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  1. #466
    fearsome67's Avatar Contributor
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    Originally Posted by cout00 View Post
    server data field was a moved little bit. if you have a source code of this version exile core you can find a ServerData class and change this offset manualy like here

    Code:
    _cachedValue = new FrameCache<ServerDataOffsets>(() => serverData.M.Read<ServerDataOffsets>(serverData.Address + 32800));
    and this static fields too
    Code:
    private static readonly int PlayerStashTabsOffset = Extensions.GetOffset((ServerDataOffsets x) => x.PlayerStashTabs) + 32800;
    private static readonly int GuildStashTabsOffset = Extensions.GetOffset((ServerDataOffsets x) => x.GuildStashTabs) + 32800;
    or you can try to patch assembly via dnspy or dotpeek or foody

    if you dont have source code, but have source code of plugin you can do workaround somethink like this, but dont use it in production
    Code:
    public static class ExileCorePatchExtension {
            class ServerCacheInstance {
                public ServerData ServerData { get; }
                FrameCache<ServerDataOffsets> _cachedValue;
                public ServerDataOffsets ServerDataStruct => _cachedValue.Value;
                public ServerCacheInstance(ServerData serverData) {
                    ServerData = serverData;
                    _cachedValue = new FrameCache<ServerDataOffsets>(() => serverData.M.Read<ServerDataOffsets>(serverData.Address + 32800));
                }
    
                public IList<InventoryHolder> PlayerInventories {
                    get {
                        long first = ServerDataStruct.PlayerInventories.First;
                        long last = ServerDataStruct.PlayerInventories.Last;
                        if (first == 0L) {
                            return new List<InventoryHolder>();
                        }
    
                        if (first == 0L || (last - first) / 32 > 1024) {
                            return new List<InventoryHolder>();
                        }
    
                        return ServerData.M.ReadStructsArray<InventoryHolder>(first, last, 32, ServerData).ToList();
                    }
                }
            }
    
            static ServerCacheInstance serverCacheInstance;
    
            public static IList<InventoryHolder> Patched_PlayerInventory(this ServerData serverData) {
                if (serverCacheInstance == null) 
                    serverCacheInstance = new ServerCacheInstance(serverData);           
                if (serverCacheInstance.ServerData != serverData) 
                    serverCacheInstance = new ServerCacheInstance(serverData);          
                return serverCacheInstance.PlayerInventories;
            }
        }
    now you can get a player inventory somethink like this

    Code:
    var flaskInventorie = GameController.IngameState.Data.ServerData.Patched_PlayerInventory().FirstOrDefault(a => a.Inventory.InventType == InventoryTypeE.Flask)?.Inventory;
    but this working on my version exilecore, i dont give you a gurantee thats its will working on poehelper exilecore version
    TYVM. I don't have PoeHelper sources, but I could fix GH offset.
    GH Post (GameHelper: A light version of PoeHUD/Exile-Api)

    PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum)
  2. Thanks jairevilasio (1 members gave Thanks to fearsome67 for this useful post)
  3. #467
    MicN's Avatar Member
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    any chance you can post a compiled copy?

  4. #468
    fearsome67's Avatar Contributor
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    Originally Posted by MicN View Post
    any chance you can post a compiled copy?
    Why? Go to the linked post, download attachment and just replace GameOffsets.dll. Seriously, bro? I really had to explain it to you?

  5. Thanks jairevilasio (1 members gave Thanks to fearsome67 for this useful post)
  6. #469
    MicN's Avatar Member
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    Originally Posted by fearsome67 View Post
    Why? Go to the linked post, download attachment and just replace GameOffsets.dll. Seriously, bro? I really had to explain it to you?
    Sorry misread, thought the changes was for poehelper, and can't compile that one.

  7. #470
    fearsome67's Avatar Contributor
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    Fixed offsets for PoeHelper
    Just replace GameOffsets.dll in PH main folder
    GameOffsetsPH.zip

  8. Thanks camapxam, insaneclimax, orb666, Budgah, Dr_Spoo, Lev1n, pepopap, jairevilasio (8 members gave Thanks to fearsome67 for this useful post)
  9. #471
    camapxam's Avatar Active Member
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    Originally Posted by fearsome67 View Post
    Fixed offsets for PoeHelper
    Just replace GameOffsets.dll in PH main folder
    GameOffsetsPH.zip
    It works great for those Flask, thank you very much. Didn't help with the skills tho.

  10. #472
    SuhzWarmane's Avatar Member
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    Originally Posted by fearsome67 View Post
    Fixed offsets for PoeHelper
    Just replace GameOffsets.dll in PH main folder
    GameOffsetsPH.zip
    Thanks for taking the time to do this.

    As a developer who would like to help out on updating offsets when needed, but no clue about things like this (web dev). You got any tips on finding new offsets when changes like this happens?

  11. Thanks insaneclimax (1 members gave Thanks to SuhzWarmane for this useful post)
  12. #473
    fearsome67's Avatar Contributor
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    Originally Posted by camapxam View Post
    It works great for those Flask, thank you very much. Didn't help with the skills tho.
    Fixed offsets for Copilot skills
    GameOffsetsPH_2.zip

    Originally Posted by SuhzWarmane View Post
    Thanks for taking the time to do this.

    As a developer who would like to help out on updating offsets when needed, but no clue about things like this (web dev). You got any tips on finding new offsets when changes like this happens?
    I got no idea how to find offsets xD I just used info from cout00 post
    Last edited by fearsome67; 02-05-2023 at 06:04 PM.

  13. Thanks insaneclimax, pwndbymeh, Boost-Haven, camapxam, Lev1n, pepopap, MicN, jairevilasio, cittris (9 members gave Thanks to fearsome67 for this useful post)
  14. #474
    insaneclimax's Avatar Member
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    Originally Posted by fearsome67 View Post
    Fixed offsets for Copilot skills
    GameOffsetsPH_2.zip



    I got no idea how to find offsets xD I just used info from cout00 post
    Thank you mate! you are the man!

  15. #475
    darkxell133's Avatar Active Member
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    I checked the Offset and i think Including the GuildName offset in the ServerData Offset moved 0x20 up. I Only try`d to find changes but i couldnt check the party stuff ^^
    the other offset seems to be okay but i dont check every single offset only the InGameData, InGameState, InGameUI and ServerData

  16. #476
    xhaize's Avatar Member
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    Originally Posted by fearsome67 View Post
    Fixed offsets for Copilot skills
    GameOffsetsPH_2.zip



    I got no idea how to find offsets xD I just used info from cout00 post


    you are awesome bro

  17. #477
    ticcck's Avatar Member
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    Originally Posted by fearsome67 View Post
    Fixed offsets for Copilot skills
    GameOffsetsPH_2.zip


    THX, you are really awesome!

  18. #478
    TehCheat's Avatar ★ Elder ★
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    Pushed offset fixes to the poehelper repo. Link is in top post.

  19. Thanks Ownedirl, Sychotix, datz, pwndbymeh, Lev1n (5 members gave Thanks to TehCheat for this useful post)
  20. #479
    Ownedirl's Avatar Member
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    Originally Posted by TehCheat View Post
    Pushed offset fixes to the poehelper repo. Link is in top post.
    Thank you dude! Much appreciated! <3

  21. #480
    AreZone's Avatar Member
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    how do you add plugins?

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