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  1. #46
    cheatH13's Avatar Active Member
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    Originally Posted by dtmajors View Post
    I'm really trying over here.

    {"Name":"power_charge","Exists":true, ":20.0,"Charges":3

    AllSkills":[{"Name":"ChargedStaffPlayer","Id":64,""Exists":true,"CanBeUsed":true,"IsUsing":f alse,"UseStage":2,MaxUses":1,"MaxCooldown":0.0,"RemainingUses":0,"Cooldowns":[

    I've even tried using Ai trying to make heads or tails how I put this into correct syntax to work to use my e key and its coming up with things like !Buffs.Exists(buff => buff.Name == "ChargedStaffPlayer") &&
    Buffs.Count(buff => buff.Name == "power_charge" && buff.Charges == 3) == 1

    which isnt working at all
    Here's what I came up with so far brother:
    SinceLastActivation(0.5) && (Buffs.Has("power_charge") && !Buffs.Has("charged_staff_stack"))

    Check if there are power charges.
    Check if there is no charged staff buff.

    If both true, press the key for charged staff.

    TODO, Optimizations:
    Add conditions based on number of charges.
    Add conditions based on remaining time on charges and/or charge staff buff.
    Last edited by cheatH13; 01-18-2025 at 05:06 AM.

    ExileCore2 - advanced QoL framework
  2. Thanks An7hrax (1 members gave Thanks to cheatH13 for this useful post)
  3. #47
    Upd's Avatar Member
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    Same issue as me
    failed connect to github
    i can open it on my browser

  4. #48
    qjawns3385's Avatar Member
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    To use the auto-pickup feature, what file extension should be used when placing files in the specified path2025-01-18 15;45;32.PNG

  5. #49
    Hevock999's Avatar Member
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    I need spark config for boss and map

  6. #50
    Nguyen Ken's Avatar Member
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    Originally Posted by dtmajors View Post
    I'm really trying over here.

    {"Name":"power_charge","Exists":true, ":20.0,"Charges":3

    AllSkills":[{"Name":"ChargedStaffPlayer","Id":64,""Exists":true,"CanBeUsed":true,"IsUsing":f alse,"UseStage":2,MaxUses":1,"MaxCooldown":0.0,"RemainingUses":0,"Cooldowns":[

    I've even tried using Ai trying to make heads or tails how I put this into correct syntax to work to use my e key and its coming up with things like !Buffs.Exists(buff => buff.Name == "ChargedStaffPlayer") &&
    Buffs.Count(buff => buff.Name == "power_charge" && buff.Charges == 3) == 1

    which isnt working at all
    Will send the snippet I have that is working for me later, not at home ^^

  7. #51
    BobbyLingo's Avatar Member
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    Thanks, Eagle for this release. Honestly can't wait for the future of both PoE2 and the amazing contributions from all the people on here.

  8. #52
    p1442cs9's Avatar Member
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    Originally Posted by anonuser037 View Post
    Beautiful, I got everything working as expected. Thank you again, you're the best!




    What plugin did you use? Even after installing all the plugins, none of them display like yours

  9. #53
    alexanderhelzz's Avatar Member
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    Anyway to reset a key to None?

  10. #54
    An7hrax's Avatar Active Member
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    Originally Posted by cheatH13 View Post
    Here's what I came up with so far brother:
    SinceLastActivation(0.5) && (Buffs.Has("power_charge") && !Buffs.Has("charged_staff_stack"))

    Check if there are power charges.
    Check if there is no charged staff buff.

    If both true, press the key for charged staff.

    TODO, Optimizations:
    Add conditions based on number of charges.
    Add conditions based on remaining time on charges and/or charge staff buff.
    Code:
    SinceLastActivation(0.5) &&
    Buffs["power_charge"].Charges >= 3 &&
    !Buffs.has("charged_staff_stack")
    And for Tempest Bell

    Code:
    SinceLastActivation(0.5) &&
    Buffs["tempest_bell_combo_tracker"].Charges >= 4 &&
    Skills["TempestBellPlayer"].CanBeUsed
    Last edited by An7hrax; 01-18-2025 at 05:27 AM.

  11. Thanks cheatH13 (1 members gave Thanks to An7hrax for this useful post)
  12. #55
    P78's Avatar Member
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    Originally Posted by p1442cs9 View Post
    What plugin did you use? Even after installing all the plugins, none of them display like yours
    If you installed all and reloaded them you should see mobs on map

  13. #56
    Hevock999's Avatar Member
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    How? Make guide pls thank.

  14. #57
    charoki60's Avatar Member
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    Hey, every plugin I try to install is giving me those errors :

    [18/01/2025 11:40:25, C:\stuff2\Plugins\Source\MinimapIcons\MinimapIcons.csproj(0, 0)] NU1100: Unable to resolve 'Newtonsoft.Json (>= 13.0.3)' for 'net8.0-windows7.0'.
    [18/01/2025 11:40:25, C:\stuff2\Plugins\Source\MinimapIcons\MinimapIcons.csproj(0, 0)] NU1100: Unable to resolve 'ImGui.NET (>= 1.90.0.1)' for 'net8.0-windows7.0'.
    [18/01/2025 11:40:25, C:\stuff2\Plugins\Source\MinimapIcons\MinimapIcons.csproj(0, 0)] NU1100: Unable to resolve 'Newtonsoft.Json (>= 13.0.3)' for 'net8.0-windows7.0/win-x64'.
    [18/01/2025 11:40:25, C:\stuff2\Plugins\Source\MinimapIcons\MinimapIcons.csproj(0, 0)] NU1100: Unable to resolve 'ImGui.NET (>= 1.90.0.1)' for 'net8.0-windows7.0/win-x64'.
    I've installed every dependencies, any idea?

    Thanks!


    Edit: nvm I can't read the wiki apparently
    Last edited by charoki60; 01-18-2025 at 05:54 AM.

  15. #58
    gksquf1406's Avatar Member
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    Originally Posted by anonuser037 View Post
    Beautiful, I got everything working as expected. Thank you again, you're the best!


    How do I display the bubble?

  16. #59
    Illidani's Avatar Member
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    Is it possible to key press ESCape only once or AutoQuit / AutoDscionnect when a next condition is met?

    SinceLastActivation(1.0) &&
    (
    (Vitals.HP.Current > 2 && Vitals.HP.Percent <= 50) ||
    (Vitals.HP.Current == 1 && Vitals.ES.Percent <= 50)
    ) && Flasks.Flask1.Canbeused && !Flasks.Flask1.Active
    It is in a continious loop and I would like to run it only once, because it reruns constantly

    Thank you
    Last edited by Illidani; 01-18-2025 at 06:15 AM.

  17. #60
    Nguyen Ken's Avatar Member
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    ```
    Buffs.Has("power_charge") && ((Buffs.Has("charged_staff_stack") && Buffs["charged_staff_stack"].PercentTimeLeft < 20) || Buffs["power_charge"].PercentTimeLeft < 20 || !Buffs.Has("charged_staff_stack")) && Buffs["power_charge"].Charges >= 3
    ```

    This is what I'm using for charged_staff reagent

  18. Thanks cheatH13 (1 members gave Thanks to Nguyen Ken for this useful post)
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