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  1. #46
    uploader619's Avatar Knight
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    just for info the afk pokestop not working it just keep on swipping unlimited the pokestop but after 5 mins the pokestop needs to be closed and reopen to make it work again

    Best macros for Nox
  2. #47
    IkarosOnline's Avatar Corporal
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    Originally Posted by Zelos111 View Post
    Thank you for the macros. They do work, but there's something I'm not sure about.
    While the Pokeballs do hit the Pokemon, they almost never go into the circle. Not even for the 10 bonus EXP. Are they supposed to or did you just try to hit them at all? Even the shortest throw goes well over the circle and doesn't even net a 'Nice'. It hits them but it seems to be right on the edge. For the far throws it's the exact opposite. It hits them at the lower edge of the circle.

    I have the exact same settings as you, so I'm wondering if this is intended.

    edit: Just noticed that the short throw seems to work for Pokemon that are a bit further away than the ones I am encountering most of the time. Seems there's an even shorter throw needed for those.
    Hmm I haven't encountered anything where I need a very short throw I might make it again. I am super ocd so I literally delete all my macros and remake them from scratch so the names are in a specific order even...

  3. #48
    Zelos111's Avatar Member
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    Well, so far I couldn't find a throw that would consistently give me a 'Nice'. Maybe it's pretty random to a degree, but it does nearly always land on top of the Pokemon, so I guess if I could just make the swipe a few milimeters shorter it might work.

  4. #49
    summertimes's Avatar Member
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    First of all, great macros!

    From my short tests it seems my capture rate is way lower with macros than doing it by hand. I think it has to do with the cricle being very big most of the time. Would it be possible to bind keys to trigger macros so that I can hold the ball and wait for the circle to get very small and then start the macro?

  5. #50
    Tantrim's Avatar Corporal
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    Originally Posted by summertimes View Post
    First of all, great macros!

    From my short tests it seems my capture rate is way lower with macros than doing it by hand. I think it has to do with the cricle being very big most of the time. Would it be possible to bind keys to trigger macros so that I can hold the ball and wait for the circle to get very small and then start the macro?
    I'm going to make something with autoit... shouldn't take more than a few minutes

    edit: okay I have it working, I think. It's not perfect but is definitely better than blindly throwing the ball I think.

    Download here https://www.mediafire.com/?8ge1u22bg8rwb9u. I have included the source file and a .exe

    1. Press tilda (~) over the play button of the macro you want to run (gets cords to know where to click - This is the most annoying part as you have to do before each throw type).
    2. Hold pokeball until the shrinking circle reaches the smallest point and hit the 1 key to click play button (play with timing to what suits the throw you're trying to accomplish, everyone's throw macro has a different delay at the beginning).

    What this does is it throws the ball when it's at the "Great" size

    Other functionality.

    End hotkey closes the script
    Pause hotkey suspends the script so you can use ~ and 1 without triggering the script.
    Last edited by Tantrim; 07-17-2016 at 08:06 PM.

  6. #51
    Purpleworlds's Avatar Member
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    Thanks for these, constantly get great's and excellent's by far the best macros I've used.

    For those of you who want to time for the circle I'd recommend just clicking ahead of time to account for the wait. What I do is click the pokeball and watch for the circle, once it's big I go and click play on the macro because by the time I click it the circle is normally small and centered and I get excellent's. Then for the bigger pokemon where it's better to just go for nice and greats I do the opposite and wait for it to be nearly small and then go click play.

  7. #52
    Z0tteke's Avatar Member
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    Can you tell us how the pokestop macro works? When i open a pokestop and use the macro it lets the picture turn, get the items and closes. But how does the macro know where on my map the pokestop is located to click it again? Or is that plan in the bin? :P

  8. #53
    optiblast's Avatar Member
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    Originally Posted by Z0tteke View Post
    Can you tell us how the pokestop macro works? When i open a pokestop and use the macro it lets the picture turn, get the items and closes. But how does the macro know where on my map the pokestop is located to click it again? Or is that plan in the bin? :P
    The Transfer macro is used to transfer all of your pokemon. Yes ALL of it. So don't use it if you want to keep some.

    The Throws is self explanatory.. The only this that you need to do is gauge the distance that you need to use.

    The Pokestop Spin macro is only for the pokestop that you have opened at that time. It won't open the other pokestops in the area. So you can't use it go afk farm.

  9. #54
    chrissuo's Avatar Member
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    Hey!

    Great macro's mate. But the transfer macro somehow gets stuck.

    After he selects a pokemon he sometimes fails to swip to the bottom to click on transfer.

    Anyone else having the same issue?

  10. #55
    CyaBB's Avatar Member Authenticator enabled
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    On my pc i can use the macros. On my laptop they wont show up.

  11. #56
    blink18247's Avatar Member
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    the pokestop uses it once and closes it and then stops the script?

  12. #57
    IkarosOnline's Avatar Corporal
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    Originally Posted by chrissuo View Post
    Hey!

    Great macro's mate. But the transfer macro somehow gets stuck.

    After he selects a pokemon he sometimes fails to swip to the bottom to click on transfer.

    Anyone else having the same issue?
    Yeah, sorry transfer is a bit buggy unfortunately.

  13. #58
    Deedaa's Avatar Member
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    Any way we can make the throw better? etc

    1. Make on-screen markers s m l f (like this for markers) here (Create Auto Throw Macro For MEmu)
    2. detect the ring pulse simulator with an overlay.
    Last edited by Deedaa; 07-18-2016 at 04:59 PM.

  14. #59
    wetshrimp's Avatar Member
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    Are these automatic based on pixels or mapped to a hot key? And is there an option for the speed through right when the pokemon spawns for high accuracy?

  15. #60
    chetan1989's Avatar Member
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    I never seem to get "Great" or "Excellent" with these @Purpleworlds

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