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  1. #721
    Silitonga's Avatar Member
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    Originally Posted by dinoid View Post
    Create a new user:
    - Open command prompt as admin
    - Run (change username and password)
    Code:
    net user username password /add
    Limit the access to the GameHelper folder:
    - Go to the GameHelper folder
    - Right click -> Properties
    - Security -> Groups or usernames EDIT
    - Click ADD -> Write your username under object names and click check names
    - Click Ok then DENY FULL CONTROL for that user

    Create a .bat file with:
    Code:
    @echo off
    setlocal
    
    C:\Windows\System32\runas.exe /user:YOUR_LIMITED_USER /profile /savecred "cmd /c cd /d "C:\Program Files (x86)\Steam" && start steam.exe"
    pause
    C:\Windows\System32\runas.exe /user:YOUR_LIMITED_USER /profile /savecred "cmd /c cd /d "C:\Program Files (x86)\Steam\steamapps\common\Path of Exile 2" && start PathOfExile_x64Steam.exe"
    Run the script, wait for steam to load and press spacebar or any key.

    What it does is:

    - First run steam as your limiteduser
    - Then run the game as your limiteduser

    How to make sure it worked?
    - Open task manager
    - Go to "Details" and check if steam and PoE are running through your limited user (order by user name)

    Issues:
    - You might need to change the path of the game in the .bat file
    This is great,

    Here is the code for stand alone

    Code:
    @echo off
    setlocal
    
    C:\Windows\System32\runas.exe /user:YOUR_LIMITED_USER /savecred "cmd /c cd /d \"D:\Grinding Gear Games\Path of Exile 2\" && start PathOfExile_x64.exe"
    Thank you sir, now is more easy to run the POE

    GameHelper for POE 2
  2. #722
    Soliare's Avatar Member
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    Originally Posted by dinoid View Post
    Make sure to:
    - Go to C:\Users\YOUR_MAIN_USER\Documents\
    - Copy My Games\Path of Exile 2
    - Go to C:\Users\YOUR_LIMITED_USER\Documents\
    - Paste My Games\Path of Exile 2

    What might help as well:
    - Change API to VULKAN
    - Disable triple buffering
    - Enable VSYNC in the GameHelper settings

    OBS:
    - GameHelper indeed uses more of your PC than just playing the game. Make sure to compensate for this with optimized graphics settings.
    Vulken is trash performance, I tried it a few weeks ago, almost unplayable.

  3. #723
    hansmagz's Avatar Member
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    Invoker Monk auto switch to first weapon after medidate

    The reason why I'm on my 2nd weapon set while meditating is because I have a wand with +lvl to spell skill and a focus with increased energy shield recharge rate and +lvl to spell skill
    2025-01-14 19_54_35-Wyffudy Hdhbkfome Ycketa.png
    Last edited by hansmagz; 01-14-2025 at 06:58 AM.

  4. #724
    MateuszNowak's Avatar Member
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    nvm, im an idiot, now I see the change profile box... anyway thanks for this software, makes the game much more enjoyable
    Attached Thumbnails Attached Thumbnails GameHelper for POE 2-pause-png  
    Last edited by MateuszNowak; 01-14-2025 at 08:28 AM.

  5. #725
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by MateuszNowak View Post
    pause.png
    I want to make "pause" script when im low life, tried first <30% life condition, now I tried to add "nearby monster", both are true, key is set to Escape and its enabled. Still it doesnt click Escape. I tried to restart game and software. Please help. When I change in default profile where flask are used the key to Escape it works properly.
    Turn on debug mode.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #726
    MateuszNowak's Avatar Member
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    Originally Posted by GameHelper View Post
    Turn on debug mode.
    So im just trying to learn the software, issue was with me and that I had "common config" tab options hidden, there I noticed profiles are set of scripts, not a separate scripts that I can enable/disable, like I thought at first. Sorry for cluttering Your thread with pointless post.



    Is it possible somehow to make a trigger that will check if on zone that Orb of Storms create is rare+ monster and if not to trigger it? Like "monster nearby zone" but for skills.
    Last edited by MateuszNowak; 01-14-2025 at 10:49 AM.

  7. Thanks GameHelper (1 members gave Thanks to MateuszNowak for this useful post)
  8. #727
    D3Boi's Avatar Member
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    How do you make a Monk autohotkey? For buffing?

  9. #728
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by MateuszNowak View Post
    So im just trying to learn the software, issue was with me and that I had "common config" tab options hidden, there I noticed profiles are set of scripts, not a separate scripts that I can enable/disable, like I thought at first. Sorry for cluttering Your thread with pointless post.



    Is it possible somehow to make a trigger that will check if on zone that Orb of Storms create is rare+ monster and if not to trigger it? Like "monster nearby zone" but for skills.
    I don’t know what you mean by “on zone” and I don’t know what you mean by “create” over here….your question is confusing….


