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  1. #226
    thedudesrug's Avatar Member
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    stasherror.png

    thats the error if it helps.
    Again thanks.

    ExileCore2 - advanced QoL framework
  2. #227
    iPawnz's Avatar Member
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    Has anyone worked out how to get tempest bell working with a second weapon set with reagent?
    Last edited by iPawnz; 01-24-2025 at 12:44 AM.

  3. #228
    hansmagz's Avatar Member
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    Originally Posted by iPawnz View Post
    Has anyone worked out how to get tempest bell working with a second weapon set with reagent?
    ActiveWeaponSetIndex = 1 will make it only activate on 2nd weapon set, ActiveWeaponSetIndex = 0 is 1st weapon set

    Code:
    SinceLastActivation(0.5) &&
    ActiveWeaponSetIndex = 1 &&
    Buffs["tempest_bell_combo_tracker"].Charges >= 4 &&
    Skills["TempestBellPlayer"].CanBeUsed &&
    MonsterCount(50, MonsterRarity.Magic | MonsterRarity.AtLeastRare) >= 1

  4. #229
    puma34's Avatar Member
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    auto my aim offscreen not work
    Screenshot 2025-01-24 180319.png

  5. #230
    Subetsi's Avatar Member
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    Id definitely like to contribute. Where do I donate?

  6. #231
    iPawnz's Avatar Member
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    Originally Posted by hansmagz View Post
    ActiveWeaponSetIndex = 1 will make it only activate on 2nd weapon set, ActiveWeaponSetIndex = 0 is 1st weapon set

    Code:
    SinceLastActivation(0.5) &&
    ActiveWeaponSetIndex = 1 &&
    Buffs["tempest_bell_combo_tracker"].Charges >= 4 &&
    Skills["TempestBellPlayer"].CanBeUsed &&
    MonsterCount(50, MonsterRarity.Magic | MonsterRarity.AtLeastRare) >= 1
    what if i want it to be active on both weapon sets?
    i tried setting both weapon set 0 and 1 and and it just totally bricked it
    if i dont have any index set then it only works on 1st weap set

  7. #232
    Shazzrap's Avatar Member
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    Where did you get the plug in . Was planning to use it on gamehelper

  8. #233
    illone's Avatar Member
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    Is it just me who gets 15-25 less fps i game, when I use the program?

  9. #234
    cheatH13's Avatar Active Member
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    Originally Posted by iPawnz View Post
    what if i want it to be active on both weapon sets?
    i tried setting both weapon set 0 and 1 and and it just totally bricked it
    if i dont have any index set then it only works on 1st weap set
    Try:
    SinceLastActivation(0.5) &&
    (ActiveWeaponSetIndex = 0 | ActiveWeaponSetIndex = 1) &&
    Buffs["tempest_bell_combo_tracker"].Charges >= 4 &&
    Skills["TempestBellPlayer"].CanBeUsed &&
    MonsterCount(50, MonsterRarity.Magic | MonsterRarity.AtLeastRare) >= 1

    Or maybe remove that condition entirely so it doesn't check which weapon set is active?

  10. #235
    iPawnz's Avatar Member
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    Originally Posted by cheatH13 View Post
    Try:
    SinceLastActivation(0.5) &&
    (ActiveWeaponSetIndex = 0 | ActiveWeaponSetIndex = 1) &&
    Buffs["tempest_bell_combo_tracker"].Charges >= 4 &&
    Skills["TempestBellPlayer"].CanBeUsed &&
    MonsterCount(50, MonsterRarity.Magic | MonsterRarity.AtLeastRare) >= 1

    Or maybe remove that condition entirely so it doesn't check which weapon set is active?
    i tried exactly that, works for 1st weap set but not for second
    not having a condition check also results in the exact same result. cant seem to get it working for weapon set 2 at all
    unless ur having some different results testing it on your end? maybe theres sone other setting im doing wrong
    it was mentioned by another user in an earlier post that they were encountering similar issues to me aswell
    not sure if we are just doing something wrong or if exilecore needs to be updated to make it work with weapon set 2

  11. #236
    MingZ_TH's Avatar Member
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    I am trying to me pickit work for the specific item (like waystone).
    May I know how to find classname and base name o the item?
    Thank you so much

  12. #237
    EjikEjikovich's Avatar Active Member
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    Originally Posted by MingZ_TH View Post
    I am trying to me pickit work for the specific item (like waystone).
    May I know how to find classname and base name o the item?
    Thank you so much
    My filter for pickit (currency, waystones 15, splinters, etc)
    aboba.ifl - Pastebin.com

    waystones:
    BaseName == "Waystone (Tier 15)"

  13. Thanks k1xor, limpopooo (2 members gave Thanks to EjikEjikovich for this useful post)
  14. #238
    MingZ_TH's Avatar Member
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    Originally Posted by EjikEjikovich View Post
    My filter for pickit (currency, waystones 15, splinters, etc)
    aboba.ifl - Pastebin.com

    waystones:
    BaseName == "Waystone (Tier 15)"
    Thank you sir

  15. #239
    neoikkokx's Avatar Member
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    any tips on how to use the plugin HighlightedItems? maybe some examples of said "IFL syntax"

  16. #240
    anonuser037's Avatar Member
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    Is there a changelog? I see a new release from 1 hour ago. Thanks for continuing to update!

    Also has anyone been able to get Effect Areas to work? I'm not seeing those get highlighted properly

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