving problems, dig at the roots instead of just hacking at the leaves."

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