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Active Member
Originally Posted by
Ainess
for the life of me i dont understand why it keeps saying that my user.xml is either malformed or missing everytime i try to add a pokemon to the unwanted list someone help my god is there something im doing wrong jesus i feel like i typed it all correctly did i not

LOL are you serious?
if you download the compiled version you cannot change the list of pokemon at all. you need the source code. pasting that there does nothing but f it up.
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Originally Posted by
Flopseh
How do I run more than one instance of this bot at the one time?
This was answered like a page or 2 ago, please go back and read.
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Member
Seems like leaveStrongest doesn't work, any help ?
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Knight-Lieutenant
What range does it visit pokestops??
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Member
Google Auth
got an error after relogging my google accounts
i didnt get the toke
bei Google.Protobuf.ProtoPreconditions.CheckNotNull[T](T value, String name)
bei PokemonGo.RocketAPI.GeneratedCode.Request.Types.AuthInfo.Types.JWT.set_Contents( String value) in C:\**\PokemonGo.RocketAPI\GeneratedCode\Request.cs:Zeile 1250.
bei PokemonGo.RocketAPI.Helpers.RequestBuilder.GetInitialRequest(String authToken, AuthType authType, Double lat, Double lng, Double altitude, Requests[] customRequests) in C:\**\PokemonGo.RocketAPI\Helpers\RequestBuilder.cs:Zeile 19.
bei PokemonGo.RocketAPI.Helpers.RequestBuilder.GetInitialRequest(String authToken, AuthType authType, Double lat, Double lng, Double altitude, RequestType[] customRequestTypes) in C:\**\PokemonGo.RocketAPI\Helpers\RequestBuilder.cs:Zeile 47.
bei PokemonGo.RocketAPI.Client.<SetServer>d__13.MoveNext() in C:\**\PokemonGo.RocketAPI\Client.cs:Zeile 97.
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.GetResult()
bei PokemonGo.RocketAPI.Logic.Logic.<Execute>d__4.MoveNext() in C:\**\PokemonGo.RocketAPI.Logic\Logic.cs:Zeile 40.
var tokenResponse = await GoogleLogin.GetAccessToken(_settings.GoogleRefreshToken);
tokenResponse is empty
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Member
Originally Posted by
MAZEE
Seems like leaveStrongest doesn't work, any help ?
For me it doesnt work on certain pokemons like duodo and squirtle
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Member
Originally Posted by
MAZEE
Seems like leaveStrongest doesn't work, any help ?
It works, but you gotta add pokemon to the unwanted list for it to work, if the pokemon is not in the unwanted list it keeps all of it even tho it's set to leave strongest.
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Post Thanks / Like - 1 Thanks
MAZEE (1 members gave Thanks to plumber12345 for this useful post)
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Member
works great for me, only suggestion many others are suggesting, as pokeball switch.. so when a certain ball runs out it switches to the next tier.. I have over 200 great balls.. and came back seen the bot stopped catching pokemon due to the fact my inventory was full and could no longer.. or have it so you can set what to remove from your inventory, not a demand, just some feed back (:
UPDATE: nvm it is using the great balls(:
Last edited by Newborn92; 07-21-2016 at 11:48 AM.
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Member
How can i use 2 opened windows of this bot? Help guys pls!
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Member
Originally Posted by
navyguy
LOL are you serious?
if you download the compiled version you cannot change the list of pokemon at all. you need the source code. pasting that there does nothing but f it up.
wow thank you for telling me jesus christ i nearly killed myself trying to figure out why it wasnt working
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Member
Originally Posted by
plumber12345
It works, but you gotta add pokemon to the unwanted list for it to work, if the pokemon is not in the unwanted list it keeps all of it even tho it's set to leave strongest.
where is the unwanted pokemon list located???
Edit: NVM its not even implemented...
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Member
Originally Posted by
KramAlpha
@Neer I suggest to implement my function to simulate human movement and not be soft banned teleporting to pokestops.
You can put the movement speed as another config parameter.
Code:
public async Task<PlayerUpdateResponse> UpdatePlayerLocation(double lat, double lng)
{
System.Console.WriteLine(" ");
System.Console.WriteLine("Moving to " + lat + " " + lng + " ...");
double startX = _currentLat;
double startY = _currentLng;
double endX = lat;
double endY = lng;
double speed = 0.06f;
float elapsed = 0.01f;
// On starting movement
double distance = Math.Sqrt(Math.Pow(endX - startX, 2) + Math.Pow(endY - startY, 2));
double directionX = (endX - startX) / distance;
double directionY = (endY - startY) / distance;
double newlat = startX;
double newLng = startY;
while (Math.Sqrt(Math.Pow(newlat - startX, 2) + Math.Pow(newLng - startY, 2)) <= distance)
{
newlat += directionX * speed * elapsed;
newLng += directionY * speed * elapsed;
System.Console.WriteLine(newlat + " " + newLng);
var customRequest1 = new Request.Types.PlayerUpdateProto()
{
Lat = Utils.FloatAsUlong(newlat),
Lng = Utils.FloatAsUlong(newLng)
};
var updateRequest1 = RequestBuilder.GetRequest(_unknownAuth, _currentLat, _currentLng, 10, new Request.Types.Requests()
{
Type = (int)RequestType.PLAYER_UPDATE,
Message = customRequest1.ToByteString()
});
var updateResponse1 = await _httpClient.PostProtoPayload<Request, PlayerUpdateResponse>($"https://{_apiUrl}/rpc", updateRequest1);
await Task.Delay(2000);
}
SetCoordinates(lat, lng);
var customRequest = new Request.Types.PlayerUpdateProto
{
Lat = Utils.FloatAsUlong(_currentLat),
Lng = Utils.FloatAsUlong(_currentLng)
};
var updateRequest = RequestBuilder.GetRequest(_unknownAuth, _currentLat, _currentLng, 10,
new Request.Types.Requests
{
Type = (int) RequestType.PLAYER_UPDATE,
Message = customRequest.ToByteString()
});
var updateResponse =
await
_httpClient.PostProtoPayload<Request, PlayerUpdateResponse>($"https://{_apiUrl}/rpc", updateRequest);
return updateResponse;
}
}
This would be awesome!
Is this possible?
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Master Sergeant
is there any compiled ready to use bots without any neccessary in other tools like VB,PHYTON ETC?
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Member
someone has a full pokemon list?
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Member
Originally Posted by
plumber12345
It works, but you gotta add pokemon to the unwanted list for it to work, if the pokemon is not in the unwanted list it keeps all of it even tho it's set to leave strongest.
Thank you. Found the problem, one of the pokemon name was wrong <.<
Last edited by MAZEE; 07-21-2016 at 11:43 AM.