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When i saw that right, on the PTC Version there is Google Login support too?
Is the Google Login in the PTC Version broken?
Last edited by Spegeli86; 07-19-2016 at 06:12 PM .
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OP, can you make bot move while farming? It would be awesome, because eggs give a lot of XP
Sergeant
Member
Originally Posted by
GiftedNoob
So i got it to work but on the CMD im not noticing the bot catching any pokemon. When i get 50xp i know it's for pokestops, but when i get 100 exp does that mean i got a pokemon?
When it works it should look like this, except the first a few rows that's my debug code.
Attached Thumbnails
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Mew351 (1 members gave Thanks to ensar00 for this useful post)
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if anyone has the google version compiled please send me a link as i am not doing something right or teamviewer me thanks
Originally Posted by
ensar00
When it works it should look like this, except the first a few rows that's my debug code.
Mine was running for about 45~ minutes, but then it DC'd ;(
Okay, so from now on, if anyone needs help, please PM me first before writing here - I will help you and take the work off the mods
Originally Posted by
GreamDesu
OP, can you make bot move while farming? It would be awesome, because eggs give a lot of XP
Someone is currently working on this, https://github.com/UntilSunrise/Pokemon-Go-Rocket-API Will be fun when it fully works.
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Originally Posted by
ensar00
When it works it should look like this, except the first a few rows that's my debug code.
Looks like mine
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Sergeant
replace in google version to get pokemon name
private static async Task ExecuteCatchAllNearbyPokemons(Client client)
{
var mapObjects = await client.GetMapObjects();
var pokemons = mapObjects.Payload[0].Profile.SelectMany(i => i.MapPokemon);
foreach (var pokemon in pokemons)
{
var update = await client.UpdatePlayerLocation(pokemon.Latitude, pokemon.Longitude);
var encounterPokemonRespone = await client.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnpointId);
CatchPokemonResponse caughtPokemonResponse;
do
{
caughtPokemonResponse = await client.CatchPokemon(pokemon.EncounterId, pokemon.SpawnpointId, pokemon.Latitude, pokemon.Longitude);
}
while (caughtPokemonResponse.Payload[0].Status == 2);
System.Console.WriteLine(caughtPokemonResponse.Payload[0].Status == 1 ? $"We caught a {GetFriendlyPokemonName(pokemon.PokedexTypeId)}" : $"{GetFriendlyPokemonName(pokemon.PokedexTypeId)} got away..");
await Task.Delay(6000);
}
Originally Posted by
dv999
replace in google version to get pokemon name
private static async Task ExecuteCatchAllNearbyPokemons(Client client)
{
var mapObjects = await client.GetMapObjects();
var pokemons = mapObjects.Payload[0].Profile.SelectMany(i => i.MapPokemon);
foreach (var pokemon in pokemons)
{
var update = await client.UpdatePlayerLocation(pokemon.Latitude, pokemon.Longitude);
var encounterPokemonRespone = await client.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnpointId);
CatchPokemonResponse caughtPokemonResponse;
do
{
caughtPokemonResponse = await client.CatchPokemon(pokemon.EncounterId, pokemon.SpawnpointId, pokemon.Latitude, pokemon.Longitude);
}
while (caughtPokemonResponse.Payload[0].Status == 2);
System.Console.WriteLine(caughtPokemonResponse.Payload[0].Status == 1 ? $"We caught a {GetFriendlyPokemonName(pokemon.PokedexTypeId)}" : $"{GetFriendlyPokemonName(pokemon.PokedexTypeId)} got away..");
await Task.Delay(6000);
}
Wrap that in [CODE]
Doubt the code will work though.
Last edited by Neer; 07-19-2016 at 06:26 PM .
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Member
I have this error
Last edited by cedricdu94; 07-19-2016 at 06:26 PM .
Member
Member
Originally Posted by
dv999
replace in google version to get pokemon name
private static async Task ExecuteCatchAllNearbyPokemons(Client client)
{
var mapObjects = await client.GetMapObjects();
var pokemons = mapObjects.Payload[0].Profile.SelectMany(i => i.MapPokemon);
foreach (var pokemon in pokemons)
{
var update = await client.UpdatePlayerLocation(pokemon.Latitude, pokemon.Longitude);
var encounterPokemonRespone = await client.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnpointId);
CatchPokemonResponse caughtPokemonResponse;
do
{
caughtPokemonResponse = await client.CatchPokemon(pokemon.EncounterId, pokemon.SpawnpointId, pokemon.Latitude, pokemon.Longitude);
}
while (caughtPokemonResponse.Payload[0].Status == 2);
System.Console.WriteLine(caughtPokemonResponse.Payload[0].Status == 1 ? $"We caught a {GetFriendlyPokemonName(pokemon.PokedexTypeId)}" : $"{GetFriendlyPokemonName(pokemon.PokedexTypeId)} got away..");
await Task.Delay(6000);
}
Where it goes?
Member
Anyone notice how your stardust count doesn't go up? Unless mine is glitched or something