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Member
Originally Posted by
AlphaLight
I think this is what the issue is, but give it a check. I sort of replicated on my end what I think it could be.
Are you using quotation marks for your Username and Password?
(example)
"GoogleUsername":
[email protected],
"GooglePassword": example123
You should remove your username again and then enter a " you will notice it automatically created a open and closed quotation mark "". Then fill in your username within the quotations.
"GoogleUsername": "
[email protected]",
"GooglePassword": "example123"
Try that out! Could be what's going on, I noticed that for me and PTC I had to do the same add quotations to give the username and password "value".
Oh thanks , now it works
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Sergeant
Originally Posted by
Honor777
Once I took out magikarp and evee from the snipe list I didn't have this issue anymore. Make sure your main location has a few active lures to resupply too.
Thank you so much for the reply...may I also ask you a question? For the snipe list..I am using the default coordinates that the file came with.. is that bad? I'm not too sure what the snipe list is.. but it sure is catching me a lot of dratinis. . is it some kind of "vacuum hack"? Thank you!
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Member
Originally Posted by
Ezca
What is everyone using for Pokemon catch delay, player action delay, and KPH?
Also, has anyone found a good bulbasaur/squirtle/charmander nest?
I'm using "Pokémon Catch Delay" as 3000 / 3sec. On top of that using "Player Action Delay" as 6000 / 6sec. I feel its a little more comfortable for me...I feel it matches If I play eyes on the phone , it would then be about the same or I would have much faster reactions. But it gives room too. I was seeing Pokémon Evolutions happening like 15 of them within 2 seconds. Now it takes a few seconds between each one. So 12:51:42 am (evolved exampled) 12:51:51 am (evolved example2).
Others I guess may make it slower or faster. With Kilometers Per Hour , I change it up from 14/16/50/55, to be walking or driving around . Which in the area I place the bot at is around 35MPH speed limit for driving , which is a little above 55KPH
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Member
Originally Posted by
AlphaLight
With the newer release, I didn't have to do that. I just clicked on the NecroBot.exe that looks like a Growlithe or Arcanine icon. Then that was when I noticed the Config folder at the top to click on for access to the Config/Auth files.
Maybe mine already had the file/folders already there. But they existed without me pressing on that vshsot. file.
Sorry, just in case:
https://github.com/NecronomiconCoding/NecroBot/releases
New release is there for download, and you would be able to spot what I mean. I think maybe the Wiki wasn't updated yet (possibly?).
Thanks a ton, I always use the downloads from the wiki. Guess I had the old api.
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Member
Does the bot stop at 30 minutes for anyone else? It always stops at the 30 minute mark for me
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Master Sergeant
why does it keep stopping?
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Member
Hi is there a way in the settings to just catch a certain pokemon only.
For example, I just wanna catch pidgeys all day.
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Member
Originally Posted by
VaanC
And again temporary fix for freezing bot, until this issue isnt fixed
create batch file with this inside
(Reset after 25min)
Code:
:1
TIMEOUT /T 5
start cmd /c "YourPath\NecroBot.exe"
TIMEOUT /T 1800
taskkill /im NecroBot.exe /F
goto 1
and don't forget set in config.json
Code:
"StartupWelcomeDelay": false,
to false
Originally Posted by
bishopcore
why does it keep stopping?
Originally Posted by
rkellis
Does the bot stop at 30 minutes for anyone else? It always stops at the 30 minute mark for me
Just quote tagging you here to that post there above.
You want to follow on creating that .bat file, and placing it in the Release folder holding the NecroBot. I added an extra timer and calculated about 10-15 minutes between it re-opening the bot or before/above "goto 1;"
That way it would close out of the NecroBot after 25 minutes, then it will wait 10-15 minutes (right now at 15 minutes [900 seconds]). After that it will "goto1" and start over again, counting down 5 seconds to startup. Tested it and so far its worked.
(If you need to know how to make a Batch or .bat file, be sure to check out google. It basically means open NotePad software. Copy/Paste what's in the above post, set it up right. Then click on "File" > "Save As". Change .txt file to All Files at the bottom of the window. Make sure to add a nice name followed by .bat [example NecroBot - Restart 25 min.bat] save in the folder with your actual NecroBot.exe )
Last edited by AlphaLight; 07-29-2016 at 01:11 AM.
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Post Thanks / Like - 1 Thanks
GottaBotEmAll (1 members gave Thanks to AlphaLight for this useful post)
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Member
Originally Posted by
Plawed
I seem to have figured out how to fix the Chill and login errors, you need to use Ferox API from here:
https://github.com/yamashi/Pokemon-Go-Rocket-API
rather than
https://github.com/FeroxRev/Pokemon-Go-Rocket-API - which necros documentation says to use.
I noticed he switched to the one he used by this commit here:
https://github.com/NecronomiconCodin...f9f7780298684e
The difference between them is some simple throttle code: "the pluses = only current code differences"
Code:
Debug.WriteLine($"Requesting {typeof(TResponsePayload).Name}");
var response = await PostProto<TRequest>(client, url, requestEnvelope);
+ while (response.Returns.Count == 0)
+ {
+ await Task.Delay(500);
+ response = await PostProto<TRequest>(client, url, requestEnvelope);
+ }
+
if (response.Returns.Count == 0)
throw new InvalidResponseException();
This fixed my issue. Was using the one linked in the instructions.
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Member

What settings do you guys use to prevent running out of pokeballs and being stuck in this type of loop for while?
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Member
Originally Posted by
Plawed
I seem to have figured out how to fix the Chill and login errors, you need to use Ferox API from here:
https://github.com/yamashi/Pokemon-Go-Rocket-API
rather than
https://github.com/FeroxRev/Pokemon-Go-Rocket-API - which necros documentation says to use.
I noticed he switched to the one he used by this commit here:
https://github.com/NecronomiconCodin...f9f7780298684e
The difference between them is some simple throttle code: "the pluses = only current code differences"
Code:
Debug.WriteLine($"Requesting {typeof(TResponsePayload).Name}");
var response = await PostProto<TRequest>(client, url, requestEnvelope);
+ while (response.Returns.Count == 0)
+ {
+ await Task.Delay(500);
+ response = await PostProto<TRequest>(client, url, requestEnvelope);
+ }
+
if (response.Returns.Count == 0)
throw new InvalidResponseException();
Hello Plawed.
Would you kindly explain me how can I change the API like you said? I cant seem to find any resemblance between the files of the necrobot release folder and the ones in the API... :|
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Member
Hey guys, does this program stop doing it's job after 30 minutes? If so, how can we fix it? Cheers
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Member
Originally Posted by
ImmortalTech
This fixed my issue. Was using the one linked in the instructions.
Originally Posted by
thatkidbeto
What settings do you guys use to prevent running out of pokeballs and being stuck in this type of loop for while?
I'm not sure if it was auto enabled, but I changed "true" for SnipeAtPokeStops. That seemed to be where all my PokeBalls were going.
I turned that off and then also modified the PokeBall items so that I would carry a little more.