ExileCore2 - advanced QoL framework menu

Shout-Out

User Tag List

Page 11 of 41 FirstFirst ... 789101112131415 ... LastLast
Results 151 to 165 of 604
  1. #151
    hansmagz's Avatar Member
    Reputation
    3
    Join Date
    Apr 2024
    Posts
    10
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ali_ee View Post
    Hello, how did you manage to change the key to "XButton2". I have a DualSense connnected and only options I see are Xbox Button names like RB, A, X etc.

    Note: Since they aren't correct keys. I get an error from ExileCore that the input wasn't made.

    Thanks.
    Im not using a controller, my XButton is the button on the side of my mouse

    ExileCore2 - advanced QoL framework
  2. Thanks ali_ee (1 members gave Thanks to hansmagz for this useful post)
  3. #152
    shifun's Avatar Member
    Reputation
    1
    Join Date
    Jan 2011
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm getting lots of errors and stability issues unfortunately. Map icons and radar in breaches is extremely unstable (which makes sense of course).

  4. #153
    minhquan299's Avatar Member
    Reputation
    1
    Join Date
    Nov 2024
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    what is IFL syntax? (hilighted items plug in)

    can anyone help me about syntax for pickit plug in? (i need auto pickup waystone and breach plinter)
    Last edited by minhquan299; 01-20-2025 at 03:02 AM.

  5. #154
    bld's Avatar Member
    Reputation
    1
    Join Date
    Nov 2007
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    delate please
    Last edited by bld; 01-20-2025 at 04:35 AM.

  6. #155
    bld's Avatar Member
    Reputation
    1
    Join Date
    Nov 2007
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi there, thanks for sharing. I need to ask, did everything step by step, soft is running, but when i try to install any of the plugins using plugin updater, they seem to install normally, but when i actually reload the plugins to view them on the list they did not show in the list, and also already installed by default plugins like DevTree and PluginUpdater dissapear from this list. ive attached step by step .jpg plus error. error.jpg

  7. #156
    tntdude33's Avatar Member
    Reputation
    1
    Join Date
    Jan 2015
    Posts
    13
    Thanks G/R
    6/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    anyone have any ideas why below compiles but rather than counting the PainOffering as deployed it seems to ignore it. no error in syntax though ... so no idea why it keeps trying to spam PainOffering when one is already deployed

    Code:
    kills["PainofferingPlayer"].CanBeUsed && Skills["PainofferingPlayer"].DeployedEntities.Count() == 0

  8. #157
    Hevock999's Avatar Member
    Reputation
    1
    Join Date
    Oct 2024
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Who have bot script for this? Pay 5 div. Pm me

  9. #158
    gui788's Avatar Member
    Reputation
    1
    Join Date
    Dec 2016
    Posts
    6
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hansmagz View Post
    Click "Add New Rule" then click "Expand" then paste the code on the textbox
    Thank you very much for your help. Have a Good Day

  10. #159
    taren_pro's Avatar Member
    Reputation
    3
    Join Date
    Aug 2017
    Posts
    45
    Thanks G/R
    12/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    link pls afterdeath danger ground effects plugin

  11. #160
    darkult's Avatar Member
    Reputation
    1
    Join Date
    Dec 2024
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    In Radar Plugin is possible to draw only the Main Quests routes to speedup the endgame?

  12. #161
    Kingnello's Avatar Member
    Reputation
    1
    Join Date
    Aug 2013
    Posts
    23
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by iPawnz View Post
    not sure if this is the correct way to set up the bell usage for multiple bells but heres what i have
    intending to use the 2nd and 3rd for bosses only but they seem to be used around rares aswellAttachment 88437
    I tried to add 2 and 3 but nothing happens on bosses i dont need it for rares cause they die from one hit from tempest fury anyway

    This is what i used for my bell key


    Skills["TempestBellPlayer"].CanBeUsed &&
    Buffs["tempest_bell_combo_tracker"].Charges >= 4&&
    MonsterCount(20, MonsterRarity.Unique) >0

