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stasherror.png
thats the error if it helps.
Again thanks.
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Has anyone worked out how to get tempest bell working with a second weapon set with reagent?
Last edited by iPawnz; 01-24-2025 at 12:44 AM.
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Member
Originally Posted by
iPawnz
Has anyone worked out how to get tempest bell working with a second weapon set with reagent?
ActiveWeaponSetIndex = 1 will make it only activate on 2nd weapon set, ActiveWeaponSetIndex = 0 is 1st weapon set
Code:
SinceLastActivation(0.5) &&
ActiveWeaponSetIndex = 1 &&
Buffs["tempest_bell_combo_tracker"].Charges >= 4 &&
Skills["TempestBellPlayer"].CanBeUsed &&
MonsterCount(50, MonsterRarity.Magic | MonsterRarity.AtLeastRare) >= 1
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Id definitely like to contribute. Where do I donate?
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Member
Originally Posted by
hansmagz
ActiveWeaponSetIndex = 1 will make it only activate on 2nd weapon set, ActiveWeaponSetIndex = 0 is 1st weapon set
Code:
SinceLastActivation(0.5) &&
ActiveWeaponSetIndex = 1 &&
Buffs["tempest_bell_combo_tracker"].Charges >= 4 &&
Skills["TempestBellPlayer"].CanBeUsed &&
MonsterCount(50, MonsterRarity.Magic | MonsterRarity.AtLeastRare) >= 1
what if i want it to be active on both weapon sets?
i tried setting both weapon set 0 and 1 and and it just totally bricked it
if i dont have any index set then it only works on 1st weap set
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Where did you get the plug in . Was planning to use it on gamehelper
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Is it just me who gets 15-25 less fps i game, when I use the program?
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Active Member
Originally Posted by
iPawnz
what if i want it to be active on both weapon sets?
i tried setting both weapon set 0 and 1 and and it just totally bricked it
if i dont have any index set then it only works on 1st weap set
Try:
SinceLastActivation(0.5) &&
(ActiveWeaponSetIndex = 0 | ActiveWeaponSetIndex = 1) &&
Buffs["tempest_bell_combo_tracker"].Charges >= 4 &&
Skills["TempestBellPlayer"].CanBeUsed &&
MonsterCount(50, MonsterRarity.Magic | MonsterRarity.AtLeastRare) >= 1
Or maybe remove that condition entirely so it doesn't check which weapon set is active?
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Member
Originally Posted by
cheatH13
Try:
SinceLastActivation(0.5) &&
(ActiveWeaponSetIndex = 0 | ActiveWeaponSetIndex = 1) &&
Buffs["tempest_bell_combo_tracker"].Charges >= 4 &&
Skills["TempestBellPlayer"].CanBeUsed &&
MonsterCount(50, MonsterRarity.Magic | MonsterRarity.AtLeastRare) >= 1
Or maybe remove that condition entirely so it doesn't check which weapon set is active?
i tried exactly that, works for 1st weap set but not for second
not having a condition check also results in the exact same result. cant seem to get it working for weapon set 2 at all
unless ur having some different results testing it on your end? maybe theres sone other setting im doing wrong
it was mentioned by another user in an earlier post that they were encountering similar issues to me aswell
not sure if we are just doing something wrong or if exilecore needs to be updated to make it work with weapon set 2
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Member
I am trying to me pickit work for the specific item (like waystone).
May I know how to find classname and base name o the item?
Thank you so much
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Active Member
Originally Posted by
MingZ_TH
I am trying to me pickit work for the specific item (like waystone).
May I know how to find classname and base name o the item?
Thank you so much
My filter for pickit (currency, waystones 15, splinters, etc)
aboba.ifl - Pastebin.com
waystones:
BaseName == "Waystone (Tier 15)"
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Post Thanks / Like - 2 Thanks
k1xor,
limpopooo (2 members gave Thanks to EjikEjikovich for this useful post)
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Originally Posted by
EjikEjikovich
My filter for pickit (currency, waystones 15, splinters, etc)
aboba.ifl - Pastebin.com
waystones:
BaseName == "Waystone (Tier 15)"
Thank you sir
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any tips on how to use the plugin HighlightedItems? maybe some examples of said "IFL syntax"
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Is there a changelog? I see a new release from 1 hour ago. Thanks for continuing to update!
Also has anyone been able to get Effect Areas to work? I'm not seeing those get highlighted properly