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  1. #1
    Owner7913's Avatar Member
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    DropCounter - ExileCore2 Plugin

    Download and preview: GitHub - owner7913/DropCounter

    DropCounter - ExileCore2 Plugin
  2. #2
    boter's Avatar Member CoreCoins Purchaser
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    Can you add 1 more counter? "Picked"
    Like "Dropped"/"Picked"

  3. #3
    Owner7913's Avatar Member
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    Originally Posted by boter View Post
    Can you add 1 more counter? "Picked"
    Like "Dropped"/"Picked"
    It just count when ever a label is shown. So if you go off cahce area and back, and the label dissapear and then re-appear it will count again. If theres an easier way to count drops i would like to look into that. Also when i get the time to look into cache the drops.

  4. #4
    boter's Avatar Member CoreCoins Purchaser
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    It would be nice to add transparency also.

  5. #5
    Owner7913's Avatar Member
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    Originally Posted by boter View Post
    It would be nice to add transparency also.
    I can add an option to remove background, will do it later today

  6. #6
    darkxell133's Avatar Active Member
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    Im not sure but there is an event OnAreaChange that only triggers for the first time on enter a new maps
    it dont trigger on going back to HideOut or back to a visited Map
    im not sure if this is working in ExileCore2

  7. #7
    Owner7913's Avatar Member
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    Originally Posted by darkxell133 View Post
    Im not sure but there is an event OnAreaChange that only triggers for the first time on enter a new maps
    it dont trigger on going back to HideOut or back to a visited Map
    im not sure if this is working in ExileCore2
    And that would help in what way?

  8. #8
    darkxell133's Avatar Active Member
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    that the counter get cleared only on this event
    so if you go to hideout an back to a Map that labels are not get countet twice
    but as i say i dont know if this is working in Exilecore2 i only know that this was used in ExileCore

  9. #9
    Owner7913's Avatar Member
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    Originally Posted by darkxell133 View Post
    that the counter get cleared only on this event
    so if you go to hideout an back to a Map that labels are not get countet twice
    but as i say i dont know if this is working in Exilecore2 i only know that this was used in ExileCore
    Thats not what i meant. Its if you lets say an exalted dropped, but you teleport to the other side of the map, the label dissapear, and then if you come back it "drops" again, cause it reappear. If that makes sense

  10. #10
    darkxell133's Avatar Active Member
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    ahh now i get it.
    sorry for missunderstanding
    mhh maybe using the ID of the items
    but i dont know if the ID would change if u move to far away or reentering a map

  11. #11
    Owner7913's Avatar Member
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    Originally Posted by darkxell133 View Post
    ahh now i get it.
    sorry for missunderstanding
    mhh maybe using the ID of the items
    but i dont know if the ID would change if u move to far away or reentering a map
    Yeah i tried to look for an unique id but i couldnt find it since everything seemd to be changed if it was dropped again - Like picked up and dropped again

  12. #12
    KronosQC's Avatar Active Member
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    I made one too, but mine will only update when you open up the inventory..

    LootCounter.png
    Last edited by KronosQC; 03-18-2025 at 04:06 PM.

  13. #13
    Curvu's Avatar Member
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    Originally Posted by KronosQC View Post
    I made one too, but mine will only update when you open up the inventory..

    LootCounter.png


    Isn't that problematic? Like, what if you start the map with like already 10 exalts on your inventory? Are you keeping the "last inventory" state saved?

  14. #14
    KronosQC's Avatar Active Member
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    What you have in your inventory doesn't count at start.
    Last edited by KronosQC; 03-18-2025 at 07:15 PM.

  15. #15
    Owner7913's Avatar Member
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    No, you can drop it on the floor in a map to make it count. Its only "Dropped" items....

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