There you go:
TEX - WildstarDev
There you go:
TEX - WildstarDev
Last edited by Cromon; 07-22-2013 at 02:22 PM.
nice progress =) any way for us non coding inclined masses to make use of the tex-wildstar thing to view the tex files our self?
Nice job !
So, your using the DXT5 format entry data ?
How do you read the image once the header is changed ?
Last edited by wesq; 05-16-2013 at 01:43 AM.
What do you mean by DXT5 format entry and the canged header? Why would the header change?
Are you using { 4, 3, 2, 4, 3, 2, 1, 0, 0, 16, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, true }, from your structure?
I assume you changed the header in order to open the file no ?
Maybe if you could show me (through pm if you prefer) the way you're doing it
Sorry I'm really new into this, I don't even have the basics, but I'm very interested..
Ahhh, no, I do not change the file, I read it and create an opengl texture from it.
Ahhhhm that might change the whole deal
Because I'm actually putting a DDS header in front of the file so that I can open it with a normal file viewer...
So you're using a opengl tex renderer?
Well, I'm rendering it on my own, I've already done pretty Mich everything with opengl and created libraries for example for the s3tc.
Ok,
Well I think its time for me to get a little bit more into opengl and stuff ^^
Yea, but you can create a dds from it without problems I'd say,. Most of the stuff you get fro.the header, the rest is in the hardcoded array. The only thing you have to take care is checking if dds expects the nip levels from hightolow or if it works with low to high like its in the file.
Yes, but since I don't know anything about the basics, I'll start from the beginning.
I've never model edited and the only soft that I cared about was already created : wow model viewer..
So I might use your " Wildstar model viewer " in a near future lol
Well, currently I'm on my mobile phone, once I'm back I can give you more detailed I for.ation
I'd really appreciate that !
Thanks![]()
Thanks for your work cromon![]()
Looking Good! Thanks! Any luck with the .TBL's in the DB folder?