can somebody please post me an example of the config.cfg
the Gatherer throws me an error message that the path variable is missing, if i enter it it throws an error that the syntax is wrong. I tried a few things without success.
can somebody please post me an example of the config.cfg
the Gatherer throws me an error message that the path variable is missing, if i enter it it throws an error that the syntax is wrong. I tried a few things without success.
I'm not sure exactly what the syntax is, I haven't had to use one. Wesk may have better luck telling you the format.
In other news, I know there are quite alot of updates/hotfixes which break the auto-center/in-game map functionality.
Would there be a way in the future to show on the website what hotfix/patch the coordinates are updated for?
I'd really hate to keep asking on this thread
edit: another hotfix incoming, i jinxed it again hah
Last edited by AngryMustache; 08-11-2011 at 11:32 PM.
Hotfix #5 which may or may not have dropped in EU yet:
Code:See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.OverflowException: Overflow error. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y) at System.Drawing.Graphics.DrawImage(Image image, Point point) at e.d() at e.d(Object A_0, EventArgs A_1) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 (RTMGDR.030319-2300) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Rift Gatherer Assembly Version: 0.0.0.55 Win32 Version: 0.0.0.55 CodeBase: file:///C:/RGath55/Rift%20Gatherer.exe ---------------------------------------- Microsoft.Xna.Framework.Game Assembly Version: 4.0.0.0 Win32 Version: 4.0.20823.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Game/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Game.dll ---------------------------------------- Microsoft.Xna.Framework Assembly Version: 4.0.0.0 Win32 Version: 4.0.20823.0 built by: xnabldr CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.232 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Microsoft.Xna.Framework.Graphics Assembly Version: 4.0.0.0 Win32 Version: 4.0.20823.0 built by: xnabldr CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll ---------------------------------------- Microsoft.Xna.Framework.Input.Touch Assembly Version: 4.0.0.0 Win32 Version: 4.0.20823.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.Xna.Framework.Input.Touch/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Input.Touch.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.Xna.Framework.GamerServices Assembly Version: 4.0.0.0 Win32 Version: 4.0.20823.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.Xna.Framework.GamerServices/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.GamerServices.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I think this just needs to be said...
Local Gathering
Tracking of Artifacts/Ore/Foraging
Always ontop
This 3 things are offered in free
Ingame Map
Node Filter
These 2 are not
RiftMap.com - Rift - Telara World Map with locations and more!
Offers everythin free gives and
Porticulums
Puzzles
Rare Monsters
Treasure Boxes
Ancient Cairn's
Dungeon portals
Don't really see the point in getting the free version when I could use the riftmap.... am I missing something?
The heads up display overlay is pretty nice. No need to tab back and forth. To each his or her own, but I think it was well worth the donation. I use this and RiftMap myself. Not sure if this answered your question. I have not used the free version in a really long time.
I would love to use something free if there was a way to track me as this program can.
Sadly, it's been out of date as of late, so I haven't been able to use it for quite some time.
I really do miss it.
My rift time was out, but i fixed it now
If someone uses this very much and is a respected member i can give him/her access to updating these codes to get it out faster, it's very easy
I seem to complain the most about it being out of date as I do frequently play.
I would be up for the challenge, if you would be up for doing that.
I take it the codes are the same for na/eu across the board? We just got another hotfix which I believe will hit EU soon.
On another note, perhaps possible to seperate the na/eu codes? Sometimes theres a great delay with na hotfixes not being applied to eu to sometime later. Only thinking this so updating code on one end doesn't screw it up for those with an older client version, etc.
I have a system in place that already seperates EU / US but as i do not have a US account i mostly update both at the same time,
Edit:
No patch here in EU atleast
Yea, I don't even see an announcement for time for the EU hotfix.
Mind me asking how you get the codes, then perhaps I could pm the NA ones over to you when theres a disparity between the versions of clients.
I have noticed as of late the gap between na/eu hotfixes is pretty noticable.
Wesk
Any news if you have selected someone to help do the updating for the US side of things?
I'm all for AngryMustache helping you, would be nice to use this more than a day or two each week.
Seems with them patching every day or every other day, we only get one, maybe two days a week if we are lucky, that the auto center function works. When you do have time to update the EU version, seems the NA side has updated again with something else.
Perhaps picking 2 people, and have one of them post here when they have done the update, that way there could be very little down time of the program functioning correctly.
I would be glad to help if you were able to pick two people to assist you, but my first vote would be for AngryMustache as he seems to share the same passion as me with having this work as much as possible.
North America always gets patches/hotfixes first so with Wesk being in the EU he should be able to keep the EU side updated. I will be sending the US codes over as soon as I possibly can.
At the moment it is updated for patch 1.4 hotfix #8
I can only send the codes to him, with time difference there may still be some delay but hopefully this works out better. There was little time for NA users though due to the hotfix frequency before. So this should be a bit of an improvement.
I'd love to use this program, newest version, updated .net framework and all that jaz. Whenever I boot up, and click on the free option, it freezes and after a few seconds force closes. This is what I get in the log.
´borked System.ArgumentNullException: Value cannot be null.
Parameter name: path
at System.IO.File.Delete(String path)
at k.a(Object A_0, EventArgs A_1)
Sorry I don't understand, what do you mean?
This is what my config file looks like
1280
1024
US
is there suppose to be something else in it?