Well its a ok ider on paper (well pixals) but lets look at it
Step 1: You hire a massive team of developers from a hacks web site
step 2 : your team spend 1-2 years making a game with no pay allso its going to be a year befor you can formaly anounce it (pics game footage ect)
Step 3: Pray you got a good ider and get a fan base otherwise its a year gone and peeps to pay. Also buy now your paying over $100 a month on just keeping your web page up its gota have snazy pics and animations look at wows web page So you need to hire bout 3-4 people for that and some to run the web site all on no pay
Step 4: You spend another 1-2 years finshing it paying a minim of $100 a month for your web page.
Step 5: You lauch beta and discove a whole host of bugs so everyones on over time (trust me there will be bugs if you managed to comb them all out befor beta it must be a tiny game) So now 3/4 of your team will be working flat out fixing bugs so the rest of the game will take longer
Step 6: you launch your game with the small subscript fee you noted bearing in mind your have 3 years of wages to pay and 3 years of web site fees allready lost (somthing in the region of $5000 of any half decent web page) then you have say a $10 doller sub scription wich means after bout 3 years your starting to make a profite off this if it fales at any point past step 2 your in thousands of pound of debt
So o know what your thinking can i make all 6 steps perfictly IMHO no not a chance all comapnys have money to back em u if something gose wronge they loss lots of money but unless ur sitting on a loda cash or are expecting to come into a inheritance of $10000 u will be royaly screwed if it goes wrong
so the question is do you feel lucky ... well do'ya punk? <--- couldnt resit![]()