Originally Posted by
aujra
Oh my project is Mmo-Pro sorry about that
Basically the mainframe work will just consist of Profile support, custom class creation, the keys.xml style of custom key sending. This frame work and the main "Running Loop" will of course take into account the differences of gameplay style of many different Mmo's, I just want to create a base GUI set up that can be moderately tweaked but still hold the same standards and idea carried through. Totally understand a 100% framework for a bot cannot be done what I am doing with this project is mainly creating a structure/class hierarchy (think Player extends Unit which extends Object ect ect) for which a bot can be built upon for many different games.
Also a good bit of the logic can be xfered over like movement through a waypoint based or navmesh system, sending keystrokes, but as far as combat goes that is simple just about every single bot is just a keystroke sender, in WOW you just que up spells, in AoC you just follow a pattern of keystrokes to complete combination), just want to make something to community can use and adapt to different gives with minimal effort (but of course effort will still be needed) :P