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  1. #61
    rsanviral's Avatar Master Sergeant CoreCoins Purchaser
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    Nevermind, I needed to learn to read.
    Last edited by rsanviral; 01-01-2012 at 01:31 AM. Reason: I was a dumbass.

    Infinite Dark/Light Side Points! (Empire)
  2. #62
    The Metal's Avatar Active Member
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    Originally Posted by Amalus View Post
    Sorry .. but shouldn't you at least have watched it for 2-3 runs? Don't blame the macro for your system beeing to slow .. i managed to use a equal makro, made by myself, even a little faster ... it's ok to warn and advice to check (even if this should be self-evident) but blaming the well done macro isn't the way to go..

    Many thanks for sharing + the macro (even if i didn't usw it myself..)!
    I've watched it half off the times I had it up actually, but the problem is that you can't tell the difference between it actually completing the conversation or it canceling it.

    Near the end it presses space and escape at the same time wich looks the same as just pressing space and finishing the conversation, there is no update of the quest or character tab so there is no way telling.

    Otherwise the macro worked perfect, but just a tip to increase the timings because it's way too tight like this.

    And my PC isn't anywhere close to being slow.

  3. #63
    Xiandri's Avatar Established Member
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    he doesnt offer me any quest think i mightve already done it

  4. #64
    djrajir's Avatar Member
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    Originally Posted by The Metal View Post
    I've watched it half off the times I had it up actually, but the problem is that you can't tell the difference between it actually completing the conversation or it canceling it.

    Near the end it presses space and escape at the same time wich looks the same as just pressing space and finishing the conversation, there is no update of the quest or character tab so there is no way telling.

    Otherwise the macro worked perfect, but just a tip to increase the timings because it's way too tight like this.

    And my PC isn't anywhere close to being slow.
    Ok I am not sure whats going on with your system, the only time the macro sends an esc command is at the start in order to clear any open windows. Sense somehow your system is not timing it correctly I have taken the liberty of modifying the script for you to exclude the esc presses. However, you need to be sure you set the mouse coords somewhere low on the screen because if any windows pop up they could get in the way and mess things up.

    Code:
    ; Infinite Dark/Light side points
    ; Original Thread: http://www.ownedcore.com/forums/star...-empire-2.html (Infinite Dark/Light Side Points! (Empire))
    ; Original Script Author: Spawnz
    ; Author: Thebluefish
    ; Edited by: Djrajir
    ; Changes:
    ; - Timed script so that it now takes less time for each cycle
    ; - Added a new GUI to track it
    ; - Changed Spacebar() command to ControlSend
    ; - Changed key commands and mouse commands
    ; - Now runs without the game as the active window
    ; - Removed the ControlSend {Esc} command in order to fix a glitch one user experianced
    
    #ifWinActive Star Wars: The Old Republicsleep 5000
    
    
    ; Setup X and Y coordinates
    PosX := 785
    PosY := 435
    
    
    ; Setup variables, lengthen them so we can fit large numbers
    numtimes := 00000000
    numpoints := 00000000
    numaffection := 00000000
    
    
    ; Setup the GUI to track our current data
    Gui +LastFound +AlwaysOnTop +ToolWindow
    Gui, Color, 000000
    Gui, Font, s20 cWhite, Verdana
    Gui, Add, Text, x10 y10 vNumTimes Center, Times %numtimes%
    Gui, Add, Text, x10 y40 vNumAffection Center, Affection: %numaffection%
    Gui, Add, Text, x10 y70 vNumPoints Center, Points: %numpoints%
    Gui, Show, x400 y0 NoActivate
    
    
    ;Setup our main Loop
    Loop
    {
    ;click bonfire
    DllCall("SetCursorPos", int, PosX, int, PosY)
    Sleep 500
    PostMessage, 0x204, 0x1, ((PosY<<16)^PosX), , Star Wars: The Old Republic
    PostMessage, 0x205, 0x0, ((PosY<<16)^PosX), , Star Wars: The Old Republic
    ;ControlClick, X785 Y435, Star Wars: The Old Republic, ,RIGHT, 1, Pos
    
