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Member
Just a quick note, this will hatch your eggs if you pick a spot with enough PokeStops located within short distances of each other. I popped a 2km egg in when I started, and it's at 1.6km now.
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Member
Can I stop it from farming pokemons and only visit pokestops? (google api version)
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Knight
Originally Posted by
dv999
@neer att jag inte snackar skit :P that i'm not talking bs
adding more goodies
useless.. probably
can you confirm if its walking or teleporting of if there is apossibility for him to move to location rather than teleporting so they get exp also from egg hatching
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Member
where to set coords and username?
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Member
I think you get stardust, but it doesnt update unless you reload your pgo client
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Member
Originally Posted by
pinn90
And how much exp did you get over last 5/10min?
Not much. The thing seems pretty slow. I'd be better off just playing the game normally.
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Member
If you're using the Google version, you can fix the pokemon caught by using the code from the PTC.
Code:
private static async Task ExecuteCatchAllNearbyPokemons(Client client)
{
var mapObjects = await client.GetMapObjects();
var pokemons = mapObjects.Payload[0].Profile.SelectMany(i => i.MapPokemon);
foreach (var pokemon in pokemons)
{
var update = await client.UpdatePlayerLocation(pokemon.Latitude, pokemon.Longitude);
var encounterPokemonRespone = await client.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnpointId);
//var caughtPokemonResponse = await client.CatchPokemon(pokemon.EncounterId, pokemon.SpawnpointId, pokemon.Latitude, pokemon.Longitude);
CatchPokemonResponse caughtPokemonResponse1;
do
{
caughtPokemonResponse1 = await client.CatchPokemon(pokemon.EncounterId, pokemon.SpawnpointId, pokemon.Latitude, pokemon.Longitude);
}
while (caughtPokemonResponse1.Payload[0].Status == 2);
System.Console.WriteLine(caughtPokemonResponse1.Payload[0].Status == 1 ? $"We caught a {GetFriendlyPokemonName(pokemon.PokedexTypeId)}" : $"{GetFriendlyPokemonName(pokemon.PokedexTypeId)} got away..");
await Task.Delay(5000);
}
}
private static string GetFriendlyPokemonName(MapObjectsResponse.Types.Payload.Types.PokemonIds id)
{
var name = Enum.GetName(typeof(InventoryResponse.Types.PokemonProto.Types.PokemonIds), id);
return name?.Substring(name.IndexOf("Pokemon") + 7);
}
This is the Google Version :
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Sergeant
Originally Posted by
uploader619
can you confirm if its walking or teleporting of if there is apossibility for him to move to location rather than teleporting so they get exp also from egg hatching
Yes it's moving, but it's not alot
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Member
Originally Posted by
OvverWatchUsername
If you're using the Google version, you can fix the pokemon caught by using the code from the PTC.
Code:
private static async Task ExecuteCatchAllNearbyPokemons(Client client)
{
var mapObjects = await client.GetMapObjects();
var pokemons = mapObjects.Payload[0].Profile.SelectMany(i => i.MapPokemon);
foreach (var pokemon in pokemons)
{
var update = await client.UpdatePlayerLocation(pokemon.Latitude, pokemon.Longitude);
var encounterPokemonRespone = await client.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnpointId);
//var caughtPokemonResponse = await client.CatchPokemon(pokemon.EncounterId, pokemon.SpawnpointId, pokemon.Latitude, pokemon.Longitude);
CatchPokemonResponse caughtPokemonResponse1;
do
{
caughtPokemonResponse1 = await client.CatchPokemon(pokemon.EncounterId, pokemon.SpawnpointId, pokemon.Latitude, pokemon.Longitude);
}
while (caughtPokemonResponse1.Payload[0].Status == 2);
System.Console.WriteLine(caughtPokemonResponse1.Payload[0].Status == 1 ? $"We caught a {GetFriendlyPokemonName(pokemon.PokedexTypeId)}" : $"{GetFriendlyPokemonName(pokemon.PokedexTypeId)} got away..");
await Task.Delay(5000);
}
}
private static string GetFriendlyPokemonName(MapObjectsResponse.Types.Payload.Types.PokemonIds id)
{
var name = Enum.GetName(typeof(InventoryResponse.Types.PokemonProto.Types.PokemonIds), id);
return name?.Substring(name.IndexOf("Pokemon") + 7);
}
And where do I place it?
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Sergeant
Originally Posted by
OvverWatchUsername
If you're using the Google version, you can fix the pokemon caught by using the code from the PTC.
Code:
private static async Task ExecuteCatchAllNearbyPokemons(Client client)
{
var mapObjects = await client.GetMapObjects();
var pokemons = mapObjects.Payload[0].Profile.SelectMany(i => i.MapPokemon);
foreach (var pokemon in pokemons)
{
var update = await client.UpdatePlayerLocation(pokemon.Latitude, pokemon.Longitude);
var encounterPokemonRespone = await client.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnpointId);
//var caughtPokemonResponse = await client.CatchPokemon(pokemon.EncounterId, pokemon.SpawnpointId, pokemon.Latitude, pokemon.Longitude);
CatchPokemonResponse caughtPokemonResponse1;
do
{
caughtPokemonResponse1 = await client.CatchPokemon(pokemon.EncounterId, pokemon.SpawnpointId, pokemon.Latitude, pokemon.Longitude);
}
while (caughtPokemonResponse1.Payload[0].Status == 2);
System.Console.WriteLine(caughtPokemonResponse1.Payload[0].Status == 1 ? $"We caught a {GetFriendlyPokemonName(pokemon.PokedexTypeId)}" : $"{GetFriendlyPokemonName(pokemon.PokedexTypeId)} got away..");
await Task.Delay(5000);
}
}
private static string GetFriendlyPokemonName(MapObjectsResponse.Types.Payload.Types.PokemonIds id)
{
var name = Enum.GetName(typeof(InventoryResponse.Types.PokemonProto.Types.PokemonIds), id);
return name?.Substring(name.IndexOf("Pokemon") + 7);
}
This is the Google Version :

might have to fix the protobuff too
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Member
pressed ctrl f5 and says a project w output class directory cannot be started directly?
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Member
Originally Posted by
suicideSQUAD
And where do I place it?
Inside Program.CS
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Post Thanks / Like - 1 Thanks
suicideSQUAD (1 members gave Thanks to OvverWatchUsername for this useful post)
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Member
Originally Posted by
suicideSQUAD
And where do I place it?
Inside Program.CS
http://puu.sh/q7xKB/6aa0164bb5.png
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Member
Originally Posted by
OvverWatchUsername
Inside Program.CS

Do I have to fix the protobuff too?
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Member
stuck after succesfully received token, what should i do