[WINDOWS] How to setup a TF2 Source Dedicated Sever. menu

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    [WINDOWS] How to setup a TF2 Source Dedicated Sever.

    Ok this guide is for the popular Valve created game Team Fortress 2

    [Windows]: How to setup a TF2 server
    -------------------------------------------------

    This is based on my experience with setting up my own server from scratch.

    Installation
    1) Download the HLDSTOOLUPDATE to a temp location, like c:\Temp.
    Use the link below to download HLDSTOOLUPDATE.
    http://www.steampowered.com/download/hldsupdatetool.exe
    The tool is used to download, update and run the dedicated Source server.

    2) Once you have downloaded hldsupdatetool.exe, run the installer and install to a permanent location, like c:\HLServer

    3) Now you need to download the files for your dedicated TF2 server.
    To download the dedicated TF2 server, use this script in a .bat file:


    Quote:
    c:\HLServer\hldsupdatetool -command update -game tf -dir c:\HLServer
    This is how it should look, if your server location is "c:\HLServer"
    When downloading, dont panic over the size....its about 1,8Gb.
    Sometimes the update tool will exit for no reason. Just run it again untill you are confident you have everything.

    Configuration
    4) Now you have you base installation. You just need to configure it.
    Open Notepad and create a file called server.cfg and put it in the C:\HLServer\orangebox\tf\cfg folder. (Remember NOT to save it as an "txt" file)
    Heres a base server.cfg file:


    Quote:
    // Team Fortress 2 Server Configuration File, To be used with TF2 only!


    // Server Name
    hostname "Team Fortress 2"

    // Rcon Cvars
    rcon_password "" //Set's remote control password
    sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
    sv_rcon_log 1 //Enable/disable rcon logging.
    sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
    sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
    sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

    // Server Password
    sv_password "" // Password protects server

    // Server Cvars
    mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
    mp_autocrosshair 0
    mp_autoteambalance 1 //Toggles server autoteambalance
    mp_bonusroundtime 5 //Time in seconds after round win until round restarts
    mp_chattime 5 //amount of time in seconds players can chat after the game is over
    //mp_clan_ready_signal "go" //Text that team leader from each team must speak for the match to begin
    //mp_clan_readyrestart 1 //If non-zero, game will restart once someone from each team gives the ready signal
    mp_decals 1
    mp_defaultteam 1
    mp_disable_autokick 1 //Prevents a userid from being auto-kicked
    mp_enableroundwaittime 1 //Enable timers to wait between rounds.
    mp_fadetoblack 0 //fade a player's screen to black when he dies
    mp_falldamage 5 //Amount of damage players sustains from a fall
    mp_flashlight 0 //Toggles flashlight on or off
    mp_footsteps 1 //Toggles footsteps on or off
    mp_forcecamera 0 //Restricts spectator modes for dead players
    mp_forcerespawn 0
    mp_forcerespawnplayers 1 //Force all players to respawn.
    mp_forcewin 1 //Forces team to win
    mp_fraglimit 0
    mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
    mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
    mp_maxrounds 10 //max number of rounds to play before server changes maps
    mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
    mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
    mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
    mp_timelimit 20 //game time per map in minutes
    mp_winlimit 10 //Max number of rounds one team can win before server changes maps
    sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
    sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
    sv_allowdownload 1 //Allow clients to download files
    sv_allowupload 1 //Allow clients to upload customizations files
    sv_alltalk 0 //Players can hear all other players, no team restrictions
    sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
    sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
    sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
    sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
    sv_cheats 0 //Allow cheats on server
    sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
    sv_consistency 1 //Whether the server enforces file consistency for critical files
    sv_contact "" //Contact email for server sysop
    sv_downloadurl "" //Location from which clients can download missing files
    sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
    sv_pausable 0 //Is the server pausable.

    // Lan or internet play, Server region cvars
    sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
    sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

    //server Logging
    sv_log_onefile 0 //Log server information to only one file.
    sv_logbans 1 //Log server bans in the server logs.
    sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
    sv_logecho 0 //Echo log information to the console.
    sv_logfile 1 //Log server information in the log file.
    sv_logflush 0 //Flush the log file to disk on each write (slow).
    sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

    //Server Rates
    sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
    sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
    sv_maxreplay 2 //Maximum replay time in seconds
    sv_maxupdaterate 100 //Maximum updates per second that the server will allow
    sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
    sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
    sv_minupdaterate 30 //Minimum updates per second that the server will allow

    Complete list of server commands:
    http://www.dodbits.com/downloads/cvars/T...st_a-z.htm
    Other great list:
    http://forums.steampowered.com/forums/sh...p?t=598508

    Starting
    To start the TF2 dedicated server you can use this command:


    Quote:
    c:\HLserver\orangebox\srcds.exe -console -game tf -hostport 27015 +maxplayers 24 +map ctf_2fort
    I start the server with the above, my server will support a maximum of 24 players, you can make it more or less if you like, and start on ctf_2fort map.

    You can use the command in a .bat file

    Extras
    If you want to control the number of players on each class or spawntimes, use this program:
    BeetlesMod - Home

    For more info on Dedicated Server:
    http://planethalflife.gamespy.com/View.p...d=4&game=3

    Fast respawn without mods, by GTFO Gaming:
    GTFOGaming.co.uk &bull; View topic - [How To] Edit/Change Team Fortress 2 Respawn Times


    This should get you going!

    If you have additions for this please post them - then ill add them

    [WINDOWS] How to setup a TF2 Source Dedicated Sever.

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