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Originally Posted by
ali_ee
Hello, how did you manage to change the key to "XButton2". I have a DualSense connnected and only options I see are Xbox Button names like RB, A, X etc.
Note: Since they aren't correct keys. I get an error from ExileCore that the input wasn't made.
Thanks.
Im not using a controller, my XButton is the button on the side of my mouse
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ali_ee (1 members gave Thanks to hansmagz for this useful post)
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I'm getting lots of errors and stability issues unfortunately. Map icons and radar in breaches is extremely unstable (which makes sense of course).
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what is IFL syntax? (hilighted items plug in)
can anyone help me about syntax for pickit plug in? (i need auto pickup waystone and breach plinter)
Last edited by minhquan299; 01-20-2025 at 03:02 AM.
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Last edited by bld; 01-20-2025 at 04:35 AM.
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Hi there, thanks for sharing. I need to ask, did everything step by step, soft is running, but when i try to install any of the plugins using plugin updater, they seem to install normally, but when i actually reload the plugins to view them on the list they did not show in the list, and also already installed by default plugins like DevTree and PluginUpdater dissapear from this list. ive attached step by step .jpg plus error. error.jpg
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anyone have any ideas why below compiles but rather than counting the PainOffering as deployed it seems to ignore it. no error in syntax though ... so no idea why it keeps trying to spam PainOffering when one is already deployed
Code:
kills["PainofferingPlayer"].CanBeUsed && Skills["PainofferingPlayer"].DeployedEntities.Count() == 0
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Who have bot script for this? Pay 5 div. Pm me
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Originally Posted by
hansmagz
Click "Add New Rule" then click "Expand" then paste the code on the textbox

Thank you very much for your help. Have a Good Day
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link pls afterdeath danger ground effects plugin
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In Radar Plugin is possible to draw only the Main Quests routes to speedup the endgame?
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Originally Posted by
iPawnz
not sure if this is the correct way to set up the bell usage for multiple bells but heres what i have
intending to use the 2nd and 3rd for bosses only but they seem to be used around rares aswell
Attachment 88437
I tried to add 2 and 3 but nothing happens on bosses i dont need it for rares cause they die from one hit from tempest fury anyway
This is what i used for my bell key
Skills["TempestBellPlayer"].CanBeUsed &&
Buffs["tempest_bell_combo_tracker"].Charges >= 4&&
MonsterCount(20, MonsterRarity.Unique) >0
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Good to know..
- If you set "High DPI Scaling override", radar map will be break by unmatched size.
- For PickIt plugin, you can refer example filter in here.
- Syntax in example filter for map is wrong. "IsMap" can't read data. "MapInfo.IsMap" is correct syntax.
- All project not include api docs, so you read code and get you want to know. In case of PickIt plugin, you can read code for "ItemFilterLibrary.dll" by ILSpy.
- Below filter is in my case.
ClassName.EndsWith("Currency")
ClassName == "Ring" || ClassName == "Amulet" || ClassName == "Belt" || ClassName == "Jewel"
BaseName.EndsWith("Rune") || BaseName.EndsWith("Ultimatum") || BaseName.EndsWith("Tablet")
ClassName.Contains("Flask") && ItemLevel >= 75
(ClassName.Contains("Skill Gem") || ClassName.Contains("Spirit Gem")) && GemInfo.Level >= 19
Rarity == ItemRarity.Unique
ItemQuality >= 1 || SocketInfo.SocketNumber >= 1
MapInfo.IsMap && MapInfo.Tier >= 5
MapInfo.IsMap && Rarity == ItemRarity.Rare
BaseName == "Treasure Key" || BaseName == "Golden Key" || BaseName == "Silver Key" || BaseName == "Stone of Passage"
Last edited by tempid; 01-20-2025 at 10:42 AM.
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ali_ee (1 members gave Thanks to tempid for this useful post)
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does anyone also using CWDT Demon Infernalist? seems like I cant got enough info for 2 barrier_invocation( I equiped 2 barrier_invocation).they dont have ID or something so I cant write rules for it
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@cheatingeagle, could you support with my controller issue in ReAgent? I use a dualsense but the only selectable buttons in reagent are named in XboX syntax (A,B,X,Y,RB etc.). I went through all the options but couldn't find anything that could help.
exact error message:
Code:
2025-01-20 21:19:42.727 +01:00 [ERR] ReAgent, PerfomanceRender -> System.Exception: We were gonna try to call the controller key input but we couldn't connect
at ExileCore2.NamedPipeHandler.WriteToPipe(InputCommand command)
at ExileCore2.ControllerInput.SendInputCommand(InputCommand inputCommand)
at ExileCore2.Shared.Helpers.InputHelper.SendInputDown(HotkeyNodeValue value)
at ExileCore2.Shared.Helpers.InputHelper.SendInputPress(HotkeyNodeValue value)
Last edited by ali_ee; 01-20-2025 at 04:54 PM.
Reason: added error message
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