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Member
Originally Posted by
thedudesrug
Is there a source somewhere that i can see all the different syntax like you provided in the pickit config?
Im trying to figure out ifl syntax for item is corrupt. Specifically waystones
i looked from below github url. but these examples are for poe1 i think, so you have to test if it work poe2 too.
PickItV2/Pickit Rules at master . exApiTools/PickItV2 . GitHub
there is another way if you want to use an unknown property, you have to use ilspy to look into itemlibrary.dll file. it could be hard for you if you don't have any software knowledge.
to check corruption you could use below statement i believe.
MapInfo.IsMap && IsCorrupted
Last edited by miranda123; 02-02-2025 at 04:40 AM.
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Active Member
Rotation: Corrupting Cry Warbringer
I'm just sharing again my rotation script. This time for my Corrupting Cry Warrior. Maybe it will give examples to for others who are trying to make their own.
Ancestral Warrior Totem
Code:
SinceLastActivation(0.5) &&
(
MonsterCount(150, MonsterRarity.AtLeastRare) > 0 &&
Monsters(150, MonsterRarity.AtLeastRare).Any(m => m.DistanceToCursor <= 90)
) &&
FriendlyMonsters.Count(e => e.BaseEntityPath.Contains("Ancestor")) < 2
It will cast if:
1. There is a rare or boss monster near.
2. There are less than 2 totems out.
Seismic Cry
Code:
(SinceLastActivation(0.1) &&
!(Monsters(60, MonsterRarity.AtLeastRare).Any()) &&
(Monsters(60, MonsterRarity.Normal).Any() || Monsters(60, MonsterRarity.Magic).Any()))
||
(SinceLastActivation(0.1) &&
FriendlyMonsters.Count(e => e.BaseEntityPath.Contains("Ancestor")) >= 2 &&
Monsters(60, MonsterRarity.AtLeastRare).Any())
It will cast if:
1. There are normal or magic monsters around
But if there is a rare or boss monster near, it will cast only when there are at least two Ancestral Warrior Totems out.
This is to ensure that the totem is cast when fighting rares or bosses.
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Post Thanks / Like - 2 Thanks
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Member
I have a full quad stash tab of maps I'd like to add delirium to, is there a script that could help with this?
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Member
Is there a way to freeze inputs in Reagent? I keep unpausing the game with spacebar (dash) after it saves me by pausing the game.
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Active Member
Try: !IsAnyFullscreenPanelOpen &&
it should evaluate to FALSE when a fullscreen panel is open, like the escape menu.
I'm assuming here that a script is pressing space bar.
Is that the case or are you pressing space bar?
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Member
Hi, Is there a way to exact (almost) real time exchange rate for currency? Thinking about arbitrage opportunity in exachange market. Thanks
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Active Member
Originally Posted by
MingZ_TH
Hi, Is there a way to exact (almost) real time exchange rate for currency? Thinking about arbitrage opportunity in exachange market. Thanks
Use the currency exchanger NPC in-game?
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Member
ExileMaps plugin can show how many towers can buff map on cursor. Is it possible to show "... towers in range" on all maps at once (without lines and circles as on my screen)? Maybe there are some other plugins that can do this? towers in range (1).png
Last edited by hiddenwild; 02-04-2025 at 03:58 PM.
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Member
any way to get this to work with the frame gen mod over on nexusmods?
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Member
Latest update seems to have bricked the tool.
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Member
Originally Posted by
neoikkokx
Latest update seems to have bricked the tool.
same here 
not working
I want radar function available again D;
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Member
Other way around. It's hitting escape to open them menu, and if I happen to be dodge rolling right after trying to survive, I close the escape menu and die lol.
Last edited by Y0NDU; 02-04-2025 at 09:09 PM.
Reason: Spelling
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Member
Originally Posted by
lord_dk
same here
not working
I want radar function available again D;
same here, the tool stop working
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Member
I wonder if this is a deliberate update specifically for this type of software.
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Member
Originally Posted by
Mkim159
I wonder if this is a deliberate update specifically for this type of software.
not really, the update just caused the offset to be changed -> so we just need to update the main offset and everything else should start to work again