    
    
    
    ;wait for convo to begin, skip scenes, click first option
    Sleep 5000
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , 3, Star Wars: The Old Republic
    
    
    
    
    ;repeat cycle
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , 3, Star Wars: The Old Republic
    
    
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , 3, Star Wars: The Old Republic
    
    
    
    
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , 2, Star Wars: The Old Republic
    
    
    
    
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , 3, Star Wars: The Old Republic
    
    
    
    
    ;skip final talking
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    
    
    ; At the end of each loop, update our counter to show the new data
    Gosub, UpdateOSD
    }
    
    
    
    
    return
    
    
    UpdateOSD:
    numtimes += 1
    numpoints += 50
    numaffection += 15
    GuiControl,, NumTimes, Times %numtimes%
    GuiControl,, NumAffection, Affection: %numpoints%
    GuiControl,, NumPoints, Points: %numaffection%
    return

  5. #65
    The Metal's Avatar Active Member
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    Originally Posted by djrajir View Post
    Ok I am not sure whats going on with your system, the only time the macro sends an esc command is at the start in order to clear any open windows. Sense somehow your system is not timing it correctly I have taken the liberty of modifying the script for you to exclude the esc presses. However, you need to be sure you set the mouse coords somewhere low on the screen because if any windows pop up they could get in the way and mess things up.

    Code:
    ; Infinite Dark/Light side points
    ; Original Thread: http://www.ownedcore.com/forums/star...-empire-2.html (Infinite Dark/Light Side Points! (Empire))
    ; Original Script Author: Spawnz
    ; Author: Thebluefish
    ; Edited by: Djrajir
    ; Changes:
    ; - Timed script so that it now takes less time for each cycle
    ; - Added a new GUI to track it
    ; - Changed Spacebar() command to ControlSend
    ; - Changed key commands and mouse commands
    ; - Now runs without the game as the active window
    ; - Removed the ControlSend {Esc} command in order to fix a glitch one user experianced
    
    #ifWinActive Star Wars: The Old Republicsleep 5000
    
    
    ; Setup X and Y coordinates
    PosX := 785
    PosY := 435
    
    
    ; Setup variables, lengthen them so we can fit large numbers
    numtimes := 00000000
    numpoints := 00000000
    numaffection := 00000000
    
    
    ; Setup the GUI to track our current data
    Gui +LastFound +AlwaysOnTop +ToolWindow
    Gui, Color, 000000
    Gui, Font, s20 cWhite, Verdana
    Gui, Add, Text, x10 y10 vNumTimes Center, Times %numtimes%
    Gui, Add, Text, x10 y40 vNumAffection Center, Affection: %numaffection%
    Gui, Add, Text, x10 y70 vNumPoints Center, Points: %numpoints%
    Gui, Show, x400 y0 NoActivate
    
    
    ;Setup our main Loop
    Loop
    {
    ;click bonfire
    DllCall("SetCursorPos", int, PosX, int, PosY)
    Sleep 500
    PostMessage, 0x204, 0x1, ((PosY<<16)^PosX), , Star Wars: The Old Republic
    PostMessage, 0x205, 0x0, ((PosY<<16)^PosX), , Star Wars: The Old Republic
    ;ControlClick, X785 Y435, Star Wars: The Old Republic, ,RIGHT, 1, Pos
    
    
    
    
    ;wait for convo to begin, skip scenes, click first option
    Sleep 5000
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , 3, Star Wars: The Old Republic
    
    
    
    
    ;repeat cycle
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , 3, Star Wars: The Old Republic
    
    
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , 3, Star Wars: The Old Republic
    
    
    
    
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , 2, Star Wars: The Old Republic
    
    
    
