[Open Source] Lucky's Spacebot menu

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  1. #931
    Pystkaty's Avatar Member
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    Just got lastest version (5.35 psx) and seems to bot just dont start .
    Last edited by Pystkaty; 08-17-2012 at 04:13 AM.

    [Open Source] Lucky's Spacebot
  2. #932
    Breathofthedying's Avatar Sergeant Major
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    Originally Posted by Pystkaty View Post
    Just got lastest version (5.35 psx) and seems to bot just dont start .
    Follow the install instructions, It sounds like you dont have Default UI set in swtor.


    PLEASE POST SYSINFO Click ABOUT SYS INFO (atbottom) copy paste.

  3. #933
    Breathofthedying's Avatar Sergeant Major
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    **********Format for asking for help***************

    In bot click about .... Click Sys info
    Copy and paste it to post.
    Just the facts.. What you did. What the app did. What swtor client did. Brief description ......
    Please and thank you. Go a long way.


    The dev team support the public out of love for the bot and to show respect to lucky... Be polite and support them. If you get help... Donate 1$.... Support the community by passing info along and properly answering questions.
    .

  4. #934
    Breathofthedying's Avatar Sergeant Major
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    There are Guides in the readme.txt. Ive posted Guides on pages 61 58 54 51 48 41 and others.. Cy Tron TM and Vapor have answered every question 10000 times. P Everyone please read back a few pages to check if you current problem was addressed. If you are new to the community browse the posts a bit... I love to help and answer questions but i also love people who research and support the community them selves.

  5. #935
    TMichael's Avatar Knight-Lieutenant
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    UPDATE 5.35 - R216

    Revision 216 is now available from the current x86 trunk.

    • Aeten Defense is now spelled correctly in files, functions, and descriptors
    • Aeten main objective will now complete 100% of the time with level appropriate gear; bonus mission is still a work in progress
    • Aeten starting time image checks were added for ":14" and ":07"; please make sure the start time syncs up to avoid timing issues
    • Kalee further improved, it should now complete 100%/100% in full purple ship gear
    • Includes recent updates to Fondor, Jabiim, Makem, Sarapin, Drexel, Impossible Sector, Ascendancy, Kalee, Hydrian Way, and Polith from previous revisions
    • Thanks to the Lucky's team and all contributors


    WORK IN PROGRESS

    - Version 6.0
    - Improved UI interface
    - Mission and crew task improvements
    - More bug squashing with a humongasorous coding fly swatter
    Last edited by TMichael; 08-17-2012 at 01:18 PM.

  6. #936
    vapor311's Avatar Member
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    Originally Posted by decryptedman View Post
    I can't seem to find version 213? The main page on this forum says current version 64x which downloads and runs---> Luckys Spacebot v5.35 x86 (R211) and the 86x version being 215?

    -thanks
    215 of 86x is what you should use.

    Well 216 now.
    Last edited by vapor311; 08-17-2012 at 01:27 PM.

  7. #937
    arczi19's Avatar Active Member
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    Quick question: whats your average ms like guys? I was recently wondering if ms affects space combat in any way, couldnt find any info about it.

  8. #938
    corran11's Avatar Member
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    Can i somehow run it at 1366x768 resolution? when i set it to 1024x768 it becomes bigger than my screen and it wont even choose a mission

    works flawlessly on PC
    Last edited by corran11; 08-17-2012 at 06:35 PM.

  9. #939
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by corran11 View Post
    Can i somehow run it in 1366x768 resolution? when i set it to 1024x768 it becomes bigger than my screen and it wont even chose a mission

    works flawlessly on PC
    It does have to run at 1024x768. Do you have any monitor resolutions available with a height greater than 768?

    If not, one (intensive) solution would be to install VMWare Workstation, create a virtual computer (with Win 7 x32 - x64 will not work), and then choose a higher resolution with which to run the game. This way the bot will see the entire screen, with scroll bars on the bottom and right of the screen.
    Last edited by TMichael; 08-17-2012 at 06:38 PM.

  10. #940
    corran11's Avatar Member
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    Originally Posted by TMichael View Post
    It does have to run at 1024x768. Do you have any monitor resolutions available with a height greater than 768?

