-
Active Member
TO USE GREAT BALLS OR ULTRA BALLS INSTEAD OF POKEBALLS
CHANGE THIS CODE!:
in > Client.cs
find:
Code:
Pokeball = (int)MiscEnums.Item.ITEM_POKE_BALL
Change it to: Pokeball = (int)MiscEnums.Item.ITEM_GREAT_BALL
or: Pokeball = (int)MiscEnums.Item.ITEM_ULTRA_BALL
Make sure you have enough great or ultra balls though, otherwise every pokemon will "Got away..."
.
bitcoin? or gold coin?
.
-
Corporal
I've just completed adding re-enter code to google/advice. Maybe upload it for everyone 
Using selenium.
-
Post Thanks / Like - 1 Thanks
FrenchieNinja (1 members gave Thanks to sephiroth_trandangkhoa for this useful post)
-
Member
Is there any way we could get a version that transfers all but one of each pokemon? I have a bit of a colletor's bug and my end goal is to have one of each pokemon.
Just something like a check to see if one is currently had when you catch something.
No real experience with c#, but in my head it would make sense in java if you could populate an array with a list of all 151, and then another array of the current pokemon inventory, and compare them when you catch a new monster.
Love and appreciate the work by the way. Add a donate button! i'd be more than happy to buy you a coffee or two for all the hard work.
-
Member
Originally Posted by
parkseoul
did anyone edit the TransferAllButStrongestUnwantedPokemon to transfer ALL pokemon types yet? the numbers seem to coorelate directly with their original 151 number, so if someone else hasnt already done it i'll do it in a bit and post it
that Sound great. i'm waiting for that
-
Active Member
it seems like my only option is using another script for grid pokemon search
-
Member
wondering if anyone has a function, that can discard items and would like to share.
I keep getting full item inventory
-
Member
Thanks a lot this is working great!
Advice to other first time users: I made a stupid mistake by creating a PTC account and not doing the initial setup of my character and was wondering why it was not working. So make sure to setup your character before running this for your secondary accounts.
All in all I'm loving it!
-
Contributor
Originally Posted by
SeaPancake3
Is there any way we could get a version that transfers all but one of each pokemon? I have a bit of a colletor's bug and my end goal is to have one of each pokemon.
Just something like a check to see if one is currently had when you catch something.
No real experience with c#, but in my head it would make sense in java if you could populate an array with a list of all 151, and then another array of the current pokemon inventory, and compare them when you catch a new monster.
Love and appreciate the work by the way. Add a donate button! i'd be more than happy to buy you a coffee or two for all the hard work.
lol that's exactly what v5 with the list from post #1366 does
-
Post Thanks / Like - 1 Thanks
ciomar (1 members gave Thanks to Subversion2 for this useful post)
-
Member
huh... no shit... well, donate button request remains!
-
Member
Is there any possibility to watch your character moving in real time?
Can I use bot and have oppened app at the same time?
Also is there any way to drop unwanted items? (potions, revives etc.)?
Thanks in advance for a reply :P
@Edit
Is it hatching eggs?
-
Corporal
I have good Idea
how to move
PokemonIds.V0090PokemonShellder pokemonids to txt file?
This is good idea, do not need compile 43242342x times and easy to edit list;-)
And auto remove items to 50% if 100% capality.
-
Member
Shoutout to Neer, this is fantastic.
Is there any way of throwing away certain pokemon under a certain CP?
eg. I'm trying to get a 150CP Magikarp, but obviously 150CP of other pokemon sucks!
Wonder if this is configurable..
-
Elite User
Yep exactly what it does. It only keep the Strongest CP Pokemon
-
Member
Still can't figure it out. Can someone help me with this? 
-
Member
Originally Posted by
DeKnarf
TO USE GREAT BALLS OR ULTRA BALLS INSTEAD OF POKEBALLS
CHANGE THIS CODE!:
in > Client.cs
find:
Code:
Pokeball = (int)MiscEnums.Item.ITEM_POKE_BALL
Change it to: Pokeball = (int)MiscEnums.Item.ITEM_GREAT_BALL
or: Pokeball = (int)MiscEnums.Item.ITEM_ULTRA_BALL
Make sure you have enough great or ultra balls though, otherwise every pokemon will "Got away..."
can we use all 3 balls ? with something like a else statement
IF poke_ball Else greater_ball else Ultra_ball?