Add goingarachna, and yes I did write it. Please get your facts straight Maffyx.
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My problem with HoN in comparison to LoL, its LoL has a lot more simplicity. If I wanted to read a manual before I play a game I'd play Dungeons and Dragons tabletop.
I think THE BIGGEST change HoN could do to make me interested, is extremely simple. Tone down the tooltips. For god sakes, its like a ****ing BOOK. I don't have a few minutes to understand what each ability does. I need to be able to glance at the tooltip if im going to be able to understand how to play a certain hero, not spend 5 minutes at the fountain trying to decide what to go first and the proper items to go.
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Last edited by Pandas334; 05-20-2010 at 05:52 AM.
I think this topic is mainly about personal opinion, please do notice that this is just my two cents.
I've played a good year of DoTA, learned the basics, played HoN closed and open beta, and have also tried League of Legends (for a few weeks now).
DoTA is awesome - nay - it was awesome 4 years ago, now time's just passed over it. Lack of customization and irritating graphics makes me say it's only for DoTA fanatics.
League of Legends has a great downside for me, that is it's graphics. It makes it goofy, really. My experience however should not be based on this, same as I don't judge a book by it's cover. However, LoL lacks certain things that I love about HoN, but they can be fixed still. Most of them are concerning matchmaking, ladder system, leaver protection and such.
The gameplay itself is imho oversimplified. Spells can be spammed without a care, and however weird that may sound, I miss denying. A good early game often separates a great player and a bad one in HoN or DoTA. In LoL it doesn't >really< make a difference, since you've just got to try to last hit the mobs, but if not ... what the heck ? There are really a lot of heroes in LoL, but some of them - to be honest a lot of them - they just don't really have a say against a decent enemy. That is an issue of balance, which of course can be solved, but I feel like the designers are in a bit of a debt already, so I don't know if they are able, or intend to fix it.
Another thing about LoL, which I don't know whether I should like or not, the marketing system. I'm not going into depths, but it's very great that it's free, but only free to an extent. Summoner spells and runes are supposed to make heroes versatile, but they just make it easier to faceroll. A blink for every hero ? Honestly, that justt baffles me.
If they were the same price, or similarly free I'd choose HoN over LoL any day, but LoL's great advantage is that it is initially free, and you can really try it out.
HoN is the perfect MOBA (Multiplayer Online Battle Arena) game for me, and I measure the others against it, and a thing that adds a great, great, great point to HoN that it is multiplatform. I really like Linux, I'm a fan of open source software, and while HoN may run better on DirectX, a natively runable game on Linux is a godsent.
However, I didn't buy HoN for two reasons. One: I am a cheap bastard. Two: Starcraft 2 is about to come out (in 70 days or so) which I anticipate to become the new Warcraft 3. If they manage to implement a great DoTA map it should be the best out of all of them, and while I think in MOBA terms HoN still takes the lead, Starcraft2 comes with an awesome map editor, and probably a load of other maps and game modes. I just wish it ran natively udner Linux.
Sorry for the wall of text, for some reason I really felt I'd like to share my opinion with you.
pandas334: The toopltips are almost the same if you don't consider the flavor text. And comparing a nuke ability with a skill that conditionally triggers, if you fall below a certain health threshold, and then you're immune to damege, instead it heals you. Well, I think the latter just might take an extra line or two to explain.
Last edited by Tegi; 05-20-2010 at 06:28 PM.
only reason people hate hon is because they are too cheap to buy it. **** LoL
hooray hon
See, thing is though is that all League tooltips are like that tooltip, and HoN tooltips are like that. It makes no difference between a nuke versus a multi-purpose ability. They decided to separate the actual numbers for the ability from what the ability as a whole does. Even while ignoring the lore in the tooltip, too much of the information you need is spread out. A tooltip should be concise and to the point, its not someplace to add story to the character.
Oh, cool! It's DotA-
NO WAIT IT'S JUST HON .
I don't care if they did get IceFrog's permission to copy the exact format of the original DotA map - It's still kind of gay.
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