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  1. #286
    miranda123's Avatar Member
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    Originally Posted by thedudesrug View Post
    Is there a source somewhere that i can see all the different syntax like you provided in the pickit config?
    Im trying to figure out ifl syntax for item is corrupt. Specifically waystones
    i looked from below github url. but these examples are for poe1 i think, so you have to test if it work poe2 too.
    PickItV2/Pickit Rules at master . exApiTools/PickItV2 . GitHub

    there is another way if you want to use an unknown property, you have to use ilspy to look into itemlibrary.dll file. it could be hard for you if you don't have any software knowledge.
    to check corruption you could use below statement i believe.

    MapInfo.IsMap && IsCorrupted
    Last edited by miranda123; 02-02-2025 at 04:40 AM.

    ExileCore2 - advanced QoL framework
  2. #287
    cheatH13's Avatar Active Member
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    Rotation: Corrupting Cry Warbringer

    I'm just sharing again my rotation script. This time for my Corrupting Cry Warrior. Maybe it will give examples to for others who are trying to make their own.

    Ancestral Warrior Totem
    Code:
    SinceLastActivation(0.5) && 
    (
        MonsterCount(150, MonsterRarity.AtLeastRare) > 0 &&
        Monsters(150, MonsterRarity.AtLeastRare).Any(m => m.DistanceToCursor <= 90)
    ) && 
    FriendlyMonsters.Count(e => e.BaseEntityPath.Contains("Ancestor")) < 2
    It will cast if:
    1. There is a rare or boss monster near.
    2. There are less than 2 totems out.

    Seismic Cry
    Code:
    (SinceLastActivation(0.1) &&
    !(Monsters(60, MonsterRarity.AtLeastRare).Any()) &&
    (Monsters(60, MonsterRarity.Normal).Any() || Monsters(60, MonsterRarity.Magic).Any()))
    ||
    (SinceLastActivation(0.1) &&
    FriendlyMonsters.Count(e => e.BaseEntityPath.Contains("Ancestor")) >= 2 &&
    Monsters(60, MonsterRarity.AtLeastRare).Any())
    It will cast if:
    1. There are normal or magic monsters around

    But if there is a rare or boss monster near, it will cast only when there are at least two Ancestral Warrior Totems out.
    This is to ensure that the totem is cast when fighting rares or bosses.

  3. Thanks zxcvbn911, limpopooo (2 members gave Thanks to cheatH13 for this useful post)
  4. #288
    Elysium11's Avatar Member
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    I have a full quad stash tab of maps I'd like to add delirium to, is there a script that could help with this?

  5. #289
    Y0NDU's Avatar Member
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    Is there a way to freeze inputs in Reagent? I keep unpausing the game with spacebar (dash) after it saves me by pausing the game.

  6. #290
    cheatH13's Avatar Active Member
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    Try: !IsAnyFullscreenPanelOpen &&

    it should evaluate to FALSE when a fullscreen panel is open, like the escape menu.

    I'm assuming here that a script is pressing space bar.

    Is that the case or are you pressing space bar?

  7. #291
    MingZ_TH's Avatar Member
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    Hi, Is there a way to exact (almost) real time exchange rate for currency? Thinking about arbitrage opportunity in exachange market. Thanks

  8. #292
    cheatH13's Avatar Active Member
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    Originally Posted by MingZ_TH View Post
    Hi, Is there a way to exact (almost) real time exchange rate for currency? Thinking about arbitrage opportunity in exachange market. Thanks

    Use the currency exchanger NPC in-game?

  9. #293
    hiddenwild's Avatar Member
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    ExileMaps plugin can show how many towers can buff map on cursor. Is it possible to show "... towers in range" on all maps at once (without lines and circles as on my screen)? Maybe there are some other plugins that can do this? towers in range (1).png
    Last edited by hiddenwild; 02-04-2025 at 03:58 PM.

  10. #294
    iPawnz's Avatar Member
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    any way to get this to work with the frame gen mod over on nexusmods?

  11. #295
    neoikkokx's Avatar Member
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    Latest update seems to have bricked the tool.

  12. #296
    lord_dk's Avatar Member
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    Originally Posted by neoikkokx View Post
    Latest update seems to have bricked the tool.
    same here

    not working

    I want radar function available again D;

  13. #297
    Y0NDU's Avatar Member
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    Other way around. It's hitting escape to open them menu, and if I happen to be dodge rolling right after trying to survive, I close the escape menu and die lol.
    Last edited by Y0NDU; 02-04-2025 at 09:09 PM. Reason: Spelling

  14. #298
    trunghaivn's Avatar Member
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    Originally Posted by lord_dk View Post
    same here

    not working

    I want radar function available again D;
    same here, the tool stop working

  15. #299
    Mkim159's Avatar Member
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    I wonder if this is a deliberate update specifically for this type of software.

  16. #300
    Nguyen Ken's Avatar Member
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    Originally Posted by Mkim159 View Post
    I wonder if this is a deliberate update specifically for this type of software.
    not really, the update just caused the offset to be changed -> so we just need to update the main offset and everything else should start to work again

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