Stopped working on 1.5, does not throw goals as if damage was less than or conversely increased armor from goals.
Stopped working on 1.5, does not throw goals as if damage was less than or conversely increased armor from goals.
That cannot be the case as it worked perfectly before the patch using the re-size and move button along with default UI, and I have not changed any of the settings. Only change was the application patch itself.
Try un-equipping the power converter.Originally Posted by Vinetru
Last edited by MetalGenocide; 11-16-2012 at 03:34 AM.
I'm not able to finish the Impossible Sector anymore since the patch. The power converter stays in shield and doesn't switch over. It just doesn't do enough damage anymore. I have done the resize and move; also did the calibration and still does it.
Luckys Spacebot v5.35 x86 (R260)
System details: X64 CPU, WIN_XP(X64) Service Pack 3
RAM total:15 GB,free:13 GB, used:17 %
Desktop dimensions: 1920x1080(32bpp, 60Hz)
Desktop theme: Aero using NormalSize, NormalColor, 120dpi
SWTOR Client is running with 1024x766
SWTOR Window:4,-3 Win size:1032x803
Color scheme: Aero
On Target Time=50
Missile Delay=333
Timer Skew =50
IMG Tolerance=110
HD Status=1
Timing override=4
Mission bonus=1
PSX OTT enabled=1
PSX DBG enabled=4
Last mission=Impossible Sector
Win / Loss 0 / 0
It sounds like the screen location of the space mission quickbar has changed. I'll have a look this morning and update the combat code as necessary.
In the meantime, this line:
is cause for concern. It should read 1040x804 to avoid any number of mis-clicks and image search issues (including booster and shield checks).Code:SWTOR Window:4,-3 Win size:1032x803
Funny thing is, mine was always at 1032x803 (defaults when resize and move is clicked) and worked perfectly pre patch. It also has no problem activating the shield during periods of no fire, so chances are something changed within the game regarding the blaster boost.
@Justanotherbot
Have you tried Imp Sector without the power converter and with grade 5 ship gear? I know Ascendancy Barrier works without the converter.
Revision 261 (x86) is now available for download.
Per blaster boost, the code searches for the key (specifically, the off-black color when the booster is off) and sends a "1" to turn it on or off as needed. In this case, the key location appears to be a few pixels lower than before the patch, so the search location for blaster boost and shield boost have been adjusted accordingly. Please test and let me know if this corrects the issue!
Will do as soon as the login servers are back up ^^
Edit: PerfectMuch obliged.
Edit2: Programs started crashing again for me (specifically during Llanic), like it did during R260. Problem is, R260 managed to start working flawlessly and i have no idea how or why it did XD should be fun
Last edited by MetalGenocide; 11-16-2012 at 03:24 PM.
Yes and no. Do your class story till you get your ship, pick up the 2 quests that take you to the next to planets (For JC its Nar Shadda (lvl22) and Taris (lvl16) ), bot till about 24-25, do your class quests till you get one for the early 30's or complete chapter one if you can (class quests should get you past 27). Next quest will be around level 35+ so bot till 40-45 then do chapter 2 of your class quests, then bot till 50 and finish the class quests.
Over leveling the quests will even out the lack of gear upgrades you may have. But the quests themselves shouldn't take more then a couple of hours.
If your still worried, throw in a few flashpoints here and there with the group finder.
But this way it simply looks like your are skipping all the global quests, which you are anyway.
Anybody tried this with a F2P account after buying the cartel coins to unlock a weekly space pass? It worked well for me, but there's a 3 mission limit on f2p users. I was wondering what the ban rate would be like