    
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , 3, Star Wars: The Old Republic
    
    
    
    
    ;skip final talking
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    Sleep 120
    ControlSend, , {Space}, Star Wars: The Old Republic
    
    
    ; At the end of each loop, update our counter to show the new data
    Gosub, UpdateOSD
    }
    
    
    
    
    return
    
    
    UpdateOSD:
    numtimes += 1
    numpoints += 50
    numaffection += 15
    GuiControl,, NumTimes, Times %numtimes%
    GuiControl,, NumAffection, Affection: %numpoints%
    GuiControl,, NumPoints, Points: %numaffection%
    return

    Thanks for your help, but I already rerolled and changed the macro myself by adding a 2 second sleep after the last space wich worked perfectly.

  6. #66
    djrajir's Avatar Member
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    so has anyone waited and came back to this with a different companion?

  7. #67
    XunTric's Avatar Site Donator
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    Confirmed, +5 rep
    Thanks a lot for sharing



  8. #68
    xXK1ll3rXx's Avatar Member
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    Somehow the script doesnt work properly.It doesnt click the Signal Fire.

    I think the problem lies in:

    Code:
    ; Setup X and Y coordinates
    PosX := 785
    PosY := 435
    and

    Code:
    ;Setup our main Loop
    Loop
    {
    ;click bonfire
    DllCall("SetCursorPos", int, PosX, int, PosY)
    Sleep 500
    PostMessage, 0x204, 0x1, ((PosY<<16)^PosX), , Star Wars: The Old Republic
    PostMessage, 0x205, 0x0, ((PosY<<16)^PosX), , Star Wars: The Old Republic
    ;ControlClick, X685 Y335, Star Wars: The Old Republic, ,RIGHT, 1, Pos
    My mouse doesnt move to the fire, it automatically moves somewhere else where it shouldnt be.
    Last edited by xXK1ll3rXx; 01-02-2012 at 12:33 PM.

  9. #69
    The Metal's Avatar Active Member
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    Originally Posted by xXK1ll3rXx View Post
    Somehow the script doesnt work properly.It doesnt click the Signal Fire.

    I think the problem lies in:

    Code:
    ; Setup X and Y coordinates
    PosX := 785
    PosY := 435
    and

    Code:
    ;Setup our main Loop
    Loop
    {
    ;click bonfire
    DllCall("SetCursorPos", int, PosX, int, PosY)
    Sleep 500
    PostMessage, 0x204, 0x1, ((PosY<<16)^PosX), , Star Wars: The Old Republic
    PostMessage, 0x205, 0x0, ((PosY<<16)^PosX), , Star Wars: The Old Republic
    ;ControlClick, X685 Y335, Star Wars: The Old Republic, ,RIGHT, 1, Pos
    My mouse doesnt move to the fire, it automatically moves somewhere else where it shouldnt be.
    A macro can't find the fire on your screen, you have to place the camera in a manner that the fire is exactly on the XY coords the macro states, or edit the coords to your own likening.

  10. #70
    xXK1ll3rXx's Avatar Member
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    Is there any tool for the coords?

  11. #71
    DarkXma's Avatar Active Member
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    Originally Posted by xXK1ll3rXx View Post
    Is there any tool for the coords?
    Use AHK's windowspy (you can select it when you right click AHK's icon)

  12. #72
    xXK1ll3rXx's Avatar Member
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    Originally Posted by DarkXma View Post
    Use AHK's windowspy (you can select it when you right click AHK's icon)
    Nice, thanks

  13. #73
    xXK1ll3rXx's Avatar Member
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    Btw, does anyone know if you gain DP/LP from this quest if you do the quest later? Because i want to save this quest and go back when i get more companions so i can make 10k affection with almost every companion there is.

  14. #74
    Dazartim's Avatar Private
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    Looks like it was hotfixed

  15. #75
    xXK1ll3rXx's Avatar Member
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    No it isnt.I did it today!

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