figured out yet how to autoquit at low hp with reagent?
figured out yet how to autoquit at low hp with reagent?
Last edited by Misanim; 01-25-2025 at 07:24 PM.
does any one know where to get AutoMyAim ? cant seem to find it on the wiki list too
how do I add basic BasicFlaskRoutine and auto QUIT/ESC plugins like in exilecore in poe1
how can use reagent is there tutorial ? always debug game is not focused but how can click on dump state and stay ingame
Last edited by kastro1998; 01-26-2025 at 05:53 AM.
can anyone help me with pickit? i downloaded the filter some pages before aboba.ifl. i start the loader go to pickit and click "open filter folder" i copy the filter in there and what do i now? ingame i get the error
(71) [ItemQueryProcessor] Error processing query (aboba. ifl.txt) on Line # 1: Enum type 'aboba. ifl' not found (at index 14)
Hello, someone could make me a line of code for "flammability" please ? thank you![]()
Besides Sidekick, which tool will work while running Exilecore and POE2 as limited?
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how can i use a reagent where if i place one of the bells (by myself) the rest is also placed
Been trying to figure out how to have pickit snag tier 4 and 5 rares. The EndsWith and Contains (Tier #) doesnt work, though pickit doesnt throw an error on loading the filter for it either. Tried dumping with devtree but I still cant seem to find anything about it being tier 4 or 5 aside from the name line on dropped items. Also don't see any existing rules for it in the available ones in the plugin.
when I use HighlightedItems to dump items, the app usually crashes
Any idea of why "auto my aim" don't seem to be working?
Do you need to do anything special with it or it should work our of the box?
PickIt is running fine for me but need to have some suggestion about Tier of item before identification. I would like to pick up only 'Expert' and 'Tier 5'. I can filter 'Expert' from name but it is not work for 'Tier 5' as it seem not really part of the item's name. Thank you
@cheatingeagle, can you help me please.
I would like to automatically trigger "Flammability" on all types of monsters, but I can't create the effective code, can you write me one? Thank you
use gamehelper. nothing but questions and no answers with this.