  13. #162
    tempid's Avatar Member
    Reputation
    2
    Join Date
    Dec 2024
    Posts
    1
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Good to know..
    - If you set "High DPI Scaling override", radar map will be break by unmatched size.
    - For PickIt plugin, you can refer example filter in here.
    - Syntax in example filter for map is wrong. "IsMap" can't read data. "MapInfo.IsMap" is correct syntax.
    - All project not include api docs, so you read code and get you want to know. In case of PickIt plugin, you can read code for "ItemFilterLibrary.dll" by ILSpy.
    - Below filter is in my case.
    ClassName.EndsWith("Currency")

    ClassName == "Ring" || ClassName == "Amulet" || ClassName == "Belt" || ClassName == "Jewel"

    BaseName.EndsWith("Rune") || BaseName.EndsWith("Ultimatum") || BaseName.EndsWith("Tablet")

    ClassName.Contains("Flask") && ItemLevel >= 75

    (ClassName.Contains("Skill Gem") || ClassName.Contains("Spirit Gem")) && GemInfo.Level >= 19

    Rarity == ItemRarity.Unique

    ItemQuality >= 1 || SocketInfo.SocketNumber >= 1

    MapInfo.IsMap && MapInfo.Tier >= 5

    MapInfo.IsMap && Rarity == ItemRarity.Rare

    BaseName == "Treasure Key" || BaseName == "Golden Key" || BaseName == "Silver Key" || BaseName == "Stone of Passage"
    Last edited by tempid; 01-20-2025 at 10:42 AM.

  14. Thanks ali_ee (1 members gave Thanks to tempid for this useful post)
  15. #163
    taka88's Avatar Member
    Reputation
    1
    Join Date
    Dec 2024
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    does anyone also using CWDT Demon Infernalist? seems like I cant got enough info for 2 barrier_invocation( I equiped 2 barrier_invocation).they dont have ID or something so I cant write rules for it

  16. #164
    ali_ee's Avatar Member
    Reputation
    1
    Join Date
    Dec 2024
    Posts
    12
    Thanks G/R
    27/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    @cheatingeagle, could you support with my controller issue in ReAgent? I use a dualsense but the only selectable buttons in reagent are named in XboX syntax (A,B,X,Y,RB etc.). I went through all the options but couldn't find anything that could help.

    exact error message:
    Code:
    2025-01-20 21:19:42.727 +01:00 [ERR] ReAgent, PerfomanceRender -> System.Exception: We were gonna try to call the controller key input but we couldn't connect
       at ExileCore2.NamedPipeHandler.WriteToPipe(InputCommand command)
       at ExileCore2.ControllerInput.SendInputCommand(InputCommand inputCommand)
       at ExileCore2.Shared.Helpers.InputHelper.SendInputDown(HotkeyNodeValue value)
       at ExileCore2.Shared.Helpers.InputHelper.SendInputPress(HotkeyNodeValue value)
    Last edited by ali_ee; 01-20-2025 at 04:54 PM. Reason: added error message

  17. #165
    bulawow's Avatar Member
    Reputation
    1
    Join Date
    Jun 2015
    Posts
    18
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Will it be open source ?

Page 11 of 41 FirstFirst ... 789101112131415 ... LastLast

Similar Threads

  1. [Guide] How to make advanced scripts - thought process framework with example
    By EthEth in forum PoE Bots and Programs
    Replies: 17
    Last Post: 3 Weeks Ago, 01:00 AM
  2. Guide to 3 paths of advanced leatherworking
    By xlAnonym0uslx in forum World of Warcraft Guides
    Replies: 1
    Last Post: 04-21-2025, 06:50 PM
  3. Tackle Box v0.2 Advanced Fishing Bot!
    By lopolop in forum World of Warcraft Bots and Programs
    Replies: 66
    Last Post: 03-17-2007, 08:41 AM
  4. Advanced reloger
    By LightWave in forum World of Warcraft Bots and Programs
    Replies: 16
    Last Post: 01-23-2007, 03:51 PM
All times are GMT -5. The time now is 10:22 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search