    If not, one (intensive) solution would be to install VMWare Workstation, create a virtual computer (with Win 7 x32 - x64 will not work), and then choose a higher resolution with which to run the game. This way the bot will see the entire screen, with scroll bars on the bottom and right of the screen.
    thank you for quick reply
    if thats all i can do then tomorrow ill check the vmware workstation, never touched it before but cant be that hard (hoping so)
    will remember about x32

    thanks again

  11. #941
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by corran11 View Post
    thank you for quick reply
    if thats all i can do then tomorrow ill check the vmware workstation, never touched it before but cant be that hard (hoping so)
    will remember about x32

    thanks again
    Sure thing. Page 19(?) of this thread actually has instructions on how to set it up. The great thing about VMWare is that you can have multiple virtual computers running on your system at the same time (memory/CPU permitting), so it's possible to run multiple bots at once. Good luck!

  12. #942
    Buuford's Avatar Private
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    Line15338 (File "C:\...\spacebot5.35psx\LuckySpacebot.exe"):

    Error: Recursion level has been exceeded - AutoIt will quit to prevent stack overflow.


    This happens while using crew skills. I read a few pages back that things might not work with crew skills. So, if this hasn't been worked on yet then no biggie, but if it has been worked on, please let me know what I'm doing incorrectly. Thanks

    Buuford



    Luckys Spacebot v5.35 x86 (R216)

    System details: X64 CPU, WIN_7(X64) Service Pack 1
    RAM total:3 GB,free:0 GB, used:88 %
    Desktop dimensions: 1920x1080(32bpp, 60Hz)
    Desktop theme: Custom

    SWTOR Client is running with 1024x766
    SWTOR Window:0,0 Win size:1040x804

    On Target Time=50
    Missile Delay=333
    Timer Skew =50
    IMG Tolerance=106
    HD Status=1
    Timing override=4
    Mission bonus=1
    PSX OTT enabled=1
    PSX DBG enabled=4
    Last mission=
    Win / Loss 0 / 0

  13. #943
    Breathofthedying's Avatar Sergeant Major
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    Originally Posted by Buuford View Post
    Line15338 (File "C:\...\spacebot5.35psx\LuckySpacebot.exe"):

    Error: Recursion level has been exceeded - AutoIt will quit to prevent stack overflow.


    This happens while using crew skills. I read a few pages back that things might not work with crew skills. So, if this hasn't been worked on yet then no biggie, but if it has been worked on, please let me know what I'm doing incorrectly. Thanks

    Buuford



    Luckys Spacebot v5.35 x86 (R216)

    System details: X64 CPU, WIN_7(X64) Service Pack 1
    RAM total:3 GB,free:0 GB, used:88 %
    Desktop dimensions: 1920x1080(32bpp, 60Hz)
    Desktop theme: Custom

    SWTOR Client is running with 1024x766
    SWTOR Window:0,0 Win size:1040x804

    On Target Time=50
    Missile Delay=333
    Timer Skew =50
    IMG Tolerance=106
    HD Status=1
    Timing override=4
    Mission bonus=1
    PSX OTT enabled=1
    PSX DBG enabled=4
    Last mission=
    Win / Loss 0 / 0
    I thought this was addresses, I need to read back. For the time being , delete the folder redownload to clear out old. Re boot to clear memory. And recompile the script on your local computer. That should fix or just distract you long enough for me to find the answer or the team to hop in.

  14. #944
    Buuford's Avatar Private
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    The recompile worked, thanks.

    Kaleel ran 27/3 which is odd, because prior to this r216 I would have 90/1 or 90/0 without running crew skills though. I checked to make sure it was syncing at the correct time and with my own images it does sync correctly. I've noticed the attack method seems to be less aggressive than it used to be.

  15. #945
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by Buuford View Post
    The recompile worked, thanks.

    Kaleel ran 27/3 which is odd, because prior to this r216 I would have 90/1 or 90/0 without running crew skills though. I checked to make sure it was syncing at the correct time and with my own images it does sync correctly. I've noticed the attack method seems to be less aggressive than it used to be.
    Hi Buuford,

    The new Kalee attacks are more aggressive and should yield 100% on the bonus mission with purple ship gear, but I've encountered rare main mission fails as well. Mine is currently running at 52-1.

    Try adjusting the new game tolerance setting both up and down (one point at a time) to see if it makes a difference. Lower will help it to search and fire faster (providing it still recognizes the color target), while higher will slow it down incrementally while increasing the range of colors it searches.

    EDIT

    I worked out a function to check bonus mission completion for Kalee a few weeks ago. I'll see if I can work that back in to the code somewhere so it's easier to track bonus mission complete rates.
    Last edited by TMichael; 08-18-2012 at 04:08 PM.

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