just for info the afk pokestop not working it just keep on swipping unlimited the pokestop but after 5 mins the pokestop needs to be closed and reopen to make it work again
just for info the afk pokestop not working it just keep on swipping unlimited the pokestop but after 5 mins the pokestop needs to be closed and reopen to make it work again
Well, so far I couldn't find a throw that would consistently give me a 'Nice'. Maybe it's pretty random to a degree, but it does nearly always land on top of the Pokemon, so I guess if I could just make the swipe a few milimeters shorter it might work.
First of all, great macros!
From my short tests it seems my capture rate is way lower with macros than doing it by hand. I think it has to do with the cricle being very big most of the time. Would it be possible to bind keys to trigger macros so that I can hold the ball and wait for the circle to get very small and then start the macro?
I'm going to make something with autoit... shouldn't take more than a few minutes
edit: okay I have it working, I think. It's not perfect but is definitely better than blindly throwing the ball I think.
Download here https://www.mediafire.com/?8ge1u22bg8rwb9u. I have included the source file and a .exe
1. Press tilda (~) over the play button of the macro you want to run (gets cords to know where to click - This is the most annoying part as you have to do before each throw type).
2. Hold pokeball until the shrinking circle reaches the smallest point and hit the 1 key to click play button (play with timing to what suits the throw you're trying to accomplish, everyone's throw macro has a different delay at the beginning).
What this does is it throws the ball when it's at the "Great" size
Other functionality.
End hotkey closes the script
Pause hotkey suspends the script so you can use ~ and 1 without triggering the script.
Last edited by Tantrim; 07-17-2016 at 08:06 PM.
Thanks for these, constantly get great's and excellent's by far the best macros I've used.
For those of you who want to time for the circle I'd recommend just clicking ahead of time to account for the wait. What I do is click the pokeball and watch for the circle, once it's big I go and click play on the macro because by the time I click it the circle is normally small and centered and I get excellent's. Then for the bigger pokemon where it's better to just go for nice and greats I do the opposite and wait for it to be nearly small and then go click play.
Can you tell us how the pokestop macro works? When i open a pokestop and use the macro it lets the picture turn, get the items and closes. But how does the macro know where on my map the pokestop is located to click it again? Or is that plan in the bin? :P
The Transfer macro is used to transfer all of your pokemon. Yes ALL of it. So don't use it if you want to keep some.
The Throws is self explanatory.. The only this that you need to do is gauge the distance that you need to use.
The Pokestop Spin macro is only for the pokestop that you have opened at that time. It won't open the other pokestops in the area. So you can't use it go afk farm.
Hey!
Great macro's mate. But the transfer macro somehow gets stuck.
After he selects a pokemon he sometimes fails to swip to the bottom to click on transfer.
Anyone else having the same issue?
On my pc i can use the macros. On my laptop they wont show up.
the pokestop uses it once and closes it and then stops the script?
Any way we can make the throw better? etc
1. Make on-screen markers s m l f (like this for markers) here (Create Auto Throw Macro For MEmu)
2. detect the ring pulse simulator with an overlay.
Last edited by Deedaa; 07-18-2016 at 04:59 PM.
Are these automatic based on pixels or mapped to a hot key? And is there an option for the speed through right when the pokemon spawns for high accuracy?
I never seem to get "Great" or "Excellent" with these@Purpleworlds