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  1. #346
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by headman View Post
    the breach part worked for me and the symbol is showing.
    I also tried it with Ritual but can´t get it to work the same way. These paths did I tried it:
    Attachment 88134
    but none is working
    Spelling issues…in your path..fix them
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper for POE 2
  2. #347
    xyf1's Avatar Member
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    Originally Posted by GameHelper View Post
    Core -> input setting -> click checkbox that says I am using controller
    Ohhhhhh that right!I forgot it

  3. #348
    Borpa's Avatar Active Member BorpaSpin
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    Originally Posted by headman View Post
    the breach part worked for me and the symbol is showing.
    I also tried it with Ritual but can´t get it to work the same way. These paths did I tried it:
    Attachment 88134
    but none is working
    Sorry, i made a mistake, it should be Leagues, not Lagues.

  4. #349
    headman's Avatar Member
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    ah got it, thanks

    ignore the attached, can´t find to remove them...
    Attached Thumbnails Attached Thumbnails GameHelper for POE 2-2024-12-27-14_48_18-choozx-png   GameHelper for POE 2-2024-12-27-14_49_45-choozx2-png  

  5. #350
    sogggi's Avatar Member
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    Are we supposed to see league mechanics on map as soon as we enter map? Or i misunderstood because i cannot see them until i get close even with new patch

  6. #351
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by sogggi View Post
    Are we supposed to see league mechanics on map as soon as we enter map? Or i misunderstood because i cannot see them until i get close even with new patch
    Read post 298 and 300
    https://www.ownedcore.com/forums/pat...ml#post4529543 (GameHelper for POE 2)
    If I did not reply to you, it mean the question you are asking is stupid.

  7. #352
    ozzik's Avatar Member
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    Seems that auto trigger for health potion only works if health potion is mapped to "1" key, can't make it work for example with "Q" key. Similar is with mana potion, only key "2" works. Is this intended?

  8. #353
    barryJ's Avatar Member
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    Originally Posted by Borpa View Post
    To add Ritual, breach icons.

    Core > Special Objects Metadata Paths
    Object Path > Metadata/Terrain/Leagues/Ritual/RitualRuneLight | Group Number = 1
    Object Path > Metadata/MiscellaneousObjects/Breach/BreachObject | Group Number = 2

    Radar > Icons Setting > Special Objects Icons

    Add group 1 and group 2, pick icons for ritual and breach, then restart the overlay.

    thanks for sharing!

    but I cant get it work - I did like this:

    12.jpg

    and this

    122.jpg

  9. #354
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    this monster does detonate dead, and can offscreen you if picking up shit, if ppl want to add it for visibility
    Metadata/Monsters/BoneCultists/BoneCultist_Zealots/FarudinLocustWarlock

  10. Thanks GameHelper, oops6025 (2 members gave Thanks to CausalityMerchant for this useful post)
  11. #355
    barryJ's Avatar Member
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    Originally Posted by CausalityMerchant View Post
    this monster does detonate dead, and can offscreen you if picking up shit, if ppl want to add it for visibility
    Metadata/Monsters/BoneCultists/BoneCultist_Zealots/FarudinLocustWarlock
    can u please explain, how to add?

  12. #356
    nerfmeplease's Avatar Contributor
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    Sifted through your posts in the thread for change notes for the main post if you want to add them @GameHelper. I'm sure there were other changes/fixes but these are the ones I could find.

    Thanks for all the work you do brother

    27/12/24 changelog:
    - added ability to add icons for breach, ritual starting points
    - Clean up POE1 stuff which isn't ported to poe2 yet.
    - Chests that are magic or above rarity is shown with chest icon, all others are shown with star icon
    - Strongboxes are shown again
    - Updated Rare/Unique monster icon to match in-game icon
    - Updated Icons file so users have more icons to choose from
    - Delete WorldDrawing plugin since it was useless for poe2
    - fixed the bug where claimable hideouts were seen as hideouts rather than a map
    - Fixed delirium monsters icons, now once delirium is gone, monsters icons are gone as well
    - added/fixed icons for delirium small mirrors which spawns more monsters
    - removed options which are useless for poe2 i.e. UsingUnendingNightmareDeliriumKeystone

    23/12/24 changelog:
    - fixed a rare crash that may occur after playing 1000 maps..
    - fixed the taskbar hidden issue (go to setting and then misc setting and click fix taskbar not showing checkbox)
    - fixed player healthbars...they are now back...
    - improvement to healthbar rubberbandiing....u have to delete healthbar plugin -> config folder before starting GH in order to receive new and improved config. do backup before deletion.
    ---- issue is still there...this is the best i can do...i think it's the underlying lib/technology i am using...so don't expect a fix anytime soon....hopefully this change would make it better...if not..and you don't like it....restore the backup of your deleted config file.

    21/12/24 changelog:
    - fixed AHK templates which were broken
    - added AHK templates for weapon set active and shape shifted forms.

    1+ week ago (OC doesn't show actual date) changelog:
    - fixed default flask profile/rules
    - culling range is now per entity rarity. values can be modified from setting window. defaulted to 30, 20, 10, 5

  13. Thanks GameHelper, guppysb1 (2 members gave Thanks to nerfmeplease for this useful post)
  14. #357
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by nerfmeplease View Post
    Sifted through your posts in the thread for change notes for the main post if you want to add them @GameHelper. I'm sure there were other changes/fixes but these are the ones I could find.

    Thanks for all the work you do brother
    Thx, I will push it to the first post.

    Originally Posted by barryJ View Post
    can u please explain, how to add?
    Use monster poi feature. Prob better to add it with its stat rather than path….but if path works 100% that’s fine as well.



    Originally Posted by barryJ View Post
    thanks for sharing!

    but I cant get it work - I did like this:

    12.jpg

    and this

    122.jpg
    You did it wrong…do not both stuff in the same text box…

    Originally Posted by ozzik View Post
    Seems that auto trigger for health potion only works if health potion is mapped to "1" key, can't make it work for example with "Q" key. Similar is with mana potion, only key "2" works. Is this intended?
    Did you tell GH AHK to use Q rather than 1/2?
    If I did not reply to you, it mean the question you are asking is stupid.

  15. #358
    barryJ's Avatar Member
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    Originally Posted by GameHelper View Post
    Thx, I will push it to the first post.



    Use monster poi feature. Prob better to add it with its stat rather than path….but if path works 100% that’s fine as well.



    You did it wrong…do not both stuff in the same text box…



    Did you tell GH AHK to use Q rather than 1/2?

    Thank you, the explanation had confused me, but now it works.

    And on the other subject, I have no idea, I'm a total beginner and don't understand anything about the subject, I won't be able to do it without an explanation, but all good, thanks for your effort

  16. #359
    XeronicZeal's Avatar Member
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    thank you for this

  17. #360
    guidecc1's Avatar Member
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    deldeldeldeldel
    Last edited by guidecc1; 12-27-2024 at 03:50 PM.

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