    Originally Posted by D3Boi View Post
    How do you make a Monk autohotkey? For buffing?
    No idea, not playing monk, hopefully someone from the community would know the answer.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #729
    mega2k0's Avatar Member
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    Originally Posted by D3Boi View Post
    How do you make a Monk autohotkey? For buffing?

  11. Thanks D3Boi (1 members gave Thanks to mega2k0 for this useful post)
  12. #730
    MateuszNowak's Avatar Member
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    [QUOTE=GameHelper;4537019]I don’t know what you mean by “on zone” and I don’t know what you mean by “create” over here….your question is confusing….

    My bad, sorry. Orb of storm creates AOE, mob has to be inside of the AOE to deal damage thru other skill. The idea for trigger would be to check if mob is inside of the orb of storm AOE. Like "Monster nearby zone" but instead for player - for the spell AOE. Im not too good explaining stuff, sorry for that. Its probably very niche use case and unnecessary work, nevermind it.

  13. #731
    darkxell133's Avatar Active Member
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    Originally Posted by mega2k0 View Post

    i use for charged staff this one


    (PlayerBuffs["power_charge"].Charges >= 3 && PlayerBuffs["power_charge"].TimeLeft <= 5)
    || ((!PlayerBuffs.Has("charged_staff_stack_B385") || PlayerBuffs["charged_staff_stack_B385"].TimeLeft <=5)
    && PlayerBuffs["power_charge"].Charges >= 3)

    with a SkillCheck u can use

    ((PlayerBuffs["power_charge"].Charges >= 3 && PlayerBuffs["power_charge"].TimeLeft <= 5)
    || ((!PlayerBuffs.Has("charged_staff_stack_B385") || PlayerBuffs["charged_staff_stack_B385"].TimeLeft <=5)
    && PlayerBuffs["power_charge"].Charges >= 3)) && PlayerSkillIsUseable.Contains("ChargedStaffPlayer")

    didnt testet the second one but the first one works great for me

    it trigger only if i have 3 or more Power Charges and i dont have the Charged staff buff or the charged staff buff remaining time is below 5 sec
    or it triggers when the power charges are running out of time but only with 3 or more charges
    Last edited by darkxell133; 01-15-2025 at 07:25 AM.

  14. Thanks D3Boi (1 members gave Thanks to darkxell133 for this useful post)
  15. #732
    bi9ipp4i2s's Avatar Member
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    How hard would it be to port pickit for this?
    For me works way better than core
    Last edited by bi9ipp4i2s; 01-14-2025 at 04:43 PM.

  16. #733
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    [QUOTE=MateuszNowak;4537031]
    Originally Posted by GameHelper View Post
    I don’t know what you mean by “on zone” and I don’t know what you mean by “create” over here….your question is confusing….

    My bad, sorry. Orb of storm creates AOE, mob has to be inside of the AOE to deal damage thru other skill. The idea for trigger would be to check if mob is inside of the orb of storm AOE. Like "Monster nearby zone" but instead for player - for the spell AOE. Im not too good explaining stuff, sorry for that. Its probably very niche use case and unnecessary work, nevermind it.
    yeah....that's not implemented....chances of me implementing anything like that is low....there was another similar idea...."nearby zone" but near the mouse rather than player.
    If I did not reply to you, it mean the question you are asking is stupid.

  17. #734
    Houken's Avatar Member
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    Originally Posted by darkxell133 View Post
    i use for charged staff this one


    (PlayerBuffs["power_charge"].Charges >= 3 && PlayerBuffs["power_charge"].TimeLeft <= 5)
    || ((!PlayerBuffs.Has("charged_staff_stack_B385") || PlayerBuffs["charged_staff_stack_B385"].TimeLeft <=5)
    && PlayerBuffs["power_charge"].Charges >= 3)

    with a SkillCheck u can use

    ((PlayerBuffs["power_charge"].Charges >= 3 && PlayerBuffs["power_charge"].TimeLeft <= 5)
    || ((!PlayerBuffs.Has("charged_staff_stack_B385") || PlayerBuffs["charged_staff_stack_B385"].TimeLeft <=5)
    && PlayerBuffs["power_charge"].Charges >= 3)) &&PlayerSkillIsUseable.Contains("ChargedStaffPlayer")

    didnt testet the second one but the first one works great for me

    it trigger only if i have 3 or more Power Charges and i dont have the Charged staff buff or the charged staff buff remaining time is below 5 sec
    or it triggers when the power charges are running out of time but only with 3 or more charges

    your script worked perfectly for me, thanks!

  18. #735
    coussiraty's Avatar Member
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    Is there any logic I can do, for example, to leave the blink on weapon 2 and when pressing space if the skill is up it will use it? Or not? In the case of making a quick change, I don't know if it's possible.

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