@wesq: It has to wait till tomorrow, didnt find the time today.
@gutterkid: Uploaded what ive found for the .tbl yesterday:
Client Database (.dtbl) - Wildstar Online Development Wiki
@wesq: It has to wait till tomorrow, didnt find the time today.
@gutterkid: Uploaded what ive found for the .tbl yesterday:
Client Database (.dtbl) - Wildstar Online Development Wiki
thanks for all the info so far.
too bad i don't know jack about reverse engineering model files.
glad someone does ;D
cheers
any chance we might see a program, tool, or tutorial in the near future for those of us with no idea when it comes to turning the files into something visible or readable?
keep up the good work ^__^
After a couple hours I was able to get some (not all) of the music into a playable format. Also revealed that the secret dominion race is the Chua. (Confirmed from a English VO track that works)
Here's a link to some of the music files I put together. They're in .ogg format. I just used VLC to play them.
Badass Wildstar Tunes.rar | Game Front
Thanks Elandrian!
What did you change in order to get them running? I dont really know anything about audio files but they already look like valid WAVE format files to me.
@cromon
Could you help to explain how to compile your results ?
Sure, if youve got a question just ask and ill try to help you!
In fact, i don't know how to use your c++ code to extract/convert data from the games to an understandable results, to a jpg file for texture, and tbld in database for trying to do a map of the game and other extract ... quests etc etc...
I made a bat program and to extract the wem files from the bnk files. Then also had a program convert the wem files to listenable ogg files. It worked for some of the files, but not all of them were valid. Here's a step by step.
Download bnkextr.zip ww2ogg019.zip and revorb.exe
Extract it to the folder that has the bnk files you want to unload.
Now make a new text file and name it whatever you want... then copy paste this into it.
That should get most of the wem files out of the bnk, then converts them to ogg and puts them into folders.HTML Code:for %%a in (*.bnk) do ( md "%%~na" 2>nul move "%%a" "%%~na" copy bnkextr.exe %%~na copy ww2ogg.exe %%~na copy revorb.exe %%~na copy packed_codebooks_aoTuV_603.bin %%~na cd %%~na bnkextr.exe %%a del %%a ren *.wav *.wem for %%f in (*.wem) do ( ww2ogg.exe %%f --pcb packed_codebooks_aoTuV_603.bin if exist "%%~nf.ogg" del %%f ) for %%f in (*.ogg) do revorb.exe %%f del packed_codebooks_aoTuV_603.bin del *.exe cd .. ) for /f "delims=" %%d in ('dir /s /b /ad ^| sort /r') do rd "%%d"
Now for some files that didn't work for me, so I had to just do the convert wem to ogg part.
So I made a convert.bat using this
Then that was able to convert most of the wem's to ogg and let me get some sweet listening in!HTML Code:for %%f in (*.wem) do ww2ogg.exe %%f --pcb packed_codebooks_aoTuV_603.bin pause for %%f in (*.ogg) do revorb.exe %%f pause
I couldn't add the links or the post wouldn't work![]()
I've attached the files with a 0.cmd and 1.cmd corresponding to your quote.
and :
ww2ogg.exe
bnkextr.exe
revorb.exe
packed_codebooks_aoTuV_603.bin
Awesome!
Thanks for doing it for me. That definitely helps.![]()
any chance we can get something like that for the other file types?
An exemple could be really useful for understand the basis ... but you're right ! I'm a bit more implicated on OS and Web apps
Last edited by nutaw; 05-21-2013 at 05:31 PM.